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  • #189935
    Avatar photo6mmwargaming
    Participant

    Although I’m a 6mm fan I have never gone down the track of individually based 6mm figures and skirmish games with them, until the last few days that is. I was looking at my fantasy figures and thinking about mass battles and it occurred to me that I could use these for skirmish games. I’ve written the idea off before mostly due to the small size and whether or not I could identify them on a table (some of that is due to my eyesight deteriorating once I hit 40). But looking again at the figures I realised they are still identifiable as individual figures and this could be an option.

    I decided on Songs of Blades and Heroes which I have played a lot over the years and really enjoy them, but it has always been one off games, so this is a great opportunity to play a campaign.

    There’s a longer ramble here on my blog

    The path to madness begins here

    The first 3 warbands I’ve started working on are

    Dragon Knights (Perfect Six) with a couple of Baccus Elven archers and a Irregular wizard
    Wood Elves (Microworld) with an Irregular giant eagle and mounted Character
    Evil guys (who need a better name) mostly Irregular Man orc figures with some Microworld samples (Dread Alliance ogres) and a magician on a flying carpet.

    The bases are 10mm washer with larger NZ 1 cent pieces for the mounted and monsters.

    And some WIP pictures before painting

    Dragon Knights (some were already painted to a good standard)

    Evil guys

    Wood Elves

    My 6mm Wargaming site https://6mm.wargaming.info

    #189936
    Avatar photoMike
    Keymaster

    #189941
    Avatar photoDarkest Star Games
    Participant

    That’s a good plan and a heck of a good start.  I look forwards to reading the clashes.

     

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #189948
    Avatar photoian pillay
    Participant

    6mm individually based….. while heartily support this madness 😊

    ( I have 6mm individually based WHFB armies in progress)

    Tally-Ho! Check out my blog at…..
    http://steelcitywargaming.wordpress.com/

    #189950
    Avatar photoMike
    Keymaster

    ( I have 6mm individually based WHFB armies in progress)

    #189986
    Avatar photo6mmwargaming
    Participant

    Thanks, you guys certainly influenced me with the posts I have seen on here.

    My 6mm Wargaming site https://6mm.wargaming.info

    #189987
    Avatar photoPatrice
    Participant

    …And me I’ve always thought that 15mm is too small for individual skirmish…

    …I’ll have to think again…

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    #190004
    Avatar photo6mmwargaming
    Participant

    The first warband of Dragon knights is finished. They were tricky little fellas to photograph with their size and my camera didn’t want to get them all in focus. I went with bright colours and even at 2ft away i can tell what each model is, so they will work on the tabletop. I’ll be playing on a 1ft square board with these by reducing the 28mm scale for Song of Blades and Heroes down by 1/3rd. I’m making some movement sticks to help with this and for this warband I have given them heavy armour, so lets see how slow they are!

    My 6mm Wargaming site https://6mm.wargaming.info

    #190006
    Avatar photoian pillay
    Participant

    Excellent, they have turned out great!
    SoBH is a great set of rules. Looking forward to reading some AAR.

    Tally-Ho! Check out my blog at…..
    http://steelcitywargaming.wordpress.com/

    #190027
    Avatar photo6mmwargaming
    Participant

    Thanks, I’ll try to get better picture for the others.

    Yep I’m a long time fan of SoBH but I’ve never used the campaign rules so I’m looking forward to that.

    My 6mm Wargaming site https://6mm.wargaming.info

    #190136
    Avatar photo6mmwargaming
    Participant

    I played my first skirmish game on a 1x1ft table (I used trees and fields to distinguish the table edge of my larger mat). The scenario was called The Rescue and the game pitted 300pt forces of knights against 300pts of Orcs, using Songs of Blades and Heroes. I used the fan made Lone Blade supplement for the solo part of the rules.

    Just a note on the photos, the table was setup in some direct sunlight so the photos didn’t come out very well.

