22/06/2016 at 11:21 #43688Greg TaylorParticipant
Basically new to the rules, so I am trying to figure out some of the mechanics.
Unit ‘A’ declares a tactical move and fire at enemy unit ‘1’. The two units have a react roll off. Unit ‘A’ passes, but unit ‘1’ fails. Unit ‘A’ fires at ‘1’. Unit ‘1’ passes its morale test. Can it return fire since it fail it react test?
Unit ‘B’ declares a tactical move and fire at enemy unit ‘1’, since ‘1’ failed its test earlier it cannot react, is that correct? Unit ‘B’ fires at ‘1″, can ‘1’ return fire?
Greg23/06/2016 at 22:40 #43781
1. Yes you can return fire.
2. True, you cannot react for the remainder of the turn if you failed to win reaction test.24/06/2016 at 10:04 #43791Volker PeinParticipant
I’m not sure that the answer for the 2nd example is correct.
This is a new round of fire and the unit 1 can return fire at unit B and to determine who go first in the round of fire a reaction test is rolled.
The reaction test is based on the interaction between two units. So the failed roll from the action between unit A and 1 has no influence on the action between unit B and 1.
Edit: unit 1 get for every reaction after the first a -1 fire power die and -1 inch movement. It can react with fire until there fire power is 0. If unit 1 is a irregular unit it can only act or react once per turn. So if it make a round of fire with unit A and after that unit B attack them they cannot return fire or move away.
24/06/2016 at 18:14 #43815
- This reply was modified 4 years, 8 months ago by Volker Pein.
I read again the whole given example from OP.
So in that second situation unit ‘B’ (initiative side unit) is firing at unit (non-initiative side unit)’1′ and both of them roll TQ dice to determine who fires first.Lets say that ‘B’ won that TQ test so it fires first and then ‘1’ fires back (if it is able to). ‘1’ can fire back because it returns fire to unit which attacked them (‘B’ unit).
Imagine situation where another additional units emerge on battlefield; ‘C'( initiative side) and ‘2’ (non-initiative side). ‘C’ takes position behind low wall and declares fire at unit ‘2’. Both units ‘1’ and ‘2’ have ‘C’ in their LOS and LOF. ‘2’ decides to react and to return fire. Theoretically ‘1’ could have reacted to ‘C’ also but as it previously lost its reaction so now it cannot react.
So tu sum up:
Non-initiative units that fail to win a Reaction test may not React for the remainder of
the turn and may only return fire if fired upon (a Reaction test is still made to
determine who fires first in the round of fire, though).
Hope its more clear now.24/06/2016 at 18:45 #43818Volker PeinParticipant
Got it. A unit lost his reaction possibilities when it fail to win a reaction test during the turn. It can only react on incoming fire with own return fire until the moment when it ran out of firepower dices.
You find this rule on page 67 of the core rulebook. In the passage about reaction fire. Before the note about the irregulars.
And I haven’t seen this rule…24/06/2016 at 18:51 #43820
Yes I found it at p. 67.
Also there is a file, downloadable from Boardgamegeek, called “Force on Force Simplified” which contains essential rules extracted from chaotic FoF rulebook.
However they missed that rule with diminishing 1 inch of movement after first reaction (p. 69 in rulebook).
Greets25/06/2016 at 01:07 #43824Greg TaylorParticipant
I would like to thank everyone for their input. So to see if I get this right:
Firing- if one unit shots at another, the other gets to shot back no matter what he might of rolled for react tests and he has the dice still to fire.
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