Home › Forums › Nordic Weasel Games › Sci-fi / Fantasy › Squad Hammer: Ground War
- This topic has 9 replies, 9 voices, and was last updated 5 years, 4 months ago by Darkest Star Games.
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24/02/2019 at 06:04 #109772Nathaniel WeberParticipant
I have been building up 6mm sci-fi terrain and troops for a while, with an eye toward big combined-arms games with lots of tanks, infantry, indirect fire, electronic warfare, aircraft, etc. I finally got my first game of it in today (well, first non-solo playtest game) and it went great. I used Squad Hammer, with a handful of amendments. I’ve been discussing them with Ivan via email and this version of the game should be available via Wargame Vault soon-ish (you know, before the heat death of the universe). Pictures below, with some more text about the game after. Game models and miniatures are mostly Iliada Game Studios, with GHQ and C-in-C infantry, and some scratch built terrain.
The game was a simple meeting engagement, between the low-tech but scrappy (and multitudinous!) colonists of San Luis. A separatist faction on San Luis have declared independence from Earth and used the bounty of their agricultural economy to buy plenty of heavy weaponry. The Earth Expeditionary Force has finally arrived from the Solar System, dropping into San Luis with grav-tanks and armored infantry.
In the game, the colonists were aggressive and made good use of their infantry and missile support, but hard hitting EEF grav-tanks (and generally better infantry and IFVs) did serious damage to the San Luisan troops. We called the game a draw after about eight or ten turns (under 2 hours) of combat.
The core engine of Squad Hammer worked splendidly, allowing for fast, back-and-forth combat. My amendments for a larger, combined-arms game were pretty minimal and did nothing to the core mechanics of Squad Hammer. Rules for indirect fire, missile contrails (revealing the shooter’s position), and electronic warfare provided extra sci-fi flavor.
24/02/2019 at 06:53 #109773RetroboomParticipantfantastic! looking forward to seeing your tweaks. Lovely what you’ve done with pipe cleaners!
Richmond, VA. Let's play!
24/02/2019 at 10:17 #109775neuzdParticipantI second the sentiment about those pipe cleaners.
24/02/2019 at 12:46 #109784Ali Dogan SayinerParticipantLooking great !
find me
www.iliadagamestudio.com
https://www.facebook.com/groups/iliadagamestudio/
[email protected]24/02/2019 at 12:57 #109785MikeKeymaster24/02/2019 at 14:10 #109788JozisTinManParticipantI cannot wait to see your amendments! Looks like they handled larger forces well, great looking game.
http://jozistinman.blogspot.com/
25/02/2019 at 03:33 #109806Nathaniel WeberParticipantThanks all 🙂
The pipe cleaners are meant as a tip of the hat to Just Jack, whose creative use of them in games I enjoy. (They do serve a game purpose. Indirect fire can be targeted against missile launching artillery, and AT missile teams are more easily hit by direct fire if revealed by missile trails.)
25/02/2019 at 07:28 #109808kyoteblueParticipantThe pipe cleaners are a great hack, I wonder what’s up with Just Jack, have not seen him post in a while.
07/05/2019 at 05:34 #114125jeff fearnowParticipantLate to this party, but the pipe cleaners are excellent: I have some from Hostile Aircraft that would work great in similar situations.
Have you given over the rules to Nordic Weasel Actual as yet? I’d love to see them.
Just this guy, you know?
07/05/2019 at 21:50 #114174Darkest Star GamesParticipantMissed this the first time around, great looking game!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
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