- This topic has 91 replies, 7 voices, and was last updated 5 years, 8 months ago by kyoteblue.
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01/12/2018 at 14:53 #104886Just JackParticipant
All,
It’s noon on 13 February 1942, at an Allied airbase at Koepang, Dutch Timor, on the eastern edge of the Dutch East Indies (DEI). The VF-63 Killer Pelicans, led by Lieutenant Shawn Collins and sporting brand new F4F Wildcats, were on the way to Philippines when the decision was made two days ago to cancel that trip and instead divert them to the DEI, so the USS Langley made a quick detour to Timor, dropped them off, and headed to Australia. The Naval aviators had just enough time to get settled in and check their aircraft out before incoming bogeys of the Japanese 1st Air Fleet, operating out of Kendari, Celebes (captured 24 Jan 1942), were spotted. The Killer Pelicans immediately scrambled six Wildcats to meet the enemy.
My initial setup. I’m using some amazing, but teeny-tiny aircraft from “Thomaston,” whom I met over on The Wargames Website when he posted some pics of what he calls “Tiny Air Combat” (https://www.thewargameswebsite.com/forums/topic/tiny-air-combat/page/3/), and I’m using some simple rules posted by “Tango” over on The Miniatures Page (http://theminiaturespage.com/boards/msg.mv?id=489811). I’ve actually played seven dogfights using these rules already (yeah, taking me a long time to get them written up for some reason) and I really like them, but I’ve got a problem with my playing surface. One, with the tiny aircraft, my old “Flight Leader” boards are a bit too busy. Second, the Flight Leader boards are hexed, and my rules are designed for squares, and I really couldn’t make them work with hexes, so this is the only fight you’ll see with the Flight Leader boards. Having said that, the playing surface for fights 2-7 is horrendous, I really need to do something to get better. I also need some better lighting. In any case, the Japanese are on the left and the Americans are on the right.
The fight is on! Wildcats and Oscars twist and turn, seeking advantage in the South Pacific skies. To see how the fight went, please check the blog at:
https://oldleadbreed.blogspot.com/2018/12/dutch-east-indies-12.htmlThis is the first of a series of seven fights, more coming right up.
V/R,
Jack01/12/2018 at 17:45 #104900Jim JackamanParticipantCool!
For a squared board you could use a modular approach and have individual squares of card or mdf?
01/12/2018 at 19:10 #104906Just JackParticipantThanks, Jim!
I’ve got a piece of plywood I’m working on, about 36” x 18” x 2”, sand papering it a bit, then spray it with some blue chalkboard finish paint, then grid it with a blue Sharpie.
Oh, and hurry up with your Sandbox, I’m eagerly waiting 😉
V/R,
Jack
01/12/2018 at 20:24 #104910kyoteblueParticipantHuzzah!!! Go get them Wildcats!!! Thanks, Jack!!!!
02/12/2018 at 00:26 #104922Just JackParticipantMore to come, John, will post the next fight tomorrow, one per day for a week, eat your heart out!
V/R,
Jack02/12/2018 at 00:43 #104923kyoteblueParticipantI’m still trying to figure out the rules too, Blood Red Skys. Trench Hammer and Scum of the Earth.
02/12/2018 at 11:27 #104940Deleted UserMemberNice fight. A bit costly for the Wildcats.
Maybe use transparency for the colored lines. Maybe give the number on the flight stand next to pilot names.
Were the minis difficult to handle?About the rules. Are you using 30 degree turns? You could use 60 degrees and ditch the full defection (6 to hit), I think the rules would work better.
You added the damage rule? How does it work?Could try a sample sheet of something like this to mount on your MDF. I might even try this.
https://www.grahambrown.com/us/checkered-black-and-white-wallpaper/19167-master.html#start=6&cgid=tileLooking forward to one battle report a day.
02/12/2018 at 14:46 #104947Just JackParticipantThomaston,
Thanks man, glad you liked it, and I’m super happy to finally be able to present the games, with six more to go, posting the next in a few minutes.
Regarding the rules, you can have 45 and 90 degree turns, even combine 90 degree turns to reverse course, IF you have enough movement points. I don’t mind the full deflection shots, it helps to keep kills down! In seven games I think it was tried a dozen times, only worked once. Damage, as with everything else in the rules, is super simple: if a Zero is hit, a roll of 3+ kills it (less is damaged), a Wildcat is 4+, a Betty is 5+.
