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  • #46506
    Kaptain Kobold
    Participant

    As some of you may know, I have a bit of a thing for gaming the South American Wars of Liberation. Today I refought the 1812 battle of Tucuman, using my own rules, Liberated Hordes. These take the basic ‘Hordes of the Things’ engine, but have their own specific troop types and some period specific rules of their own. Whilst not entirely accurate as a set of small scale ‘Napoleonics’ rules, they work for me.

    The figures are Irregular Miniatures 6mm, on 1″ square bases, with the whole battle being fought on a 16″ square board. I like to play small 🙂

    You can read the account here: http://hordesofthethings.blogspot.com.au/2016/08/the-battle-of-tucuman.html

     

     

    #46507
    Piyan Glupak
    Participant

    Thanks.  I confess that I don’t always read blogs when people post that they have put something on their blog, but I liked that report.

    Hordes of the Things seems to be a very versatile set of rules.  Quite a long time, someone at the club I was a member of decided to try HotT for a Crimean War scenario, and let me play.  It seemed to work well (although please bear in mind that I am no expert on the Crimean War). If I remember correctly, he used the normal HotT troop types.

    I use HotT for the Arthurian period (based upon Bernard Cornwall’s Warlord trilogy).  You can either imagine that the magic works, or that it has an effect because the troops believe in it.

    Just as a matter of interest, is your ‘Liberated Hordes’ variant to be found on the HotT Yahoo group?

    #46509
    Kaptain Kobold
    Participant

    TJust as a matter of interest, is your ‘Liberated Hordes’ variant to be found on the HotT Yahoo group?

     

    I’m not sure there’s a current version of it on the HOTT Yahoo Group (I think I’ve been playing around with it for over ten years now), but the latest version can always be linked to from my blog’s Free Stuff Page.

    As for the versatility of HOTT, yes, the system itself lends itself well to different styles of games, although it needs work to get it to work with anything post-Medieval. That’s the reason my games are run using a variant, rather than just with HOTT itself. I like HOTT a lot, but it’s not the universal set of rules people think it is. Any kind of Arthurian setup is, of course, well within HOTT’s parameters, though.

    #46510
    Piyan Glupak
    Participant

    Thank you.

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