Home Forums WWI Rules recommendation….

This topic contains 17 replies, has 11 voices, and was last updated by Andrew Beasley Andrew Beasley 4 years, 11 months ago.

Viewing 18 posts - 1 through 18 (of 18 total)
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  • #5507
    Cerdic
    Cerdic
    Participant

    Although I know how well this type of thread often goes, I’m going to give it a go anyway……

     

    Can anyone recommend some WW1 rules. I am looking for something where each stand represents a section or machine gun and crew or mortar and crew. Ideally it would be quite flexible so it can be used for the mobile early and late war phases, and trench warfare.

    #5515
    kyoteblue
    kyoteblue
    Participant

    Which size/scale are you going to use ??? That will kinda help give me an idea of what you want to do.

    #5628
    Cerdic
    Cerdic
    Participant

    I am using 6mm figures, but have no problem adapting rules intended for other sizes!

    All the First World War rules I’ve seen appear to be either one figure equals one man or each stand represents a company or battalion or other large-ish formation.

    I was wondering about using Crossfire. Has anyone tried it for WW1?

    #5662
    kyoteblue
    kyoteblue
    Participant

    Never tried Crossfire.

    #5810
    Sondergaard
    Sondergaard
    Participant

    I’d love to recommend Through the Mud and the Blood but they’re too small scale for you. The only others that come to mind are Warhammer Great War (out of print and extortionate prices 2nd hand) and FoW Great War (still 1:1 but multi based).
    Not much help I’m sure.
    You could try Blitzkrieg Commander. It’s a WWII set but uses one stand:one section (or platoon- up to you). As long as you have the WWI OOBs you should be OK. Might need some tweaking to represent bombers, rifle grenadiers and lmg sections. These are just rolled into the stats for WWII as everybody had a go but they operated in distinct, specialised sections in WWI.
    And I would still recommend TtMatB just for the historical notes and organisations. Invaluable, especially the artillery section.

    • This reply was modified 4 years, 12 months ago by Sondergaard Sondergaard.

    Not in the face!

    #5829

    Charley Walker
    Participant

    Yes, I’ll second “Through the Mud and Blood” for the reasons mentioned above whilst acknowledging it is at a lower level than you are asking for.

    #5921
    Cerdic
    Cerdic
    Participant

    Thanks chaps!

    I may have a look at Through The Mud And The Blood anyway…..

    #6187

    Stephen Sumption
    Participant

    One interesting set of Rules is Chris Peers’ Contemptible Little Armies.  How it would transfer to your preferred scale, I am not sure but it might be worth a look.

    #7053
    armchairgeneral
    armchairgeneral
    Participant

    Hello,

    Just registered here

    I don’t play FoW but you could try their new WW1 supplement?

     

    #7114
    kyoteblue
    kyoteblue
    Participant

    FOW Great War is a kinda sorta Company level set of rules and could work for 6mm. I ‘m back dating it to 1914 and gaming in 15mm.

    #7116
    grizzlymc
    grizzlymc
    Participant

    I would think Xfire would be really good for Western Front combat.  It might be wise to become familiar with the rules in WWII before tweakiing too much.

    #7620
    Ivan Sorensen
    Ivan Sorensen
    Participant

    WW1 games tend to not like 1 squad = 1 stand for some reason. My old Trench Storm rules were in that scale but they’re impossible to find now. It was mostly a WW1 version of GW’s old Space Marine, with some tweaks added.

     

    Crossfire will work fine, though honestly Crossfire always just feels like Crossfire. I’ve played it WW1, RCW, WW2 and moderns and it never felt any different.

    “Through the mud and the blood” is man to man but it IS excellent and captures the period pretty well.

    Nordic Weasel Games
    https://sites.google.com/site/nordicweaselgames/

    #7625
    kyoteblue
    kyoteblue
    Participant

    I’m toying with the idea of using the 8 Million Bayonets ratings for the Great War FOW rules. Would add some uncertainty to the games.

    #8532

    poniatowski
    Participant

    I iwll have to have a dig through my rules…. years back I played a Russian Cival War game.. reds vs whites…. It was perfect for th eera and worked very well with smaller figures… I believe we had multiple 15mm figures on a base… it wasn’t 1:1 by a long stretch… It worked very well.

    That might be a good place to start.. RCW rule sets woudl tend to have a lot of the same stats and ratios… even the same armament in a lot of cases.

    #8611
    Secret Squirrel
    Secret Squirrel
    Participant

    Great War Spearhead II by Shawn Taylor; one stand = one company so the game level is fairly high but mechanisms look good. Available via LULU. Have got a set but not played yet.

    I’ve also used Volley and Bayonet (With modifications) for very large games. One base = one battalion; total “big hands and small maps” gaming. Perfect for wargames … division spent? just through in another.

    It's me

    #8613
    kyoteblue
    kyoteblue
    Participant

    I have GWSH 2 but they seem geared toward 6mm. Which is cool but I game in 15mm.

    #8616
    Secret Squirrel
    Secret Squirrel
    Participant

    GWSH 2 probably works best with smaller scales purely due to the visual spectacle but the rules do allow for 25/28mm. Pg 4 states” “It is not a skirmish game, and the use of 54mm figures may be prohibitive.”

    It's me

    #9159
    Andrew Beasley
    Andrew Beasley
    Participant

    Have you seen http://www.flamesofwar.com/Portals/0/Documents/WargamesIllustrated/WWI-Rules-Roundup.pdf

    Worth a browse to see what is out there…

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