Home › Forums › Fantasy › General Fantasy › RPG miniatrure sculpting WIP
- This topic has 255 replies, 22 voices, and was last updated 1 year, 6 months ago by
Wouter Wolput.
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21/11/2021 at 18:55 #164968
Cacique Caribe
ParticipantStunning work!
Dan
Loads of WIPs: https://www.flickr.com/photos/[email protected]/albums/with/7215771063052937623/11/2021 at 16:46 #165046Thomaston
ParticipantDay 3
started on one arm and added belts. The arm was too high the belt was too low. Had to wait for the putty to cure before relocating the arm.Day 4
Redid the belt and added some detail tot he shoulder. Also redid the leg armor. Despite plannin to make the knees higher than the illustration it came out pretty much the same.Tired is enough.
24/11/2021 at 02:04 #165055Wouter Wolput
ParticipantAlready an incredible job.
25/11/2021 at 16:20 #165147Thomaston
ParticipantDay 4
The perfect example of why I start with the legs and do the head last. Pretty over sizes, but at least I’m happy with the hair.
Day 6
After sleeping on it and thinking of how to fix the face I decided to carve out most of it but left the hair untouched. It’s not that much smaller but is better shaped. At this scale the lips were a pain to do. Too bad the illustration doesn’t have a rear view, so I had to make up the hair on the back of her head, not really happy with it, its totally different in style to the front but i have no idea what else to do.
Also need to add a little more material to the left tip of the hat.
Tired is enough.
25/11/2021 at 17:55 #165151Cacique Caribe
ParticipantTruly amazing! Beautiful in fact.
Thanks for sharing.
Dan
Loads of WIPs: https://www.flickr.com/photos/[email protected]/albums/with/7215771063052937625/11/2021 at 20:07 #165155Wouter Wolput
ParticipantI would add something like a small braid (or braids) on the back of her head, her front has a lot of detail and it would look wrong if her rear is largely devoid of it imho. She probably needs something to keep her hair out of her face when she is fighting anyway.
Very nice work on the face.
25/11/2021 at 20:40 #165156Thomaston
ParticipantA braid is a great idea. Something loose like this would fit with the illustration.
Tired is enough.
26/11/2021 at 00:01 #165158Wouter Wolput
ParticipantA braid is a great idea. Something loose like this would fit with the illustration.
Yeah, that’s exactly the type of braid I was thinking of as well.
Another thing you could consider is a small diagonal mounted backup knife on her belt, just in case. Or maybe a drinking bottle even.
26/11/2021 at 15:16 #165225Thomaston
ParticipantDay 7
Not much progress today. Changed hair and finished the hat. Wanted to let it all fully cure before working on the rest of the miniature.Also pre-drilled holes for hat feather and arm.
@Wouter
The illustration does have a dagger in her other hand. I’m leaving weapons till last because they’ll get in the way.Tired is enough.
26/11/2021 at 22:03 #165266Wouter Wolput
ParticipantVery nice! The proportions are a bit different, but it is very clear what your source of inspiration is.
27/11/2021 at 15:35 #165330Thomaston
ParticipantYeah the illustratio is done in the Korean MMO style with nice body and a tiny head. I got to stop lookng at the side-by-side comparison or I’ll be redoing the entire head soon.
Tired is enough.
28/11/2021 at 00:40 #165339Wouter Wolput
ParticipantYeah the illustratio is done in the Korean MMO style with nice body and a tiny head. I got to stop lookng at the side-by-side comparison or I’ll be redoing the entire head soon.
Her head looks fine in my opinion, better than the illustration even. The one thing that bothers me is her left knee. The knee looks thicker than her thigh in the photos and a bit too low maybe. I can’t really put my finger on it otherwise, just that it looks off.
28/11/2021 at 08:45 #165348Thomaston
ParticipantI have mixed feelings about the head. aompared to the illustration it’s massive, but by itself it looks about the same as other 15mm minis. Been thinking about sculpting the head as if it’s 6mm mini but redoing it means I’ll have to carve up all th hair as well.
I screwed up on the legs. The armature was too thick to begin with and I’ve tried fixing it once already. Now that everything is all cured up I’m going to take the leg apart and carve the armature down some more and redo the whole leg. You mean the left one with the armor right?
Tired is enough.
28/11/2021 at 09:33 #165349Wouter Wolput
ParticipantYou mean the left one with the armor right?
Yeah that’s right.
The reason I prefer the head of the sculpt more is because the one from the illustration looks almost doll like (and too tiny), while yours is more natural looking. And in a way more feminine.
The pose of the illustration is another thing I can’t really wrap my head around. I tried standing that way a few times myself and it just doesn’t feel right. You would think she’s relaxing, but then she would lean on her sword more and propably would have put one foot in front of the other. Maybe she’s mocking someone?
So, I think you did a great job. It’s always hard to make a 3d model from a 2d drawing. On top of that you need to make some compromises because of the scale you choose.
28/11/2021 at 12:07 #165357Thomaston
ParticipantI’m OK with the pose in the illustration, her back leg looks a little too bent when it should be locked but no big deal. The sword does look like its leaning in the wrong direction for her to be putting her weight on it, but on my mini I’ve position the arm so it slant back like she’d leaning forward and using her front leg to stop herself from falling.
Tired is enough.
28/11/2021 at 20:50 #165377Wouter Wolput
ParticipantGood thinking!
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