- 31/08/2020 at 09:04 #143190
Any news on these titles? Last we heard is they had been farmed out a couple of months ago.31/08/2020 at 10:22 #143196Neil HarrisonParticipant
Looks like they’re both still available at Wargame Vault31/08/2020 at 12:12 #143208
Looks like they’re both still available at Wargame Vault Squad Hammer https://www.wargamevault.com/product/222978/Squad-Hammer-Dirt-simple-gaming-for-many-settingsor-all-of-them?manufacturers_id=5701 Laserstorm: https://www.wargamevault.com/product/157157/LaserStorm-6mm-grand-warfare?manufacturers_id=5701
Ivan had mentioned that Laserstorm was getting a new points system and a unit builder for Squad Hammer. The hammer system has been developing with each era supplement that came out. Hammer of Democracy took things to another level with support points and how they interact with support weapons. When Squad Hammer core came out Ivan said there was a plan to do an advanced version or options pack but it has never materialised.31/08/2020 at 16:21 #143234
Laserstorm is progressing. Updated unit construction that should be a bit less awkward and integration of aerial options. The guy is working on it part time, so it’s going in the pace it’s going, but I’ve seen the updated version.
I might see if I can snip out the air rules for sharing, while work is progressing. I dont think they should be too interdependent on other mechanics.
The gentleman that the Squadhammer unit builder was farmed out to ran into difficulties with it, so I’ll be trying to finish it up myself once Renegade Scout 2 is done here in a couple of days.
I hope that helps. I realize its been a long wait, but being a one-man show only has so many hours in the day and expanding out has its challenges as well 🙂
Nordic Weasel Games
https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse570131/08/2020 at 17:25 #143238
Thanks for the update Ivan. All the work is appreciated and I do realise how difficult it can be.16/10/2020 at 17:22 #145567
I am hoping you are currently working on Squadhammer, is that the case Ivan?16/10/2020 at 21:33 #145574
Aye, not exclusively but I am working on it yes 🙂
This has changed many many times over the months but the structure nailed down now, so I think I can talk about it a bit more:
The format will be a step-by-step list of selecting unit class, mobility type, then assigning offensive and defensive factors. Basically, all the player has to do is move down the list and make a pick at each step.
For offensive factors, a unit card will have 1-3 lines for each attack form it has. F.x. an infantry squad might have two attack forms (rifles and RPG). The player builds each of those and in battle, you can fire either at any given time.
Defensive factors will include units being classified by hard/soft armor types (which weapons can be tagged against) and “HP” capability.
I’d have to go check but I believe 6 movement types are included and you’ll be able to create things like gun-emplacements as well.
10-15 Traits are included. These are permanent upgrades or abilities that always are in effect.
10-15 Powers are included. These can be fuelled with energy (tracked with a die by the unit), require a roll or both. When you build the unit, you’ll select a limitation (roll, energy cost or single-use).
(The current number is 12 traits and 11 powers, but another few might sneak in)
The whole system is aimed at Core/Peoples first and foremost, and made to be expandable later on. It will also include licensing so you can create units and publish them.
Nordic Weasel Games
https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse570119/02/2021 at 17:50 #151189
Trying desperately not to sound like the kid in the back of the car constantly yelling “are we there yet” but any news on Squad Hammer?19/02/2021 at 21:57 #151192
You’ve been very patient. All I can say is “When it’s done” which I know sucks 🙁
I have been doing some work for a company in an adjacent industry which has eaten into a lot of my time. That’s not all of it, but it’s part.
SH peoples edition did get a step in the right direction by getting an updated (and improved I think) version of the mission rules from the original booklet, so hopefully that can tide over for a little.
Nordic Weasel Games
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