Home Forums General Tabletop RPG’s super simple RPG for Soloing

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  • #129196
    gamegonegood
    Participant

    these rules for a few simple reasons, quick charactor\game setups. These Rules are a cross between wargamy and RPG. You are less invested in the charactors but they still retain individual advantages. its wargmmy because you can quickly create charactors and have many of them. You can build better charactors by collecting more advantages. NPCs are NOT premade, you simply roll 2D6s for advantages abd a normal roll each time a roll is needed

    a normal roll used for everything but may be modified by advantages is = roll 5 D6s and drop top two

    advantages are a result of abilities equipment and skills. all advantages are stackable, that means you can get an advantage more than once EG using a gun may give you an advantage of E) and being superhuman like a vampire may also give you an advantage E) so you could reroll twice.but only effective if the advantage allows so A) & A) only gives one A)

    you get a set of advantages at charactor creation, but you could gain advantages like pickingup a gun.

    advantage A) add a D6 to the 5 d6s (value 6 point advantage)
    advantage B) roll 5 D6s and drop bottom d6 only (value 5 point advantage)
    advantage C) roll 5 D6s and drop top d6 only (value 4 point advantage)
    advantage D) roll 5 D6s and drop bottom two (value 3 point advantage)
    advantage E) reroll (value 2 point advantage)
    advantage F) roll 3d6s and drop none (value 1 point advantage)

    disadvantages cancel out advantages but only if you have that advantage, so being injured may cancel A) & B).

    every disadvatage temp cancels advantages, you roll 2 D6s, 1s = Cancels A) , 2s cancels B) , 3s cancels C) , 4s cancels D) , 5s cancels E) , 6s cancels F). they dont cancel all As Bs etc.. just one for each D6 rolled so if you roll a 2 it would cancel a B) advantage but not two Bs. Disadvantages are things like wounds, poisened.

    example charactor sheets

    avarage man = E) F)
    Vampire = E) A) B)
    Skeleton = F)
    Zombie = E) E)

    difficulty table

    19 almost impossible
    17 extreamly hard
    14 very hard
    12 hard
    10 easy
    8 very easy
    6 extreamly easy
    4 trivial

    roll your dice and use any of your advantages, but also you must apply your disadvantages, compare to the difficulty chart, if you pass then you roll an oposing 5 D6s, EG is breaking through a wood door you roll 5 D6s dropping the top two 2 3 3 if 8 is higher than your roll then it will stop you breaking the door. If a charactor is opposing you you can use that charactors advantages and dissadvantages.

    example

    your charactor sheet is Vampire, your advantages could be E) A) B). you have been injured and have one disadvantage. You decide to climb a wall and go through a window so a skill check is required. A skill check normal roll is 5 D6s but drop the highest two D6s. but before you roll you have to roll 2 D6s for your disavantage – you get 2 & 3 (B & C) you have b ADVANTAGE SO YOU LOSE b THIS ROLL. You now roll your 5 D6s you get 1 1 2 5 4, you use your A) advantage and drop the bottom 2 D6s instead of the usual top 2 D6s, mthat leaves 2 5 4 , the task is classed as easy 10 and you got 11 so you dont need to use your E) advantage of a reroll. You now roll an opposing roll of 5 D6s and drop top two, the opposing roll is trying to stop you by scoring higher than you BUT in this case the roll is 2,2,3,3,4 and the top two are droped = 2 2 3 = 7 so you have suceeded.

    Example Charactor creation

    Charactor creation is kept simple to keep inline with simplisty of the rules. you start with two advantages you roll for.

    roll 2 d6s, 6s gets you an A), 5s gets you an B), 4s gets you an C), 3s gets you an D), 2s gets you an E), 1s gets you an F)
    You can gain more Advanges as you play by finding treasure or taking advanges of other charactors, or buying them, or stealing them, you can also have temarary advantages

    NPCs are NOT premade, you simply roll 2D6s , 6s gets you an A), 5s gets you an B), 4s gets you an C), 3s gets you an D), 2s gets you an E), 1s gets you an F) for advantages and then apply to a normal roll each time a roll is needed

    Combat

    Ifa charactor attacks another, you roll against eachother by using a normal roll adding advanges and deisadvantages, the loser has to roll a D6 on the following Table

    If a NPC loses an attack you dont roll on the table instead the NPC runs away.

    1 No iffect
    2 lose 1 health
    3 lose 2 health
    4 stunned lose one turn
    5 knocked out
    6 Killed

    #129211
    Thomaston
    Participant

    I think the mechanics for dropping and canceling dice is complicated. I’m still trying to wrap my head around it after a third read.