Once I’ve got the rules re-written to my taste, I’ll shoot you a copy. I’ll be using the rules for WWII in Pacific and Battle of Britain, Vietnam ‘strike’ games, and my Cuba Libre campaigns in Cronistria, South Leon, and the upcoming Desert Storm.
That’s pretty interesting about the wallpaper! But, I’m already deep into my board, just used spray paint, green on one side, blue on the other. I think it looks nice, good enough for me, anyway.
V/R,
Jack02/12/2018 at 14:52 #104949Just JackParticipantAll,
It’s noon on Valentine’s Day, 14 February 1942, at an Allied airbase at Koepang, Dutch Timor, on the eastern edge of the Dutch East Indies (DEI) and the Killer Pelicans immediately scrambled four Wildcats to meet the enemy.
My crappy, interim solution to finish off playtesting…
Wildcats charge in on the enemy bombers, breaking up the formation. To see how the fight went, please check the blog at:
https://oldleadbreed.blogspot.com/2018/12/dutch-east-indies-13.htmlNext fight coming right up.
V/R,
Jack02/12/2018 at 17:04 #104952Deleted UserMemberWhy did you use flight of 3 for the US and flight of 2 for Japanese? Was it because you broke the planes?
Nevermind, I got the bombers and fights mixed up in the rules.This battle is almost the opposite of the last one, was it more familiarity with the rules or more focus on taking down the bombers?
03/12/2018 at 00:48 #104964kyoteblueParticipantAn Ace !! and got all 4 bombers!!
03/12/2018 at 15:15 #104977Just JackParticipantThomaston – I think they were mostly the same, maybe a little more focus on getting the bombers than tangling with the fighters, but some much better damage rolls!
Kyote – Yep, pretty wild.
Next fight coming right up.
V/R,
Jack03/12/2018 at 15:23 #104978Just JackParticipantAll,
It’s noon on 15 February 1942, at an Allied airbase at Koepang, Dutch Timor, on the eastern edge of the Dutch East Indies (DEI). The Killer Pelicans scrambled four Wildcats to meet the enemy.
Lt Allen charges in on the bombers, but miscalculates and overshoots (bottom left) without getting a shot off! To see how the fight went, please check the blog at:
https://oldleadbreed.blogspot.com/2018/12/dutch-east-indies-14.htmlNext fight coming right up.
V/R,
Jack03/12/2018 at 15:50 #104988Deleted UserMemberThings are getting exciting. Tough for French.
20mm on the Oscar?03/12/2018 at 15:55 #104989Darkest Star GamesParticipantGlad they hammered the bombers the 2nd time around, but a real bummer on the sacrificial ensign.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
03/12/2018 at 18:53 #105006Just JackParticipantThomaston – Yeah, I was getting kinda attached to French, anyone that ends up being the only survivor of his flight and flies three missions in a row. He’ll be back, just going to miss some time. He’ll probably miss Coral Sea, Midway, and Santa Cruz, then get back onto the roster. Regarding 20mm cannons… Well, when I played and started writing these up they were Zeroes, then I realized it was supposed to be US vs IJA, so had to go back and change some stuff. Guess I didn’t change everything…. 😉
Also, this weekend I finished up all my tiny WWII aircraft (still have all those modern aircraft to do), so I’m looking at getting the Chickenhawks back on the table, in their P-40s.
Darby – Regarding the ‘sacrificial Ensign,’ better get used to it, casualties are heavy! 😉
V/R,
Jack03/12/2018 at 19:52 #105019kyoteblueParticipantA good but frustrating fight. Thanks, Jack.
04/12/2018 at 02:55 #105039Just JackParticipantFrustrating? Certainly! Eh, loads of fun from my standpoint, got more aircraft finished to get some more dogfights in, just gotta find some time.
V/R,
Jack
04/12/2018 at 04:49 #105042kyoteblueParticipantFrustrating in that your fighter pilots keep going after the Japanese fighters and miss the bombers.
04/12/2018 at 16:56 #105087Just JackParticipantIf you’ve got a problem with the Squadron’s tactics, please start your own campaign! 😉
Hell, I’m more concerned with their marksmanship skills…
V/R,
Jack
04/12/2018 at 16:59 #105089kyoteblueParticipantLOL!!
