Home Forums WWII Recommendations for 6mm tank combat games

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  • #85278
    Dave Crowe
    Participant

    Hi folks,

    I’ve been collecting 6mm WW2 aircraft for a while now but I’m thinking about branching out into 6mm tanks and other vehicles.

    Has anyone any suggestions as to the best rule set for tank battles, especially where ground attack aircraft might be involved?

    many thanks.

    #85326
    Ivan Sorensen
    Participant

    How many tanks do you want on the table?

    How detailed or fast-play do you want them?

    Do you want lots of gear detail or more abstract and big picture?

    Cheers!

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    #85328
    Dave Crowe
    Participant

    Well chances are I’ll be playing with my 7 year old son more often than anyone else soooo…

    Less detail, more action? Simpler the better maybe for now with room to grow into a proper game in the future.

    Does such a thing exist?

    #85329
    Ivan Sorensen
    Participant

    I’m sure it does but a lot of micro armor games are kinda stuffy ๐Ÿ™‚

    The one I picked up, which I am super excited about getting to play at some point is “Jagdpanzer”.

    The combat is a pretty straight forward “roll to hit, roll to kill” and the entire thing is set up to be pretty easy to learn.
    Comes with stats for a lot of tanks too, though a few of them are kinda odd.

    The original Jagdpanzer was quite old but there’s a second edition floating around.

    I’m sure others will have suggestions as well.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    #85332
    zippyfusenet
    Participant

    Interesting that you mention Jagdpanzer, Ivan. Over the past six months I’ve played in a series of games using these rules, bought a set, and I’m committed to GMing a game myself at the end of March:

    http://jagdpanzer.com/

    The rules are currently out of print, but I think you can order a PDF and print them yourself. You’ll have to email the author/vendor from the website to arrange that.

    Our regular GM and instigator is a retired US Army tanker captain, who says these rules model combat as he knew it better than any others he’s tried.

    Scale is 1 inch = 25 yards, one game turn = 1-2 minutes, one model = 1 vehicle, one stand of infantry = 1 squad. The game encourages combined arms using infantry + artillery + armor + air on lots of detailed terrain to break up lines of sight and provide cover. Close range for a panzerfaust is 2 inches, long range for an 88L71 is 126 inches.

    You could make a reasonable small game with a reinforced platoon or two on each side. A reinforced company is plenty for one player to handle. We’ve been pushing the limits of the system, playing scenarios with 5 or 6 players managing a reinforced battalion on each side. It takes an hour to play a turn out once the sides engage.

    Frankly, it seems a bit much for a 7 year old to handle. But if you start small with some pure tank games, maybe something Western Desert, where the guns are less powerful and the ranges shorter, you might get him interested.

    Here’s a pic from one of our recent games:

    • This reply was modified 2 years, 9 months ago by zippyfusenet.

    You'll shoot your eye out, kid!

    #85409
    Ivan Sorensen
    Participant

    Thanks for sharing! Its one of those games I dont see people bring up that often.

    It’d be too much for a 7 year old on his own, but since I assume dad is “handling the system”, you could scale it down well enough.

    When I’ve run games for kids that age, I give them smaller forces and tell them what to roll. They key in pretty quickly, I find.

    You do have to calibrate a bit for their attention span and ability ๐Ÿ™‚

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    #85410
    Ivan Sorensen
    Participant

    Thanks for sharing! Its one of those games I dont see people bring up that often.

    It’d be too much for a 7 year old on his own, but since I assume dad is “handling the system”, you could scale it down well enough.

    When I’ve run games for kids that age, I give them smaller forces and tell them what to roll. They key in pretty quickly, I find.

    You do have to calibrate a bit for their attention span and ability ๐Ÿ™‚

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    #85461
    Russell Phillips
    Participant

    I haven’t played it, but Panzer Kids should be worth a look. The basic version is pay-what-you-want: https://www.wargamevault.com/product/174924/Panzer-Kids-Basic

    I’ve played One Hour Wargames WWII with my son (now 10, but I think he was 8 when we first played). He was able to cope with the rules without any difficulty.

    Military history author
    Website : Twitter : Facebook

    #85463
    Russell Phillips
    Participant

    Sorry, just realised you asked about 6mm. OHW is intended for 20mm, and I think Panzer Kids is too. I’d imagine both could be used with 6mm, though.

    Military history author
    Website : Twitter : Facebook

    #85490
    Ivan Sorensen
    Participant

    Youcan definitely do it in 6mm, the one thing to pay attention to is… OHW wargames assumes your units are very wide.

    You could line up a trio of 6mm tanks next to each other to capture some of the effect though.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

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