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6mmwargaming.
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24/08/2023 at 10:00 #189935
6mmwargaming
ParticipantAlthough I’m a 6mm fan I have never gone down the track of individually based 6mm figures and skirmish games with them, until the last few days that is. I was looking at my fantasy figures and thinking about mass battles and it occurred to me that I could use these for skirmish games. I’ve written the idea off before mostly due to the small size and whether or not I could identify them on a table (some of that is due to my eyesight deteriorating once I hit 40). But looking again at the figures I realised they are still identifiable as individual figures and this could be an option.
I decided on Songs of Blades and Heroes which I have played a lot over the years and really enjoy them, but it has always been one off games, so this is a great opportunity to play a campaign.
There’s a longer ramble here on my blog
The first 3 warbands I’ve started working on are
Dragon Knights (Perfect Six) with a couple of Baccus Elven archers and a Irregular wizard
Wood Elves (Microworld) with an Irregular giant eagle and mounted Character
Evil guys (who need a better name) mostly Irregular Man orc figures with some Microworld samples (Dread Alliance ogres) and a magician on a flying carpet.The bases are 10mm washer with larger NZ 1 cent pieces for the mounted and monsters.
And some WIP pictures before painting
Dragon Knights (some were already painted to a good standard)
Evil guys
Wood Elves
My 6mm Wargaming site https://6mm.wargaming.info
24/08/2023 at 10:04 #189936Mike
Keymaster24/08/2023 at 14:38 #189941Darkest Star Games
ParticipantThat’s a good plan and a heck of a good start. I look forwards to reading the clashes.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
24/08/2023 at 17:40 #189948ian pillay
Participant6mm individually based….. while heartily support this madness 😊
( I have 6mm individually based WHFB armies in progress)
Tally-Ho! Check out my blog at…..
http://steelcitywargaming.wordpress.com/24/08/2023 at 17:51 #189950Mike
Keymaster25/08/2023 at 13:28 #1899866mmwargaming
ParticipantThanks, you guys certainly influenced me with the posts I have seen on here.
My 6mm Wargaming site https://6mm.wargaming.info
25/08/2023 at 13:39 #189987Patrice
Participant…And me I’ve always thought that 15mm is too small for individual skirmish…
…I’ll have to think again…
http://www.argad-bzh.fr/argad/en.html
https://www.anargader.net/26/08/2023 at 02:57 #1900046mmwargaming
ParticipantThe first warband of Dragon knights is finished. They were tricky little fellas to photograph with their size and my camera didn’t want to get them all in focus. I went with bright colours and even at 2ft away i can tell what each model is, so they will work on the tabletop. I’ll be playing on a 1ft square board with these by reducing the 28mm scale for Song of Blades and Heroes down by 1/3rd. I’m making some movement sticks to help with this and for this warband I have given them heavy armour, so lets see how slow they are!
My 6mm Wargaming site https://6mm.wargaming.info
26/08/2023 at 07:05 #190006ian pillay
ParticipantExcellent, they have turned out great!
SoBH is a great set of rules. Looking forward to reading some AAR.Tally-Ho! Check out my blog at…..
http://steelcitywargaming.wordpress.com/26/08/2023 at 13:28 #1900276mmwargaming
ParticipantThanks, I’ll try to get better picture for the others.
Yep I’m a long time fan of SoBH but I’ve never used the campaign rules so I’m looking forward to that.
My 6mm Wargaming site https://6mm.wargaming.info
30/08/2023 at 21:03 #1901366mmwargaming
ParticipantI played my first skirmish game on a 1x1ft table (I used trees and fields to distinguish the table edge of my larger mat). The scenario was called The Rescue and the game pitted 300pt forces of knights against 300pts of Orcs, using Songs of Blades and Heroes. I used the fan made Lone Blade supplement for the solo part of the rules.
Just a note on the photos, the table was setup in some direct sunlight so the photos didn’t come out very well.
