Home Forums Horse and Musket General Horse and Musket Some Transylvanian 1849 action: Hermannstadt

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  • #151056
    Chris Pringle
    Participant

    Since our good TWW host Mike has been asking what we like to see in game reports, let me offer two different ones on the same battle – but different playtests.

    Battle #3 in our Hungary 1848 campaign turned out to be a real see-saw last-throw-of-the-dice nail-biter.

    Actually, while that’s true of our second go at this previously untested draft scenario, the first playtest was deflatingly abortive. Various factors conspired to give the Hungarians a very one-sided win after 90 minutes. Well, that’s why we playtest! Maybe it’s more interesting to hear about such failures than the usual “it was brilliant, everyone had a good time”, so why don’t I use this post to say a bit more about the failed playtest.

    It was abortive because the Hungarians got an instant win by capturing the Austrian fortress on Turn 3 or 4. I should have known better than to allow an instant win in the victory conditions. It risks cutting the game short (as it did on this occasion) and everyone misses out on half an evening’s gaming.

    They got into the fortress too easily in part because the careless scenario author (me) had neglected to include the fortress artillery on the Austrian order of battle. Yes, I know, quite a significant oversight. I guess I didn’t expect it to become relevant so I didn’t bother. Duly corrected.

    Luck played its part too. The fortress would have been harder to take if a unit garrisoning had not rolled snake-eyes, the 3% chance it needed to spontaneously retire and vacate the defences before the Hungarians attacked.

    Again I need to take some of the blame, though. Shortly before the game, and despite mild objection from one Austrian player, I changed the Austrian OB to add a General (+1 to movement rolls in his command radius) but make their army Passive (-1 to movement rolls when in good order). This was done with good intentions – if the players have no generals represented, they have less control and fewer choices – but proved to be crucially harmful to the Austrian cause (especially as their General got ‘bumped’ and was out of action during the critical turn). Again, duly corrected.

    I am happy to report that after minor tweaking we replayed it and had a stonking good game. Full report on the BBBBlog.
    It still needs a bit more tweaking and playtesting, but it’s almost there. The boys are keen to give it one more go, and that should do it.

    Chris

    Bloody Big BATTLES!
    BBB on FB
    Hungary 1848

    #151057

    Good Show!

    "Do you not know, my son, with how little wisdom the world is governed?"

    Axel Oxenstierna

    #156215
    Secret Squirrel
    Participant

    Transylvanian? Fangs for the memory 😉

     

    It's me

    #156218
    Darkest Star Games
    Participant

    Fangs for the memory

      Oh my friend, you almost scored a keyboard kill there!  That hit deep in Ye Olde Timie Cartoon Vault.

    I am happy to report that after minor tweaking we replayed it and had a stonking good game.

      And this is why playstesting is so important.  I found that it helps to try a scenario with some “conventional” players as well as some that tend to do more wild things, that way you get a full spectrum of possible results.  It sounds like the players had a really good time and that’s the important part.  A game can be deflating if it’s too one sided, and I have had some phenomenally enjoyable games where I lost at the last tick.

    I really like the concept of a multi-day game with the night time resets, with the “action” parts of the game not taking place in an utter vacuum as a stand-alone skirmish/battle would.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #156263
    Chris Pringle
    Participant

    Thanks, Secret Squirrel, I might have known I could ‘Count’ on you …

    I really like the concept of a multi-day game with the night time resets, with the “action” parts of the game not taking place in an utter vacuum as a stand-alone skirmish/battle would.

    Yeah, this is a frequent feature of BBB games and one that I really love. We’ve just fought another such battle, Pered, which has two really crucial night intervals. The number of objectives the attacker takes on day 1 dictates whether he gets reinforcements on day 2. The defender has a choice after day 1: he has an off-table covering force which he can call in for either day 2 or day 3; problem is, if he brings them in early, the enemy force it is covering is more likely to appear as enemy reinforcements in the defender’s rear. This is both an interesting decision and a nice balancing mechanism. A report from when we first played this one three years ago is here.

    And of course, if these Hungarian battles are intriguing you, now you can get the Hungary 1848 book which has had a couple of really nice reviews already here and here.

    Chris

    Bloody Big BATTLES!

     

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