Home Forums Fantasy General Fantasy solo fantasy rpg with miniatures

Viewing 18 posts - 1 through 18 (of 18 total)
  • Author
    Posts
  • #95836
    OldBen1
    Participant

    After reading a few posts from members who combined rpg with miniature tabletop games I thought I would give it a whirl.  I began hunting through a ton of rpg rule sets and finally found a nice light one called Maze Rats.  It also came with a ton of charts and tables to create characters and worlds.  I’m also using Sharp swords for some of the tables as well.

    I created some character cards and used some tables from a few other rulesets to roll an adventure.    My characters ended up being a Slave turned warrior, a thieving halfling, and a failed wizard.  I also drew some NPC cards for some inspirations as well.

    The adventure

    I rolled steal a magical artifact from a mysterious ruin.  More rolls revealed it to be a human skull that has magical healing.  My employer is an old sea captain who is too old to dungeoncrawl anymore. I rolled 2 complications.  The item is apparently cursed, and I am racing against another group of adventures.

     

    I decided I needed a map for the characters to travel on and have random encounters on the way to the mysterious ruins.  I am going with an old game mat from Barbarian Prince.  It has everything you might find on a typical fantasy map.  The free rules also have a ton of encounters!

    Here is the first encounter between the character and Captain Erelong in an old tavern in the city of Cawther.

    Hopefully I will be able to post more in the next couple days!

    • This topic was modified 3 years, 6 months ago by OldBen1.
    • This topic was modified 3 years, 6 months ago by OldBen1.
    • This topic was modified 3 years, 6 months ago by OldBen1.
    • This topic was modified 3 years, 6 months ago by OldBen1.
    • This topic was modified 3 years, 6 months ago by OldBen1.
    • This topic was modified 3 years, 6 months ago by OldBen1.
    • This topic was modified 3 years, 6 months ago by OldBen1.
    #95847

    I did the same thing with that old Barbarian map ! Those figures are 15mm right ?

    #95850
    OldBen1
    Participant

    10mm!  It’s a great map filled with color and cool symbols.

    • This reply was modified 3 years, 6 months ago by OldBen1.
    #95856
    Mike
    Keymaster

    wait what, did you draw them?

    #95872
    OldBen1
    Participant

    I did!  Took me an evening but I was at the cabin and there was no internet.  I made 15 face cards in total.  I had so much fun I might make more down the line.

    • This reply was modified 3 years, 6 months ago by OldBen1.
    #95884
    Gone Fishing
    Participant

    Those really look good, Ben. You are a talented artist! Looking forward to more!

    #95954
    Darkest Star Games
    Participant

    I really enjoyed Barbarian Prince, it can be a good time.  Nice to see others remember it too!  That map has been very useful to me as well, even used it for a Basic D&D game I ran for a friend and his kids!

    I am in agreeance with everyone else, those cards are great Ben!  Hopefully we can prod you into making more illustrations!

    And please do post more about your game!  If you can find it, there is also the oooold Legends of Araby, which I believe is a very old THW product, which is totally designed for solo RP.  Enjoyed the heck out of it too!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #95955
    cmnash
    Participant

    If you can find it, there is also the oooold Legends of Araby, which I believe is a very old THW product

    It is – think I’ve seen it somewhere … point is there’s  a 2nd edition of it now; don’t know how that compares to the 1st edition (e.g. don’t know if has the same solo-rpg focus or not ….)

    .

    #95958
    Darkest Star Games
    Participant

    I know 1st Ed LOA is d10 based, and everything since form THW has been d6 based.  I’m sure 2nd Ed will be solo playable, it’s one of our things, but not sure if it’s more RPG or Skirmish.

     

    *Edit: I say “our things” because I occasionally write for THW and am a big proponent of solo gaming!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #95964
    OldBen1
    Participant

    I’ll have an opportunity to play tonight I think.  I will look into LOA.