04/12/2018 at 17:41 #105090Just JackParticipantAll,
It’s noon on 16 February 1942, at an Allied airbase at Koepang, Dutch Timor, on the eastern edge of the Dutch East Indies (DEI). The Killer Pelicans immediately scrambled five Wildcats to meet the enemy.
Five Wildcats taking on six bombers with three escorts, this should be interesting!
The Wildcats are all up in the bombers’ business. Click the link to see the fight:https://oldleadbreed.blogspot.com/2018/12/dutch-east-indies-15.html?m=1
See ya tomorrow.
V/R,
Jack04/12/2018 at 23:15 #105098kyoteblueParticipantI bet they send Lt Case stateside to get his CMOH and wounds treated. Thanks, Jack.
05/12/2018 at 01:44 #105103Just JackParticipantI don’t think they have any choice, unfortunately.
V/R,
Jack05/12/2018 at 13:48 #105120Just JackParticipantAll,
It’s noon on 17 February 1942, at an Allied airbase at Koepang, Dutch Timor, on the eastern edge of the Dutch East Indies (DEI). Japanese bombers are inbound but the Killer Pelicans were only able to scramble a single Wildcat to meet the enemy.
Looking pretty lonely out here, but hey, we got this, one stud fighter pilot taking on three bombers.
Let Dapper has broken the formation, knocked one bomber down, and is on the tail of a second, but there’s thick black smoke pouring out of the cowling of his damaged Wildcat! To see how it ends, please check the blog at:
https://oldleadbreed.blogspot.com/2018/12/dutch-east-indies-16.html?m=1See you tomorrow for more shoot’em up action, courtesy of the Killer Pelicans.
V/R,
Jack05/12/2018 at 17:14 #105137kyoteblueParticipantDamn.
05/12/2018 at 20:38 #105145Just JackParticipantYup, a real pisser. I was really hoping for another hero to emerge…
V/R,
Jack
05/12/2018 at 21:02 #105149kyoteblueParticipantAre there any planes left???
05/12/2018 at 21:26 #105152Deleted UserMemberI didn’t expect Dapper to make it. I think someone get shot down by defensive fire every mission.
What are you planning for effect of damage and ace status?
06/12/2018 at 00:54 #105156Just JackParticipantJohn – Apparently there are enough planes left for two more fights 😉 Please remember that the Killer Pelicans squadron has 18 pilots on its roster, so they’re okay.
Thomaston – Indeed, Japanese bomber defensive machine guns have been quite deadly, which has been a bit of a surprise, seeing how they only hit on ‘6’.
Regarding the rules, my plan is to keep them as simple as humanly possible: regarding damage, my plan is to give -1 to shooting and maneuver rolls (but no modifier to damage rolls or being shot at). With Aces, my plan is to give +1 to shooting, damage, and maneuver rolls, and -1 when being shot at. That is quite a significant bonus for the Ace, and so with that I’m seriously pondering whether to set the bear to becoming an Ace a bit higher, such as 10 or even 15 kills. He’ll still be called an “Ace” at five kills, but won’t rate the modifier until 10 or 15 kills. My reasoning is that the bonus is so substantial that we’re not talking about the fighter jock that racks up five kills over his career, we’re talking about that steely-eyed killing machine that dominates every engagement he’s in, such as Vraciu, McCambell, Bong, Carl, etc… (sorry to stick with only US pilots)I’ve given thought to ‘lesser’ modifiers, such as:
Veteran (5 sorties, not counting sorties he was shot down, or two kills): +1 to maneuver roll
Ace (5 kills): +1 to maneuver roll and shooting rolls
Steely-Eyed Killer (15 kills): +1 to maneuver, shooting, and damage rolls, -1 when being shot atNot sure if I’ll do it though, I want to keep the game clean so the pace remains fast and furious.
Now a question for you: how do ya feel about ginning me up some more airplanes 😉
I’m sorry to ask, but I’ve completely bought into the rules and your amazing little airplanes, so much that I’m in the process of selling off all my 1/600 aircraft. Which means I’m in the market for some more airplanes; a few odds and ends, but mostly stuff for the Battle of Britain (Spitfires, Hurricanes, He-111s, Do-17s, Ju-88s, Ju-87s, Me-109s, and Me-110s). Whaddaya say? I promise they’ll get plenty of use 😉V/R,
Jack06/12/2018 at 01:15 #105158kyoteblueParticipantI need more room, I need more planes!!!
