Home › Forums › General › Tabletop RPG’s › Tabletop RPG AARs – Style
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Aethelflaeda was framed.
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06/11/2022 at 17:14 #179909
Whirlwind
ParticipantIf you were interested in a certain RPG, are descriptions of play helpful? And if so, are they better focused on mechanics (i.e. with dice rolls, initiative sequences, modifiers and so on explained to show how the various game sub-systems work) or on the story telling (i.e. quasi-fictional form, so concentrating on the ‘mood’ of a game or scenario)?
06/11/2022 at 17:56 #179910Mike
Keymaster06/11/2022 at 18:00 #179911Mike
Keymaster06/11/2022 at 18:17 #179918Whirlwind
ParticipantJust thinking about how best to write playthroughs of the RPGs have done to accompany reviews. In the past I have been posting them more as “memos to self” from my game notes, which is fine I guess, but it occurred to me that with a bit more work I could do something more useful and/or entertaining for the community.
06/11/2022 at 18:34 #179919Kitfox
ParticipantPerhaps going for a narrative style with footnotes or interjections to explain GMing decisions, points where the players did something unexpected or especially unlucky rolls?
Death to all fanatics!
06/11/2022 at 21:18 #179920Deleted User
MemberSimiliar to Kitfox, what I remember liking was a story narration with little notes on how mechanics affected certain events/actions or some spiffy mechanics that made the story stand out.
07/11/2022 at 00:11 #179925Mike Headden
ParticipantI too like narrative RPG AARs with a little explanation of significant rules or rolls.
I started out my “Destiny’s Child” series with lots of explanation of rules but gradually went over to a more narrative approach as I progressed, with some explanation at the end of the narrative of significant rolls or mechanisms that the plot line reflected.
I assumed anyone interested would read the earlier postings, get a feel for how the game played and not need so much explanation.
I guess I basically wrote what I’d want to read.
One of these days life will become less “interesting” and I will get back to the crew and their adventures!
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data
07/11/2022 at 11:07 #179934General Slade
ParticipantI’m actually always interested in hearing about the mechanics and find it a bit frustrating when the AAR just provides a narrative without reflecting on how the rules determined the outcomes.
07/11/2022 at 12:06 #179936Paint it Pink
ParticipantI guess I basically wrote what I’d want to read.
You have seen the way. Welcome to the world of writing stories. 🙂
One is good, more is better
http://panther6actual.blogspot.co.uk/
http://ashleyrpollard.blogspot.co.uk/07/11/2022 at 13:19 #179939Whirlwind
ParticipantGreat points all, many thanks.
08/11/2022 at 13:41 #179978Aethelflaeda was framed
ParticipantMechanics examples are more important than story, i mostly read AARs to get an idea about rules I have never played. Do not do a Rimmer: “He rolled a 4 and I rolled a 5, thenI rolled a 6 to his 5 and finally took Kamchatka”. Our game stories are just as boring as his for the most part, really I just want good pics of figures and terrain and an idea of what makes the rules mechanics different/exciting/weak.
I have noticed that getting any sort of preview of game mechanics is rather difficult lately. Even the game publishers are more interested in sizzle.
Mick
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