The two rosters were
Red skull orcs
Warchief Q3 C4 Leader, Tough
Shaman Q4 C1 Magic User, Flying
Man Orc Q4 C3 Gregarious
Man Orc Q4 C3 Gregarious
Man Orc Q4 C3 Gregarious
Bow Q4 C3 Shooter (Medium)
Ogre Q4 C4 Big, Long MoveDragon Knights of the Holy cross
Commander Q3 C4 Leader, Heavy Armour, Short move
Mounted Knight Q3 C4 Mounted
Foot Knight Q4 C3 Heavy Armour, Short move
Foot Knight Q4 C3 Heavy Armour, Short move
Foot Knight Q4 C3 Heavy Armour, Short move
Foot Knight Q4 C3 Heavy Armour, Short move
Retinue Archer Q3 C2 Shooter (Long), Good shot
Retinue Archer Q3 C2 Shooter (Long), Good shotAfter setting out some terrain randomly I was planning to play a raid scenario but I went with a rescue scenario from the Songs of Deeds and Glory supplement. A wizard was placed in the ruin temple/church and the warbands were deployed at opposite edges of the table (I realised later that the Orcs should have been closed to their captive).
Turn one and the heavy armour of the foot knights meant that advanced slowly while a couple of Orcs rushed forwards. A human archer tried a long range shot but missed.
The mounted knight contacted a Orc but didn’t have enough activations to attack.
Then the knight was charged by an Ogre, but the Ogre lost the combat and was knocked over (barely escaping a kill).
Turn two and the mounted knight beats the Ogre and killed him with a power blow.
Then more orcs arrived but when the Orc attacked the knight, the Orc was killed by the Knight.
In the next turn the Orc warchief attacked the mounted knight and won the combat, but only pushed back the Knight.
Then a group of 4 knights behind rolled 3 activation successes and charged the Orc leader and warrior. Against the leader a Knight was knocked down while the other pair of knights killed an Orc. So far it was going well for the knights with a score of 3-0 to the knights.
Shooting was still ineffective with neither side inflicting and casualties all game.
Next an Orc charged the prone knight and dealt him a fatal blow, which helped even up the scores.
In the last act of the game, the mounted knight charged the Orc warchief and with an impressive 3 activation dice attacked with a power blow.Some more great dice from the knights produced a 6-1 result which ended up being a gruesome kill on the warchief. This triggered multiple morale tests ( Loss of leader, gruesome kill and warband over 50% casualties). At this point the remaining orcs either routed or wisely chose to bail.
In the campaign activities the Knights only casualty fully recovered while the orcs had 2 permanently dead and one miss a game, and their leader was robbed! However the orcs rolled well on the treasure table and had enough money to buy another warrior to replace the dead one.
In the exploration phase the knights encountered a cursed glade which affected one if the knights for the next game. The Orc discovered a shrine during their retreat but their prayers were not answer and they left empty handed.Afterthoughts
The game was fun and Knights had great dice which made it pretty one sided, especially the mounted knight who killed most of the orcs by himself! Moving and playing with individually based 6mm was not as fiddly as I thought. Playing a game like SoBH which has measuring sticks is great, rather than trying to measuring ranges. I did find that most of my scenery is too big for such a small table and I don’t have a lot of small scatter pieces, which is something to work on. I’ll also make a foam based board which I can pin smaller terrain pieces into like trees, wall and scatter pieces into to stop them falling over.I played a second game of the campaign on the same day so that report is coming up
My 6mm Wargaming site https://6mm.wargaming.info
30/08/2023 at 21:17 #190137Mike
KeymasterCool.
Thanks for posting.Moving and playing with individually based 6mm was not as fiddly as I thought.
This is the way.
30/08/2023 at 21:50 #190138ian pillay
ParticipantExcellent AAR. Those knights are tough cookies. Pleased you enjoyed the game. I must dig out SoBH again! Looking forward to battle two write up. Thanks for sharing.
Tally-Ho! Check out my blog at…..
http://steelcitywargaming.wordpress.com/31/08/2023 at 14:54 #190161Andrew Beasley
ParticipantThat knight is one heck of a tank – a legend in the making maybe?
