01/05/2018 at 19:43 #8976201/05/2018 at 23:56 #89775
Huzzah!02/05/2018 at 03:16 #89778
Awesome, you could include that in the “official” rule book.02/05/2018 at 05:51 #89781
That looks cracking!
If you like 6mm scifi check out http://planetares6.blogspot.be/?m=002/05/2018 at 16:39 #89808
I think the example is very good, though may need direction arrows or some-such for some people to figure out which box should be read next.
Pack as many examples as you can into your rules, it’ll be very good thing in the long run!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."06/08/2018 at 12:05 #96315
Working on part two
(I have deleted some posts that were us discussing a potential name for the rules, normally I would not delete things, but the comments are no longer valid and they clutter up the praise!)
Praise be to Apis!06/08/2018 at 15:42 #9634006/08/2018 at 15:57 #96343
Yaay, she wins! Did she just take the 1 point of damage?
"I saw this in a cartoon once, but I'm pretty sure I can do it..."06/08/2018 at 18:39 #9636006/08/2018 at 19:13 #96366
Yessss, good to see she gave those thieves a bit of what for!
Bloody bandits, always skulking around riffing through people’s stuff.
06/08/2018 at 20:07 #96379
- This reply was modified 6 months, 2 weeks ago by greg954.
4 hits?!?! That’s quite a bit, out of the 6 she started with. I’d call that serious!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."07/08/2018 at 15:22 #9643107/08/2018 at 15:28 #96438
are the images big enough do you all reckon?
They are for me, but it wouldn’t hurt for them to be a bit bigger IMO – say 20-25% bigger
.07/08/2018 at 15:28 #96439
Ya, looks good on the CA site.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."07/08/2018 at 15:39 #9644018/11/2018 at 16:54 #10401819/11/2018 at 13:12 #104065
This is great.
Are you getting into making comics as well?
Also I like the new walls, I’m gonna steal the idea.
Tired is enough.19/11/2018 at 13:46 #104068
Only comics in the sense of comic style game reports.
The walls are actually very old, and are made from spaghetti and toilet tissue.
😐19/11/2018 at 15:02 #104077
Really well done Mike! Especially the bit with Erland standing over the chief, really like how you did that.
Ok, you need to play more games and make more reports, love it!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."19/11/2018 at 19:22 #104092
Really well done Mike! Especially the bit with Erland standing over the chief, really like how you did that. Ok, you need to play more games and make more reports, love it!
Cheers dude, I was trying to find ways of making a single figure in a static pose seem more varied and animated..
I have the next 2 games planned, just need to play them and then comicify them.
😀19/11/2018 at 19:53 #104097
Deeply inspiring as always. Looking forward to the next installments!20/11/2018 at 00:18 #104121
Excellent work28/11/2018 at 20:14 #104705
Thanks for the kind words travellers!
Book Keeping Time.
So experience in Burning Sands works around the vanquishing of foes.
“After a game add up the total starting Vitality of the Villains defeated. Once this total is equal to the sum of the heroes own three stats you can exchange these for an experience point.
So Erland who has P3, W2, V6 has a stat total of 11. Characters can buy an ability for 4 experience points.”
So in “Dinner For Wolf” Erland defeats 6 wolves with V2 which gets him 12 points.
In “Ambushed in the Oasis” Eydis defeats a bandit chief of V3, and 4 bandits of V2, making her total 11 points.
In “A Chance Encounter” Erland defeats 3 bandits of V2 and the bandit Chief of V3, so he gets 9 points, Eydis defeats 6 bandits of V2 each and gets 12 points.
So the totals so far are:
Erland 21 points.
Eydis 23 points.
Their stat totals are 11, (P3, W2, V6) so for every 11 points they can get an XP.
So Erland has 1 XP and 10 points in his pool.
Eydis has 2 XP and 1 point in her pool.
Once they accrue 4 XP they can buy an ability, or for 6 XP they can increase Prowess or Wits.
An average game should see you get about 1 XP.
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