Home Forums Nordic Weasel Games Sci-fi / Fantasy Renegade Scout Impact vs. Defense question

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  • #138291
    Sean Cravens
    Participant

    I just ran a skirmish against myself using two teams of Unity Grunts with light armor and laser rifles (minis used were Fantasy Flight Rebels and my old Imperial Guard on a Wrath and Glory battlemat if anyone’s interested in those details) and I seem to have found a bit of an oversight.

    When it comes to damage, the rules as written say: “If the Impact (of the weapon) is higher (than the Target’s Defense), the attack will injure on a 1-4.

    If the Impact is lower, the attack will injure on a 1-2”

    What happens when the Impact equals Defense? I more or less ruled that I would split the difference and have the attack injure on a 1-3, but just thought it should be brought up for future revisions.

    #138292
    Ivan Sorensen
    Participant

    Its explained a bit weird and I may end up rewriting that section.

    The “Roll for injury” section says its a 1-3 to inflict an injury.

    The “Impact vs defense” is supposed to be exceptions to that rule, but it ends up reading a bit awkward, like that’s the main section. I’ll see if I can merge the two to make it clearer.

    Hope the battle went well otherwise!

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    #138293
    Sean Cravens
    Participant

    Ah, I did find it a bit odd that I was rolling to wound and then rolling to wound. I otherwise enjoyed the system, even if the decision to make all the walls “Hard Cover” did result in a lot of “1 or less to hit” maybe next time I won’t be so quick to go Zone Mortalis.

    Long term goal I have for sci-fi gaming is to create my own setting to game in, Laserstorm and Renegade Scout currently feature highly in my plans for games to use for that (alongside Starfire 1st edition for universe generation and fleet combat and I keep bouncing back and forth between Traveller4, Savage Worlds, and D6 Space for Roleplaying), keep up the good work!

    #138294
    Ivan Sorensen
    Participant

    Yeah, regular grunts trading shots in cover will be a lot of pew pew without a lot of falling down ๐Ÿ™‚

    It does help encourage bringing some brutes with pistols and flame weapons to discourage the enemy.

    Sounds like quite a plan! Homebrew scifi is always cool.
    I’ve been grooving a lot on Coriolis lately on the RPG front, mostly because it comes closest to giving me the Mass Effect vibe.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

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