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Home › Forums › Air and Sea › Air › Request for input
Good morning all and happy holidays, Happy Hanukkah, Gud Yule and Merry Christmas. I will be breaking out B-17 in the new year and while I enjoy it, I also know it could be better and I have the germ of an idea on how to do that but I would like your input. As players of air combat games, on a bombing scenario, what decisions do you want to make, what decisions should you as a player make (even if you don’t want to), what decisions can be left up to chance and what can be ignored?
Or in more simple terms, when flying bombers or modern modern aircraft on a bombing mission, what ticks your boxes?
Thanks,
Pat
A male voice choir humming “When Johnny Comes Marching Home”?
What I want in any game is meaningful decisions, ideally that I have to make with imperfect information. Do I take the long safe route to the target or the short dangerous one? High or low? Take the secondary target or head for home?
This may mean dropping some degree of realism – a real bomber crew don’t get to choose their own targets or routes to them. But letting the simulation slide up a bit to include the strike planning level makes the final game seem a bit more meaningful and less of a dicefest.