Home › Forums › Ambush Alley Games › Force on Force › Scenario 2 Ambush Alley
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madman.
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27/03/2021 at 20:52 #154328
madman
ParticipantI did an AAR on scenario 2 from Ambush Alley! here;
http://www.wargamingdropzone.com/showthread.php?1492-Ambush-Alley-scenario-2-Turkey-Shoot
Critiques, thoughts and corrections welcome and encouraged to make sure I am doing this right. Replies here or there. Thank you.
28/03/2021 at 13:24 #154346maggico
ParticipantGood. Only to remember that yuo are right: when you shut down a Hot Point is for the entire game. Any insurgent that roll this HP in the subsequent turns, is lost.
If you like, you can download some house from this site:
https://germy.co.uk/paper-models
They are paper model, free, good for modern, post modern and sci fi. They are in 25mm, and I use it with my 1/72 without problem, but I think that it’s not difficult to scale down.
28/03/2021 at 13:40 #154349madman
ParticipantWhen I played the first scenario I thought if the insurgents retook the hot spot it would come to life again. Reading the rules after the game I found no such thing.
Thanks for the link. I just bought a bunch of built HO train buildings off a guy so will be fine for most structures. I also bought a lot of basswood sheet in order to make theater and period specific buildings based on some 6mm African structures I bought off Irishserb about a year ago. Just make everything 3x the size.
I am working up a basic set of rules for a little more detail covering buildings. See may earlier posts. One aspect I would like opinions on;
When I played scenario 2 I assumed troops could be placed in structures in such a way they would be out of LOS from either any direction (holed up in the center of the building away from doors and windows) or from a general direction (again holed up away from doors and windows but this time on one side of the building). Quickly looking at the appropriate section of FoF the gist of the rules as written is everything inside a small(ish) building is visible and attackable from all sides at all times as well as being able to return fire and sight.
So which do people prefer, some rules to allow for full cover under certain conditions and limitations or every building is a glass block?
Please note that I consider these buildings to be up to large single family homes, small (up to 4 unit) apartment buildings, offices, stores, factories, etc. with footprints of say 40 to 60 feet per side maximum.
FoF gets into much more detail involving demolitions, breaching etc. which I will not be addressing until later. I am still looking more at adding to Ambush Alley! and not switching to FoF at this point, if ever. Thank you for any and all feedback as my intent is to provide solutions that many of us can use, not just for me.
28/03/2021 at 18:38 #154357maggico
ParticipantYes, in a small building a group of people is visible from all sides, because assume that are all in movement inside. You can go hidden to remain conceiled from people outside. Remember that you can go hidden only if you are out of LOS from enemy.
I assume that in multi story buildings, like appartment blocks, hotel, churches, factories, etc, if a team is on one side of the building, a man, outside, on the other side of the building, don’t have a LOS.
28/03/2021 at 18:54 #154358madman
ParticipantIn the vein of AA and FoF I would like to have just one solution, and a simple one, for possible situations. Not ideal but not trying to make too much out of this.
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