Home Forums Modern Tank on Tank Central Front, playtest 2

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  • #108004
    JozisTinManJozisTinMan
    Participant

    Still keeping it simple, I will start to add air support next game.  Let me know what you think, particularly about the scout’s inhibiting combat company movement within weapons range.

    http://jozistinman.blogspot.com/2019/01/tank-on-tank-central-front-play-test-2.html 

    Thanks!

    http://jozistinman.blogspot.com/

    #108007
    Ivan SorensenIvan Sorensen
    Participant

    Looks like the rules worked quite well!
    How much do you think you could get on the table and still feel comfortable?

    I sense a tiny bit of Brigade Commander in your scout rules 😉 I approve.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    #108010
    JozisTinManJozisTinMan
    Participant

    Thanks! Your nose is correct as usual.

    I think a NATO Brigade versus a couple of MRR or TR’s would be very doable.  I think after exercising the air support rules, I will scale up to a couple of battalions versus a reinforced regiment.  the last couple of games have a battalion defending an 8-9km frontage.  Given that an MRR might attack on a 2-4 km frontage, I am being generous to NATO for the playtest.

    Movement is very fast with the hexes and combat resolves quickly with units either operational or combat ineffective, so it might be good for a multiplayer game with divisions on each side, perhaps.  MNy hex cloth is 6′ x 4′ from cigar box battle mats and I am only using a quarter of it right now, so let’s see meglo-manaical I get.

     

    Do not worry, though I have just finished reprinting my Trench Hammer unit cards (flipping them horizontally, you’ll see why) and will be getting that back on the table next and try to make a how-to video.

     

    I am giving in and embracing the magpie syndrome and will just keep rotating Tank on Tank, my Ruritanian Elbonian War of 1925, and Trench Hammer across the table until something catches my attention.  But it seems to be working for me, I am getting some games in!

    http://jozistinman.blogspot.com/

    #108011
    Ivan SorensenIvan Sorensen
    Participant

    That sounds pretty awesome.

    I’ve been meaning to get into some sort of grid or hex driven system for a while now, so maybe I’ll have to check this out.

    It’s funny you mention being a magpie. We all are, I suspect.
    I was talking to a guy I know who said he made his peace with it, by being a magpie about systems, as long as he didn’t have to buy new miniatures.
    Which is probably a decent approach. Of course, that doesn’t help if its seeing a new range of miniatures that drives the magpie 😀

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    #108012
    JozisTinManJozisTinMan
    Participant

    Hexes are starting to grow on me, at least for 20th Century + subjects.  I tried it for AWI, but it just did not do it for me, so switching back to plain old measurements.

    Percolating in the back of my head is a conversion of Hammer of Democracy for hexes, with 1 hex = assault range, 2 hexes = firefight range, etc.  But, I need to get cracking on my Korean War figures to give it a go.  Assuming 1 hex = ~100 meters-ish maybe.  But we shall see.  First I owe Kyote a video for Trench Hammer.

     

     

    http://jozistinman.blogspot.com/

    #108017
    kyotebluekyoteblue
    Participant

    Yes, please. The bulk of my BF WW1 figures should arrive today.

    #108084
    Ivan SorensenIvan Sorensen
    Participant

    Hexes are starting to grow on me, at least for 20th Century + subjects. I tried it for AWI, but it just did not do it for me, so switching back to plain old measurements.

    Percolating in the back of my head is a conversion of Hammer of Democracy for hexes, with 1 hex = assault range, 2 hexes = firefight range, etc. But, I need to get cracking on my Korean War figures to give it a go. Assuming 1 hex = ~100 meters-ish maybe. But we shall see. First I owe Kyote a video for Trench Hammer.

    I think it gets awkward for periods with formations. I dunno, Command&Colors works pretty well, but that’s so abstracted that it’s not a problem. Maybe that’s the trick.

    Yeah, I think Hammer of anything ought to be a fairly easy conversion to hexes now that you mention it.
    It’d also play nicely into the fact that units are a little more abstracted.

    What really appeals about hexes or grids is, and I think it was a Peter Pig game that pointed this out, you can be free to arrange your figures where they make the most sense in the square/hex.
    So they can occupy defensive positions along a wall or whatever, even if you would have been a few inches short (for example).

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    #108087
    JozisTinManJozisTinMan
    Participant

    Took pictures today, Kyote, will probably need until the weekend for the voiceover, etc.

    (Hijacking my own thread) Here is a question for you, would it be better to do sections dem0onstrating each mechanic or a few turns in sequence?

    @Ivan: That’s why I like the big 4 inch hexes, you nailed it.  You can arrange the troops as you like.

    http://jozistinman.blogspot.com/

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