29/06/2016 at 23:06 #43971Just JackParticipant
This is the second fight of “The Last Fifty Yards,” which I recently restarted with “Canadian and German Patrols Clash Near Caen,” in which I am following the exploits of a Canadian rifle section and a German rifle squad. That fight essentially ended in a draw, with the Germans coming out slightly ahead, but both units pretty beat up. It is now July 18, 1944, three days later, and another fight is brewing. A British rifle platoon had advanced north to south under heavy fire, now dealing with (off map) heavy opposition. The remnants of the platoon, with an artillery forward observer attached, has taken up shelter in a bombed out farmhouse atop a knoll. The fight continues; the platoon is low on ammunition, and the only thing keeping them hanging on is great work by the FO. But not only is ammo low, the FO’s radio battery is about to run out.
Cpl Kelly’s rifle section (though he is still convalescing from wounds received in the first fight) is called up by the Company’s Officer Commanding, and a team is put together move up and deliver the necessary ammunition and batteries to the beleaguered rifle platoon. But, due to some faulty map reading and the confusion of battle, the team is a bit further off the mark than should be, and now has to cross the last fifty yards to deliver the supplies. Simultaneously, Cpl Wyche’s German rifle squad is being sent into action from the south in order to isolate the Canadian rifle platoon from reinforcement.
Once again, this is a ‘real’ game, with me playing the Canadians and the boy playing the Germans. He’s been knocking the hell out of me, let’s see how this goes…
The map, north is up. The Canadian platoon is sheltering in the bombed out house at top left (there will be a couple figures there, but they are simply representative, not a part of the fight). The Canadian team will enter at top right, and the Germans along the bottom edge of the table. The Germans are forbidden from moving to the bombed out house (in real life terms, to avoid friendly fire as the bombed out house is being engaged by German units off table to the left (west). The stream is crossable at the bridge, and fordable anywhere, though at a movement penalty. Note the liberal German use of Dragon’s Teeth. I don’t know why, I just think they’re cool 😉
To see how the fight went, please check the blog at:
I think it worked pretty well on the 2′ x 2′ table, though I need to get more terrain in that blocks LOS. Unfortunately the table is a lot uglier with the carpet hills on top of the boards, but it’s a helluva lot quicker to set up and take down.
Three more very cool batreps coming up; I’m very excited and interested to see what kind of reaction they will get.
Jack30/06/2016 at 04:39 #43979Rod RobertsonParticipant
A really good little scrap and well retold. Levy’s and Reed’s stems probably jammed, they were infamous for that. The next time you want to throw your boy for a loop, have the five men and the ammo/batteries come on in the company’s Universal Carrier and see what your boy makes of that! The carrier will be festooned with crates of smoke grenades and will make its way at speed towards the resupply point, smoking up the place something fierce. There it will drop off three of the five men as replacements with the ammo and batteries and then pick up wounded for evacuation. When the boy recovers from his initial shock he can hunt the carrier on its way back! It has to move more slowly and gently because of the wounded. Wait a minute, having your boy hunt wounded soldiers is dumb/sick. He may be commanding 12th SS troops but we don’t want him behaving like one. So leave the wounded out of it and have him hunt the carrier…. I’ve got it!…. to free an important German POW being sent to back to Coy. HQ for interrogation.
Unlike the US Army, regimental identity was really very important in the Canadian Army. Your regiment was everything and defined who you were and sometimes how you fought. You might give some thought to assigning the Canadians to a regiment.
How old is your boy as he seems to be quite adept at thwarting his old Da? Are you coaching him or is he thrashing you all on his own?
Cheers and good gaming.
Rod Robertson.30/06/2016 at 20:13 #44032Just JackParticipant
Hell with surprising him, I just want to beat him! So I’ll not be using any Bren carriers, I’m going to roll out a Sherman! Or five…
I understand regarding the regimental system, but I mostly stay away from real units as 1) I don’t want to be tied down to real events, I want to do what I want to do (I don’t want to deal with “well, ‘x’ battalion had Churchills, not Shermans,” when I want to play a game and all I have is Shermans), and 2) I don’t want any real life hangups/controversies/politics (just like staying away naming any German units, particularly SS, and particularly 12th SS in this campaign; I want to play a game, not talk about Ardenne Abbey).
The boy will be seven in a couple months, and he’s certainly taking to this well. I’d say he’s on his own about 90% of the time, and 10% I end up asking him “are you sure that’s what you want to do? Take a good look over there,” or “did you think about ‘x’?” I still enjoy my solo games, but it’s been a real treat playing against another human again, and I absolutely treasure the fact it’s with my boy (and can’t wait until my other boy gets old enough).
Jack30/06/2016 at 22:53 #44051Rod RobertsonParticipant
Ah, you are a proud father Jack and I can only imagine how emotional you’ll be when the boys join the ARMY!
You could just make up a regiment and some ersatz traditions or just forget about it, just fun for Just Jack.
Cheers and good gaming to old and young.
- You must be logged in to reply to this topic.