Home Forums General Game Design That weird idea for a game you've always wanted to play

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  • #122706
    ThomastonThomaston
    Participant

    Don’t know if it’s just me being weird or if others have similar dream games but I’ve always wanted to play a game where I’m an air traffic controller moving planes around an airbase and getting them ready. I’m tempted to call it Airbase Command. I imagined it’ll probably have some kind fo a card draw mechanics for daily missions and time of launch. Some airbase assets like mechanics, fuel trucks and munitions. Got to get those planes ready in time, line them up and launch those strikes. After that there would be recovering aircraft low on fuel or damaged. A vairant could be set on an aircraft carrier. I keep imagining Hornet Leader, before the planes takes off.

    Anyone else have these weird ideas?

    Tired is enough.

    #122715
    Darkest Star GamesDarkest Star Games
    Participant

    I’ve always wanted to play a game where I’m an air traffic controller moving planes around an airbase and getting them ready

    I could swear there is an old game for PC that does just this, though I believe it’s carrier based.  I know there’s air traffic control games, though that’s civilian and not military.

    Anyone else have these weird ideas?

    many moons ago we were playing D&D and because of the random encounter tables we kept having to fight giants.  Led to an interesting conversation about the impact giants would have on the environment and ecosystems, which then led to talk about a board or tabletop game that had to do with giants basically trying to gather enough food and resources and whatnot to survive in a world designed for much tinier beings while also not upsetting the tinies so much that they come after the biguns.  We were very excited about it at the time, but nothing came of it, and after 20 years I have zero interest.

    I also recall wanting to make a complex submarine war game after seeing Hunt For Red October.  Funny that the movie was more motivation than the book.  BUt anywhooo, just in discussions it got way too complex so we thought about making one a little more sci-fi like. But then a game called “Subwar 2050” came out for PC and we had what we were sort of talking about.  Would have been hell to do on a tabletop, especially as you’d have needed adjustible stands and some way to make halo and thermoclines.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #122736
    OldBen1OldBen1
    Participant

    Film Noir Detective

    Fur Traders or Voyageurs

    Zoo on an extraterrestrial planet

    Santa and the North Pole

    #122739
    RuarighRuarigh
    Participant

    The Great International Christmas Pudding Hunt: The players are pudding hunters who must bring home the plum duff in time for Christmas. The plains of the island where the puddings live are dotted with boiling brandy butter pools and there is a volcano that periodically erupts spraying custard everywhere. Adult male puddings are the largest but are notoriously aggressive, while the herds of baby puddings are guarded by more docile female puddings that will still impale you on their holly horns if you get too close. Stampeding herds of puddings are a problem but can be steered over other players if you are canny about using your pudding deterrent guns. Other hazards might also be added to the table at the whim of the organiser. I thought it would be an interesting take on a Tusk game.

    Never argue with an idiot. They'll only drag you down to their level and beat you with experience.

    https://emidsvikings.ac.uk/
    https://roderickdale.co.uk/

    #122743
    Guy FarrishGuy Farrish
    Participant

    Thomaston – try ‘Carrier Deck’ – Matrix Games – simple concept but it will keep you busy and drive you crazy then you can get back to ‘proper’ wargaming.

     

    Weird ideas?

    Certainly – but I’m not telling you lot!

    #122748
    RhodericRhoderic
    Participant

    A miniatures game that plays like a side-scrolling beat-em-up or hack-and-slasher from the 16-bit video game era, with the aesthetic to match. Part of the design concept would be that one is meant to view the whole set-up from the side rather than top-down, and only from one and the same side at all times, though the scenes would change as the heroes progress through the levels.

    I would design my own ruleset, and then do several different miniatures projects for it:

    – Modern-day street fighting (like Streets of Rage, Double Dragon and Final Fight).

    – OTT swords-and-sorcery (like Golden Axe and Altered Beast).

    – 19th century Kung Fu

    – Edo-era samurai

    – Gothic horror (like a more hack-and-slashy version of Castlevania).

    – Post-apoc (inspired by Fist of the North Star, though I don’t know if they ever made an actual side-scrolling beat-em-up for it).

    – Maybe some kind of sci-fi cyborg type deal.

    Then I would start looking at the possibility of a run-and-gun / shmup spin-off ruleset, which would probably make for another half-dozen projects!

    #122754
    Nathaniel Weber
    Participant

    @Rhoderic

    That game would be a blast! I also keep thinking of wanting to do a top-down shoot-em-up, where you have a suped-up helicopter gunship flying over enemy tanks, fortresses, and bosses.

    Related to Thomaston’s post, I think a logistics game would be fun. It would be set in a generic-ish WWII setting. The player would represent a quartermaster, who has to get supplies to the front. The player has to deal with convoys, loading and unloading, bad weather, choke points, traffic jams, parts of the supply route coming under artillery fire or air attack, if enemy forces cut the supply lines (or even attack the supply depot), and a really tense situation in which the supply depot must be moved before the rearguard gets overrun. You could try to speed up your actions, but run the chance of accidentally sending a convoy full of beans and Coca Cola to a beleaguered infantry unit who’s low on ammo.

    #122756
    OldBen1OldBen1
    Participant

    SO many options for videogame rpg games!

    #122762
    Mr. Average
    Participant

    A souped-up Ogrelike game where a handful of super-units duke it out while armies of smaller units support them and try not to get hit.  Designing the super-units, managing them and having a wide array of cool special weapons would be the attraction to me.  Basically, it’d be my Imagination-Christmas version of what I think that old abortive game Ronin: War would have been like.