06/12/2018 at 15:03 #105194Darkest Star GamesParticipantI really do think you need to include the veteran/ace modifiers, as we know that the pilot makes a huge difference all things considered. Of course, you’ll have to keep track for the enemy too… They may already have some real veterans from the first couple years of the war!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
06/12/2018 at 16:09 #105202Just JackParticipantKyote – Sorry, I just play and post batreps 😉
Darby – No doubt the pilot is the point, and I’ll definitely have something, just want to make sure the rules don’t get bogged down. Regarding the Japanese pilots, I’ve already put together a quick D6 table to give their pilot experience.
V/R,
Jack
06/12/2018 at 16:17 #105203Just JackParticipantAll,
It’s noon on 18 February 1942, at an Allied airbase at Koepang, Dutch Timor, on the eastern edge of the Dutch East Indies (DEI). The Killer Pelicans have scrambled three Wildcats to meet the enemy.
The Wildcats are all over the Japanese bombers. To see how it went, please check the blog at:
https://oldleadbreed.blogspot.com/2018/12/dutch-east-indies-17.html?m=1For the squeamish amongst you, you may not want to click the link. Japanese defensive fire has proven quite formidable…
Anyway, one more fight to post, coming at ya tomorrow.V/R,
Jack06/12/2018 at 21:17 #105222kyoteblueParticipantThose bomber gunners are rolling hot!!
06/12/2018 at 23:18 #105234grizzlymcParticipantThat time in the war the japs were using loaded dice, it’s well documented.
07/12/2018 at 01:54 #105240Just JackParticipantJohn – Yes, it’s been frustratingly amazing, or amazingly frustrating, to see the bombers’ machine guns keep shooting down my precious Wildcats, needing to roll a 6 on a D6. Having said that, mistakes have been made by the Navy pilots, maneuvering into positions that allow multiple bombers to get at them in defensive fire.
Grizzly – I don’t think their pilots were (at least not in this series of fights), but they’re waist/tail gunners definitely were!
V/R,
Jack07/12/2018 at 05:53 #105246kyoteblueParticipantJack after you finish this up, what do you plan to do next??
07/12/2018 at 13:37 #105264Deleted UserMemberI should have taken bets on defensive fire claiming another plane.
Ace benefits seems too powerful, while damage penalty seems tame in comparison. I’d go with a reroll per game on taking damage after flying 5 sorties or more and a reroll anything per game for ace, double ace gets 2 rerolls and so on.
A super simple idea is 5 sorties or more can shift down damage effect once per game, damaged>nothing, destroyed>damaged.
Ace – once per game a damage roll turns to destroyed. Double ace – twice per game, triple – three.I’ll see if I can do the planes this weekend. I’ve been dying to do some Fw190 but it’s the one plane you didn’t ask for.
@koyoteblue
We shouldn’t give him an option, we should be telling him to do more.07/12/2018 at 14:10 #105266Just JackParticipantKyote – This weekend I’m looking at getting back to the Chickenhawks and their P-40s, on my new board, which should be a bit prettier than my poster board.
I’m also painting up 10mm WWII Marines and Japanese, need to get back to Operation Chunky Bandit on Cuba Libre, getting close to finishing my 6mm Caen/Normandy forces, and thinking about Sword of Gideon and All Americans…
Thomaston – Some interesting concepts there, I’ll have to mull them over. And I agree with the ‘Ace’ being super powerful, I suppose I’ll have to introduce lesser modifiers and reserve that for the Steely-Eyed Killer.
And that’s great news on the planes, I really appreciate it! I’m telling you, I plan on doing the entirety of the Battle of Britain, 10 July to 31 October, in seven-day blocks like I’m doing right now with Killer Pelicans in DEI, and I just sold all my 1/600 stuff, so I’m counting on you! No pressure. But it’s going to be epic!
I’d take some FW190s, but don’t know what I’d do with them until 2037, when I’ve got some gaps in my wargaming schedule 😉
“We shouldn’t give him an option, we should be telling him to do more.”
You guys are killing me. Last batrep coming right up.
V/R,
Jack
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