    The two rosters were
    Red skull orcs
    Warchief Q3 C4 Leader, Tough
    Shaman Q4 C1 Magic User, Flying
    Man Orc Q4 C3 Gregarious
    Man Orc Q4 C3 Gregarious
    Man Orc Q4 C3 Gregarious
    Bow Q4 C3 Shooter (Medium)
    Ogre Q4 C4 Big, Long Move

    Dragon Knights of the Holy cross
    Commander Q3 C4 Leader, Heavy Armour, Short move
    Mounted Knight Q3 C4 Mounted
    Foot Knight Q4 C3 Heavy Armour, Short move
    Foot Knight Q4 C3 Heavy Armour, Short move
    Foot Knight Q4 C3 Heavy Armour, Short move
    Foot Knight Q4 C3 Heavy Armour, Short move
    Retinue Archer Q3 C2 Shooter (Long), Good shot
    Retinue Archer Q3 C2 Shooter (Long), Good shot

    After setting out some terrain randomly I was planning to play a raid scenario but I went with a rescue scenario from the Songs of Deeds and Glory supplement. A wizard was placed in the ruin temple/church and the warbands were deployed at opposite edges of the table (I realised later that the Orcs should have been closed to their captive).

    Turn one and the heavy armour of the foot knights meant that advanced slowly while a couple of Orcs rushed forwards. A human archer tried a long range shot but missed.

    The mounted knight contacted a Orc but didn’t have enough activations to attack.

    Then the knight was charged by an Ogre, but the Ogre lost the combat and was knocked over (barely escaping a kill).

    Turn two and the mounted knight beats the Ogre and killed him with a power blow.

    Then more orcs arrived but when the Orc attacked the knight, the Orc was killed by the Knight.

    In the next turn the Orc warchief attacked the mounted knight and won the combat, but only pushed back the Knight.

    Then a group of 4 knights behind rolled 3 activation successes and charged the Orc leader and warrior. Against the leader a Knight was knocked down while the other pair of knights killed an Orc. So far it was going well for the knights with a score of 3-0 to the knights.

    Shooting was still ineffective with neither side inflicting and casualties all game.
    Next an Orc charged the prone knight and dealt him a fatal blow, which helped even up the scores.
    In the last act of the game, the mounted knight charged the Orc warchief and with an impressive 3 activation dice attacked with a power blow.

    Some more great dice from the knights produced a 6-1 result which ended up being a gruesome kill on the warchief. This triggered multiple morale tests ( Loss of leader, gruesome kill and warband over 50% casualties). At this point the remaining orcs either routed or wisely chose to bail.

    In the campaign activities the Knights only casualty fully recovered while the orcs had 2 permanently dead and one miss a game, and their leader was robbed! However the orcs rolled well on the treasure table and had enough money to buy another warrior to replace the dead one.
    In the exploration phase the knights encountered a cursed glade which affected one if the knights for the next game. The Orc discovered a shrine during their retreat but their prayers were not answer and they left empty handed.

    Afterthoughts
    The game was fun and Knights had great dice which made it pretty one sided, especially the mounted knight who killed most of the orcs by himself! Moving and playing with individually based 6mm was not as fiddly as I thought. Playing a game like SoBH which has measuring sticks is great, rather than trying to measuring ranges. I did find that most of my scenery is too big for such a small table and I don’t have a lot of small scatter pieces, which is something to work on. I’ll also make a foam based board which I can pin smaller terrain pieces into like trees, wall and scatter pieces into to stop them falling over.

    I played a second game of the campaign on the same day so that report is coming up

    My 6mm Wargaming site https://6mm.wargaming.info

    #190137
    Avatar photoMike
    Keymaster

    Cool.
    Thanks for posting.

    Moving and playing with individually based 6mm was not as fiddly as I thought.

    This is the way.

    #190138
    Avatar photoian pillay
    Participant

    Excellent AAR. Those knights are tough cookies. Pleased you enjoyed the game. I must dig out SoBH  again! Looking forward to battle two write up. Thanks for sharing.