    Tired is enough.
    R-rated narcissism

    #129215
    gamegonegood
    Participant

    Its quite simple when you know, I wanted it to fit in my head for solo play, I could not thumb through pages and pages of rule books when im playing alone.  if you look the character sheets for this game are just 2 or three letters , this simple character creation is what I wanted for play so I could populate the worlds with NPCs quickly, RPGs are a lot of work with stats.

    #129219
    Thomaston
    Participant

    I get the 1-6 and a-f, now. But I’ll still need a reference sheet to tell me what A-F is.
    If say I have a character with ‘Animal Taming’ I’ll have to note both the letter and the game effect it refers to.

    If the character with ‘Animal Taming’ needs to bake a loaf of bread to win a competition, he has no aplicable advantage but is injured. As I understand it, disadvantage only work to cancel out advantages so there is no disadvantage to being injured in that case?

    Tired is enough.
    R-rated narcissism

    #129227
    gamegonegood
    Participant

    Yes your right, I am an honest GM when I play solo, so I can judge what applies where, but I can see that needs to be clarified, what it all boils down to is an idea for a dice pool with different modifications for advantages and they get canceled with disadvantages. I could of wrote it a lot better,

    #129249
    gamegonegood
    Participant

    Roll 5d6 keep lowest 3:
    3 -> 3.54938272
    4 -> 7.84465021
    5 -> 12.0241770
    6 -> 14.2875514
    7 -> 14.8533951
    8 -> 13.5673868
    9 -> 11.3297325
    10 -> 8.55195473
    11 -> 6.04423868
    12 -> 3.80658436
    13 -> 2.18621399
    14 -> 1.15740741
    15 -> 0.527263374
    16 -> 0.192901235
    17 -> 0.0643004115
    18 -> 0.0128600823
    Most common results: 6 and 7 (29% chance of getting one of those two)

    Roll 5d6 keep lowest 4:
    4 -> 0.334362140
    5 -> 1.15740741
    6 -> 2.57201646
    7 -> 4.43672840
    8 -> 6.57150206
    9 -> 8.61625514
    10 -> 10.2237654
    11 -> 11.1239712
    12 -> 11.2654321
    13 -> 10.6095679
    14 -> 9.32355967
    15 -> 7.65174897
    16 -> 5.86419753
    17 -> 4.17952675
    18 -> 2.76491770
    19 -> 1.67181070
    20 -> 0.913065844
    21 -> 0.450102881
    22 -> 0.192901235
    23 -> 0.0643004115
    24 -> 0.0128600823
    Most common results: 11 and 12 (22% chance of getting one of those two)

    Roll 5d6 straight (just for a baseline reference)
    5 -> 0.0128600823
    6 -> 0.0643004115
    7 -> 0.192901235
    8 -> 0.450102881
    9 -> 0.900205761
    10 -> 1.62037037
    11 -> 2.63631687
    12 -> 3.92232510
    13 -> 5.40123457
    14 -> 6.94444444
    15 -> 8.37191358
    16 -> 9.45216049
    17 -> 10.0308642
    18 -> 10.0308642
    19 -> 9.45216049
    20 -> 8.37191358
    21 -> 6.94444444
    22 -> 5.40123457
    23 -> 3.92232510
    24 -> 2.63631687
    25 -> 1.62037037
    26 -> 0.900205761
    27 -> 0.450102881
    28 -> 0.192901235
    29 -> 0.0643004115
    30 -> 0.0128600823
    Most common results: 17 and 18 (20% chance of getting one of those two)

    Roll 5d6 keep highest 3:
    3 -> 0.0128600823
    4 -> 0.0643004115
    5 -> 0.192901235
    6 -> 0.527263374
    7 -> 1.15740741
    8 -> 2.18621399
    9 -> 3.80658436
    10 -> 6.04423868
    11 -> 8.55195473
    12 -> 11.3297325
    13 -> 13.5673868
    14 -> 14.8533951
    15 -> 14.2875514
    16 -> 12.0241770
    17 -> 7.84465021
    18 -> 3.54938272
    Most common results: 14, 15 (29% chance of getting one of those two)

    Roll 5d6 keep highest 4:
    4 -> 0.0128600823
    5 -> 0.0643004115
    6 -> 0.192901235
    7 -> 0.450102881
    8 -> 0.913065844
    9 -> 1.67181070
    10 -> 2.76491770
    11 -> 4.17952675
    12 -> 5.86419753
    13 -> 7.65174897
    14 -> 9.32355967
    15 -> 10.6095679
    16 -> 11.2654321
    17 -> 11.1239712
    18 -> 10.2237654
    19 -> 8.61625514
    20 -> 6.57150206
    21 -> 4.43672840
    22 -> 2.57201646
    23 -> 1.15740741
    24 -> 0.334362140
    Most common results: 15, 16 (22% chance of getting one of those two)

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