    #122776
    ThomastonThomaston
    Participant

    @DSG & Guy
    I have Carrier Deck, played the hell out of that game but as with all computer games it’s limited to what teh developers put in the game. I wamt me some good wholesom miniature game with painted little aircraft loaded up for tiny war.

    My favorite was a Japanese PSP game Boku wa… series of Air Traffic Hero games. It was cartoony on the PSP but fun. Sadly my PSP died.

    @Nathaniel
    That logisitics game sounds just about weird enough for me. Hard mode might be feeding two fronts from the same supply depit. There’s a free game I found a long time ago ‘Island Assult’ that included supply lines. Maybe that can be converted with a bit of work.


    @OldBen1

    A miniature zoo game, yeah I’ll be dreaming about that one tonight.

    Tired is enough.

    #122812
    RhodericRhoderic
    Participant

    I also used to have plans for a miniatures stealth game, something with patrolling guards and all the other trappings of the stealth / sneak-em-up genre. I struggled with how to design the game mechanics so that the guards would be neither too predictable, nor too random and illogical of behaviour, nor too responsive to the movements of player characters they’re not meant to be aware of, nor too prone to cluster near bottlenecks that the player characters can’t avoid having to pass through. Never got as far as playtesting. That phase would have been a nightmare.

    Still, I love the general concept.

    #122848
    Mark Jessop
    Participant

    Rhoderic, we’ve found that Osprey’s Black Ops rules achieve that if you use the Stealth rules.  They have a chart that is used to determine guards actions, the results have always felt logical to us.

    #122859
    Thorsten FrankThorsten Frank
    Participant

    The logistics theme, again as video game, is nicely covered in Vietnam´65 and Afghanistan´11. In both games you are more occupied with supporting your FBs (plus reconaissance and winning H&Ms) than actual fighting. Same producer as Flight Deck btw.

    Hm, looking at Black Ops for a while now…

    One of my small projects over the years for now is to bring a Carrier Command/Battle/Command/Armour-Geddon mashup in the table.  It´s sadly an on/off affair.
    Another computer to board thing I´m thinking about since playing Burning Sands is to use a similar mechanic for a Skyfox coversion for the board (lone figher defending a planetary colony against an invading force)

    "In strange grammar this one writes" - Master Yoda

    #122888
    Joe ShaughnessyJoe Shaughnessy
    Participant

    I have a backburner idea of an Ogre campaign based on the breakup of the US and Canada

     

    #122893
    John D SaltJohn D Salt
    Participant

    I’m tempted to call it Airbase Command. I imagined it’ll probably have some kind fo a card draw mechanics for daily missions and time of launch. Some airbase assets like mechanics, fuel trucks and munitions. Got to get those planes ready in time, line them up and launch those strikes. After that there would be recovering aircraft low on fuel or damaged. A vairant could be set on an aircraft carrier.

    …and…

    One of my small projects over the years for now is to bring a Carrier Command/Battle/Command/Armour-Geddon mashup in the table. It´s sadly an on/off affair.

    I’d very much like to have an aircraft carrier management game that made you work out how to get a strike fuelled, armed and ranged with a limited number of deck crew and lifts. Flonking around the National Archives turned up remarkably little information on how RN carriers were run in WW2, a least from this point of view. SPI’s “Fast Carriers” was a hint a the sort of thing I have in mind, but not detailed enough.

    One version of my “Moon-Grey Sea” game, about Convoy HX 228, included an “ops board” for the USS Bogue, an escort carrier that features in the proceedings. This was at once seized upon by Jerry Elsmore, who, for some strange reason, enjoys logistics games.

    Having dug up my artwork for the ops board, it was essentially a state machine with 13 different states, as follows:

    Available in hangar
    Available on deck
    Pre-flight check
    Fly 5
    Launching
    Flying mission
    Crashed
    Recovering
    Waiting for post-flight check
    Post-flight check
    Sick on deck
    Sick in hangar
    Under repair

    It should not take the brains of an archbishop to work out the permissible transitions between states. Transitions were labelled with an icon representing a lift if a lift was needed (obviously, moving between hangar and deck), a stick man if deck crew were needed, and a die if there was a die roll to be taken (passing maintenance checks or seeing if you crashed on launch or recovery).

    It occurs to me that it would be more fun if one distinguished different flavours of deck crew, such as armourers, firefighters, fuel handlers and mechanics, and perhaps included tractors and bomb trolleys.

    Unfortunately it seems very hard to find information on any of this, and the interweb is chock full of gubbins about modern US flight deck ops.

    All the best,

    John.

    #123049
    ThomastonThomaston
    Participant

    @John D SalT
    That’s a nice wayt of doing it. I’ve only played arounf with 3-4 states.
    Spot
    Hangar
    Repair
    Refuel/rearm.

    I thought the US deck crew shirt colors were pretty similar to how they did it in WWII.
    This is making want to play something like this again.

    Tired is enough.

    #123065
    gamegonegood
    Participant

    I got Advanced tabruk system monster game red something or other & the addon  bunker, the map is about 7ft by 5ft of berlin in hexgrid, I liked the map a lot, but the idea for a game was for Vampies & werewolfs, I had cars from formula De that worked well, I never got round to doing the rules or how I would play such a game. but I think this classes as weird idea for a game

    #123936
    Katie LKatie L
    Participant

    “Carrier Command”

     

    Strange coincidence time — “Carrier Command” was designed by the same guy who wrote the setting for “Kryomek”.

     

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