Home Forums Sci Fi General Sci-Fi The first Kill Team game of Leadhead PhD

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    A blog post about my first Kill Team game, and some musings about what I liked.



    Avatar photoTony S

    I bought and tried Killteam when it first appeared a few years ago.  We weren’t terribly impressed, but I understand the new edition is very much different, and from what the local GW boys say, much improved.

    Glad you’re having a good time with it!

    I’m having a good time with XR, and like you say, you can always use GW figures in it.  I’m not a fan of their rules, and especially their prices, but I have to say, their figures are very nice.  They are often only a couple or three components, yet the animated poses are brilliant!

    As someone who really doesn’t like assembling plastic figures, I really appreciate that!

    Avatar photoAndrew Beasley

    …still feel that the game is overburdened with many special cases…

    Interesting comment – in my mind skirmish games often have lots of rules compared to bigger games often in the name of ‘realism’ or a daft aim of being closer to an RPG than wargame.

    Never been convinced they add to ‘person’ level games compared to something like Star Fleet Battles but folk do enjoy using them to gain a upper hand in the battle 🙂

    Avatar photoDarkest Star Games

    It’s great that you had a good time with it.  Finding something to play with other people, even if it’s not the genre you heart really harkens to, is a win in my book!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    Avatar photoSane Max

    …still feel that the game is overburdened with many special cases…

    That’s just GW games. Nice figures but most of their games…. just so much hard work .

    you might want to try One Page Rules – Grimdark Future and Grimdark Future Firefight (The skirmish one) are just such a breath of fresh air. that they are also Free is a plus.

    First game of XR in a few weeks as well.


    The 2nd edition of KT is indeed a different game from 1st. Compared to 40k it is much lighter ruleswise.

    I will be trying XR but I can see KT filling a need.

    Avatar photoThe Red Hobbit

    The previous edition of Kill Team was very much just 40k rules where a squad was broken into individual members.  It was a lot of fun at one of my last duty stations, they had routine monday night Kill Teams which was a fun way for people entering the hobby to try out the game and meet fellow players.

    The more recent edition tries to be its own game and has a bunch of fun ideas, but as you mentioned some of the rules are burdensome.  In my opinion their cover rules are more than a little obscure.


    <p style=”text-align: left;”>Haha. Noticed what you did here. I did not find the cover rules too weird,  as I focused more on how engage-conceal orders affected it. Pretty much a concealed operative is not going to get shot except if you flush em out of obscuring or covering terrain by maneuver. Which I imho is how it should be.</p>

    Avatar photoSteven Francis

    I tried the free rules out the other night with my son. We didn’t brave the cover rukes and just had three marines a side. I like it and can see a lot of depth when you add in the extras but I am not sure if 8 prefer the complete simplicity of Warcry with its dice pool for initiative and special powers.

    Avatar photoThe Red Hobbit

    Yeah there’s a lot of fun things about the new edition of Kill Team but I found their Cover examples to be more confusing than helpful.  Engage / Conceal is pretty straightforward but figuring out if a non-concealed unit is getting a cover bonus based on the things in the way had me puzzled more than a few times.

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