    • This reply was modified 3 years, 6 months ago by OldBen1.
    #95969
    OldBen1
    Participant

    Alright, so in the last episode our heroes were meeting with Captain Erelong.  The Captain had recently come into possession of a map detailing the secret location of a magical skull that cures sickness and disease.  While our heroes enjoy the ale and  tales of adventure, the  local police have snuck in through the back door.   Apparently our halfling hero stole a few prized horses.  Unfortunately the old floorboards are creaky and the heroes spring into action!

    Combat is obviously light since I am using an very simple rpg system.  The sorcerer was able to create a magic hammer spell that proved ineffective.  The hobbit rolled very well but ended up taking 2 wounds reducing his health in half.

    Realizing that Cawther is not a friendly town to stay in, our heroes agree to set out on an adventure.  Once they find the skull they will exchange it for some gold and an obvious level up.

    Our heroes need to make a considerable journey north to a set of ruins deep in the mountains.  They decide to stay off the path and travel through the forest.

    The first day’s journey brought rain and light wind.   Our heroes encounter 2 fugitives who recently escaped from a local prison.  One character is a bounty hunter and another is a former galley slave.  The characters were rolled as neutral.  Our heroes decided to help them by removing one of the characters manacles.

    When our heroes finally decide to set up camp they forage for food.  My ranger was able to find some rabbits to eat, as well as some mushrooms.  The characters need to rest for a full night to recoup some of the health they lost from the night before.

    I had lots of fun!  There are quite a few tables to manage which I would like to streamline in the future.  Combat is a little strange as well.  I also need to figure out the magic spells, which in Maze Rats is very open ended.

     

    • This reply was modified 3 years, 6 months ago by OldBen1.
    #96022
    Darkest Star Games
    Participant

    Sounds like it is very abstract, with the player filling in a lot of the action/story with their imagination.  I do really like the random encounters though, that was pretty cool.  Playing out meeting the escapees in the forest with a group would probably have taken more than an hour, and you seem to have whipped thru it.  That’s nifty!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #96027
    Mike
    Keymaster

    I found a 2 page overview of the rules online. They are very light. I shall be using them with Charlotte. However the magic system is very open and not really suited to the style of play we will be doing. I am stealing the magic system from Retro Phaze.

    #96031
    OldBen1
    Participant

    I don’t like the magic either!  I may need to change it.

    #96391
    OldBen1
    Participant

    Well, our heroes decided to continue North through the forest.  The air was calm and the sun was bright through the trees.

    My party discovered a grisly pile of bodies in a clearing.  A wooden sign warned travelers not to proceed.  Suddenly a large party of goblins appeared and demanded a hefty toil.

    Combat was a little more focused this time because I amended the combat and magic rules.  I decided to generate a list of spells my first level wizard could actually cast.  I used retrophaze.  My wizard was able to cast a fireball as well as a sleep spell.  Unfortunately my warrior Balthazar was almost killed by a goblin on a warg.  My halfling thief was also injured in the fight.

    My party was able to collect a large Treasure chest at the end of the battle hidden in a hollow of a tree.  Obviously spoils from earlier victims.

    As my warrior was gravely injured I could not forage for food and will have to subtract my rations.  The characters will set up camp and rest for the day.

     

     

     

     

     

     

    #96421
    Mike
    Keymaster

    Cool, I think I will steal that map idea.

    #96425
    Darkest Star Games
    Participant

    Sounds like a near thing for your warrior.  Hope he can heal up some before the next troll booth!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #97132
    OldBen1
    Participant

    After the terrible beating my warrior took our heroes decide to push forward and leave the forest.  Near the river Nesser they encounter some Elves who I rolled as friendly.  They were hunting the goblin bandits from the last episode.  Since the river was flooded from the recent rain they helped the heroes across.

    along the path the heroes discovered an eerie sight.  Several burial mounds had been set up with a skull at the very top.  I decided to investigate further and rolled a catastrophe!  The skeletons began to climb out of the graves and attack the halfling who was clearly looting the graves.

    After a pretty quick battle my halfling had sustained a few wounds and my wizard proved pretty powerless against the undead.  Oh well.  We continue North on our next adventure and hopefully find an inn in the town of Cumry.

Viewing 18 posts - 1 through 18 (of 18 total)
  • You must be logged in to reply to this topic.