I always thought measuring sticks where old school but I’ve come to love them and now find a tape a pain for smaller games. I have a set of the metal ones from ‘Products for Wargamers’ – lovely quality and finish.
How did you scale the distances down – just proportional based on the board side?
Like the idea of pinning the walls etc – handy with my current shakes 🙂
31/08/2023 at 20:39 #1901636mmwargaming
ParticipantYes they are tough although the mounted knight rolled 5 and 6s all game!
I scaled it down from 28mm which is normally played on a 3×3 ft table and I used a 1x1ft table, and divided the measuring sticks by 1/3rd. As I typed this reply I wondered why I didn’t try just halving it! The measuring sticks are just bamboo skewers so I can make plenty more. to suit different scales.
My 6mm Wargaming site https://6mm.wargaming.info
01/09/2023 at 11:06 #1901936mmwargaming
ParticipantGame two of my campaign.
The Orcs suffered heavy losses in the first but were able to buy a replacement Warrior and Archer by ditching the Shaman and spending some gold. The magic rules in SoBH is not great so I will use the magic from the Advanced SoBH in the future, but I didn’t have time to read them, as this game followed straight on from the first.
The scenario was called “Burn them out” and the victorious Knights had discovered a wooden tower that had been captured and possibly desecrated by the Orcs, so their mission was to destroy the tower.
The knights enter via the road while the Orcs deployed near the tower.
In the first turn both sides advanced towards each other.
The orc archer fired but missed while the Ogre charged the Mounted knight, but lost the combat and was pushed back
The second turn started with more shooting from both sides which once again did nothing.
An Orc warrior and the mounted knight scrapped and eventually the Orc was knocked down by a foot knight.
Meanwhile a Foot knight raced down the road towards the tower, but was intercepted by the Orc chief.
Another Orc joins in and knocks down the Knight.
The ogre decided to attack a softer target and charges and then killed a human archer
Close to the village the Knight commander attacks the downed Orc in a rather unchivalrous manner, slaying the Orc.
Back near the tower, the Orc leader activates and kills the downed foot knight.
The Mounted knight charges the Ogre but it is a draw.
A foot knight lends a hand in the fight, but is knocked over.
Some great activation dice means an Orc charges the down knight and kills him. These Orcs are definitely fighting much dirtier this game!
Next the Ogre fights back and knocks over the mounted knight.
Over by the tower another Foot knight is double teamed, losing the combat ad being knocked over and then killed by the other Orc who had not activated yet!
With that kill the warband has exceed 50% casualties and must test
Although most pass their morale the Knights retreat off the table licking their wounds while the Orcs celebrate a well fought victory.
This went very differently to how I was expecting and it was a much closer game. The Orcs shifted tactics and went for the easy kills on prone figures when they could. Also the Knights dice deserted them and they spread out too much, losing the advantage of numbers and group moves.
Post battle the Knights we able to recover everyone except the Archer, but 2 knights were temporarily wounded and their Quality will drop for the next game. While retreating the found a Temple, which they considered to be evil, so they sacked it and got 10GP in loot.
The Orcs only had one figure taken out in the battle and that figure must miss the next game while recovering. During their travels the came across a Blessed Glade and found a charmstone.
My 6mm Wargaming site https://6mm.wargaming.info
01/09/2023 at 11:30 #190194Mike
Keymaster01/09/2023 at 12:04 #1901966mmwargaming
ParticipantThe Orc archer (only 1 in the warband) was behind a tree but missed all game. Shooting has been poor in both games with no casualties from it.
My 6mm Wargaming site https://6mm.wargaming.info
01/09/2023 at 12:10 #1901976mmwargaming
ParticipantBut yeah I should have put the Orc archer in the tower!
My 6mm Wargaming site https://6mm.wargaming.info
01/09/2023 at 12:14 #190198Andrew Beasley
ParticipantIIRC The basic rules give a -1 for ‘cover’ inc woods so it’s a basic tweak (the target being ‘big’ through to giant size gives you a +1). With the game using D6 these little mods can have a big impact.
