- This topic has 17 replies, 11 voices, and was last updated 9 years, 2 months ago by
Andrew Beasley.
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22/08/2014 at 20:53 #5507
Cerdic
ParticipantAlthough I know how well this type of thread often goes, I’m going to give it a go anyway……
Can anyone recommend some WW1 rules. I am looking for something where each stand represents a section or machine gun and crew or mortar and crew. Ideally it would be quite flexible so it can be used for the mobile early and late war phases, and trench warfare.
22/08/2014 at 22:43 #5515kyoteblue
ParticipantWhich size/scale are you going to use ??? That will kinda help give me an idea of what you want to do.
24/08/2014 at 11:03 #5628Cerdic
ParticipantI am using 6mm figures, but have no problem adapting rules intended for other sizes!
All the First World War rules I’ve seen appear to be either one figure equals one man or each stand represents a company or battalion or other large-ish formation.
I was wondering about using Crossfire. Has anyone tried it for WW1?
24/08/2014 at 18:01 #5662kyoteblue
ParticipantNever tried Crossfire.
25/08/2014 at 20:03 #5810Sondergaard
ParticipantI’d love to recommend Through the Mud and the Blood but they’re too small scale for you. The only others that come to mind are Warhammer Great War (out of print and extortionate prices 2nd hand) and FoW Great War (still 1:1 but multi based).
Not much help I’m sure.
You could try Blitzkrieg Commander. It’s a WWII set but uses one stand:one section (or platoon- up to you). As long as you have the WWI OOBs you should be OK. Might need some tweaking to represent bombers, rifle grenadiers and lmg sections. These are just rolled into the stats for WWII as everybody had a go but they operated in distinct, specialised sections in WWI.
And I would still recommend TtMatB just for the historical notes and organisations. Invaluable, especially the artillery section.Not in the face!
25/08/2014 at 23:02 #5829Charley Walker
ParticipantYes, I’ll second “Through the Mud and Blood” for the reasons mentioned above whilst acknowledging it is at a lower level than you are asking for.
26/08/2014 at 17:53 #5921Cerdic
ParticipantThanks chaps!
I may have a look at Through The Mud And The Blood anyway…..
28/08/2014 at 21:54 #6187Stephen Sumption
ParticipantOne interesting set of Rules is Chris Peers’ Contemptible Little Armies. How it would transfer to your preferred scale, I am not sure but it might be worth a look.
04/09/2014 at 12:41 #7053armchairgeneral
ParticipantHello,
Just registered here
I don’t play FoW but you could try their new WW1 supplement?
05/09/2014 at 02:58 #7114kyoteblue
ParticipantFOW Great War is a kinda sorta Company level set of rules and could work for 6mm. I ‘m back dating it to 1914 and gaming in 15mm.
05/09/2014 at 03:09 #7116grizzlymc
ParticipantI would think Xfire would be really good for Western Front combat. It might be wise to become familiar with the rules in WWII before tweakiing too much.
08/09/2014 at 21:21 #7620Ivan Sorensen
ParticipantWW1 games tend to not like 1 squad = 1 stand for some reason. My old Trench Storm rules were in that scale but they’re impossible to find now. It was mostly a WW1 version of GW’s old Space Marine, with some tweaks added.
Crossfire will work fine, though honestly Crossfire always just feels like Crossfire. I’ve played it WW1, RCW, WW2 and moderns and it never felt any different.
“Through the mud and the blood” is man to man but it IS excellent and captures the period pretty well.
08/09/2014 at 22:39 #7625kyoteblue
ParticipantI’m toying with the idea of using the 8 Million Bayonets ratings for the Great War FOW rules. Would add some uncertainty to the games.
17/09/2014 at 13:14 #8532poniatowski
ParticipantI iwll have to have a dig through my rules…. years back I played a Russian Cival War game.. reds vs whites…. It was perfect for th eera and worked very well with smaller figures… I believe we had multiple 15mm figures on a base… it wasn’t 1:1 by a long stretch… It worked very well.
That might be a good place to start.. RCW rule sets woudl tend to have a lot of the same stats and ratios… even the same armament in a lot of cases.
17/09/2014 at 23:32 #8611Secret Squirrel
ParticipantGreat War Spearhead II by Shawn Taylor; one stand = one company so the game level is fairly high but mechanisms look good. Available via LULU. Have got a set but not played yet.
I’ve also used Volley and Bayonet (With modifications) for very large games. One base = one battalion; total “big hands and small maps” gaming. Perfect for wargames … division spent? just through in another.
It's me
17/09/2014 at 23:38 #8613kyoteblue
ParticipantI have GWSH 2 but they seem geared toward 6mm. Which is cool but I game in 15mm.
17/09/2014 at 23:49 #8616Secret Squirrel
ParticipantGWSH 2 probably works best with smaller scales purely due to the visual spectacle but the rules do allow for 25/28mm. Pg 4 states” “It is not a skirmish game, and the use of 54mm figures may be prohibitive.”
It's me
22/09/2014 at 20:55 #9159Andrew Beasley
ParticipantHave you seen http://www.flamesofwar.com/Portals/0/Documents/WargamesIllustrated/WWI-Rules-Roundup.pdf
Worth a browse to see what is out there…
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