Have to agree with 6mm – magic is not great in the initial game lacking flavour with basically shooting at some one or freezing them in place BORING. It’s very rare a MU can impact the game with these spells making them an expensive archer a lot of the time.
Ganging up can have major advantages sometimes – nice to see it working for the orcs this time. Dice are such fickle mistresses sone days 🙂
edit: Forgot to say the later rules add other types of MU (e.g. the Elementalist) – still low key but more handy in some games. The magic though is more LoTR (books) than Warhammer.
01/09/2023 at 15:32 #190205Darkest Star Games
ParticipantGreat games. That Orc leader was lucky to survive his ‘death’ in the that first game. But I guess the knights relied too much on their armor to save them, and they paid the price for that pretention. I love that this game has those sorts of believable swings.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
01/09/2023 at 16:41 #190206Mike
Keymaster06/09/2023 at 09:51 #1903536mmwargaming
ParticipantOn a side note, this was one of the reasons I loved my 6mm skirmish, I could quickly paint up new models and make new terrain and add whole new factions in the time it takes me to paint a small handful of 25mm.
It is great for getting the games going and the story living.
yes I went from virtually nothing painted or based to playing a game in a week! I’ve ordered some better Orcs from Perfect Six and have just finished some Wood Elves.
I managed to taken some slightly better pictures of my warbands after reading up on F-stop settings for my camera. I’ve forgotten how hard is to get decent closeup photos of 6mm figures
Foot knights
Half Orcs
From the back
My 6mm Wargaming site https://6mm.wargaming.info
06/09/2023 at 10:03 #190355Mike
KeymasterI’ve forgotten how hard is to get decent closeup photos of 6mm figures
It is a mare, I hated doing it for AB.
Phones often did better, in daylight.
With a daylight bulb all I photographed was the stripes…12/09/2023 at 13:09 #1905356mmwargaming
ParticipantI waited until daytime to take these next photos of my Wood Elf warband. The figures are mostly Microworld which are wonderful sculpts, except the Eagle and mounted rider which are from Irregular and also very good figures.
The details and flowing capes were a joy to paint for these and I must get more Microworld figures
My 6mm Wargaming site https://6mm.wargaming.info
12/09/2023 at 13:14 #190536Andrew Beasley
Participant!
🙂
12/09/2023 at 15:14 #190537Darkest Star Games
ParticipantVery nice. They came out fantastic.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
12/09/2023 at 20:48 #1905416mmwargaming
ParticipantThanks
My 6mm Wargaming site https://6mm.wargaming.info
13/09/2023 at 07:39 #190544ian pillay
ParticipantWowsers, those Wood Elves have turned out super nice.
Tally-Ho! Check out my blog at…..
http://steelcitywargaming.wordpress.com/19/09/2023 at 06:49 #1907476mmwargaming
ParticipantThe project has expanded with the arrival of some 6mm Orcs from Perfect Six. These will be more classic opponents against my good forces or Humans, Elves and eventually Dwarves.
I pretty much ordered one of each packet along with some Trolls, Wolves and wattle fences
As you can see they are great figures with plenty of character, especially considering the scale.
Command figures Shaman, Chief, Std Bearer and Musician) and an Orc Bow
Various Warriors
Chariot
Troll, wolves and an Orc for size comparison
Boar Riders
My 6mm Wargaming site https://6mm.wargaming.info
19/09/2023 at 09:48 #190756Mike
Keymaster19/09/2023 at 09:59 #190758Andrew Beasley
ParticipantThe project has expanded with…
But only a little! (Sorry)
The chariot looks great but the left hand troll as you look at them takes the cake this time. Green or the trendy blue?
Are you going to add a standard on the pole?
19/09/2023 at 13:30 #1907666mmwargaming
ParticipantCheers
I’ll probably go with blue skin for the Troll so it stands vs the green Orcs. I find bright colours are more effective in this scale, to make them easier to identify.
Yes I’ll add a banner from greenstuff and some brass rod and hopefully in the style of older warhammer banners.
My 6mm Wargaming site https://6mm.wargaming.info
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