    Tally-Ho! Check out my blog at…..
    http://steelcitywargaming.wordpress.com/

    #190161
    Avatar photoAndrew Beasley
    Participant

    That knight is one heck of a tank – a legend in the making maybe?

    I always thought measuring sticks where old school but I’ve come to love them and now find a tape a pain for smaller games. I have a set of the metal ones from ‘Products for Wargamers’ – lovely quality and finish.

    How did you scale the distances down – just proportional based on the board side?

    Like the idea of pinning the walls etc – handy with my current shakes 🙂

    #190163
    Avatar photo6mmwargaming
    Participant

    Yes they are tough although the mounted knight rolled 5 and 6s all game!

    I scaled it down from 28mm which is normally played on a 3×3 ft table and I used a 1x1ft table, and divided the measuring sticks by 1/3rd. As I typed this reply I wondered why I didn’t try just halving it! The measuring sticks are just bamboo skewers so I can make plenty more. to suit different scales.

    My 6mm Wargaming site https://6mm.wargaming.info

    #190193
    Avatar photo6mmwargaming
    Participant

    Game two of my campaign.

    The Orcs suffered heavy losses in the first but were able to buy a replacement Warrior and Archer by ditching the Shaman and spending some gold. The magic rules in SoBH is not great so I will use the magic from the Advanced SoBH in the future, but I didn’t have time to read them, as this game followed straight on from the first.

    The scenario was called “Burn them out” and the victorious Knights had discovered a wooden tower that had been captured and possibly desecrated by the Orcs, so their mission was to destroy the tower.

    The knights enter via the road while the Orcs deployed near the tower.

    In the first turn both sides advanced towards each other.

    The orc archer fired but missed while the Ogre charged the Mounted knight, but lost the combat and was pushed back

    The second turn started with more shooting from both sides which once again did nothing.

    An Orc warrior and the mounted knight scrapped and eventually the Orc was knocked down by a foot knight.

    Meanwhile a Foot knight raced down the road towards the tower, but was intercepted by the Orc chief.

    Another Orc joins in and knocks down the Knight.

    The ogre decided to attack a softer target and charges and then killed a human archer

    Close to the village the Knight commander attacks the downed Orc in a rather unchivalrous manner, slaying the Orc.

    Back near the tower, the Orc leader activates and kills the downed foot knight.

    The Mounted knight charges the Ogre but it is a draw.

    A foot knight lends a hand in the fight, but is knocked over.

    Some great activation dice means an Orc charges the down knight and kills him. These Orcs are definitely fighting much dirtier this game!

    Next the Ogre fights back and knocks over the mounted knight.

    Over by the tower another Foot knight is double teamed, losing the combat ad being knocked over and then killed by the other Orc who had not activated yet!

    With that kill the warband has exceed 50% casualties and must test

    Although most pass their morale the Knights retreat off the table licking their wounds while the Orcs celebrate a well fought victory.

    This went very differently to how I was expecting and it was a much closer game. The Orcs shifted tactics and went for the easy kills on prone figures when they could. Also the Knights dice deserted them and they spread out too much, losing the advantage of numbers and group moves.

    Post battle the Knights we able to recover everyone except the Archer, but 2 knights were temporarily wounded and their Quality will drop for the next game. While retreating the found a Temple, which they considered to be evil, so they sacked it and got 10GP in loot.

    The Orcs only had one figure taken out in the battle and that figure must miss the next game while recovering. During their travels the came across a Blessed Glade and found a charmstone.

    My 6mm Wargaming site https://6mm.wargaming.info

    #190194
    Avatar photoMike
    Keymaster

    Cool!

     

    No orcs fired from within the tower?
    Are there no cover rules or is there some reason the orc archer did not hide and shoot?

    #190196
    Avatar photo6mmwargaming
    Participant

    The Orc archer (only 1 in the warband) was behind a tree but missed all game. Shooting has been poor in both games with no casualties from it.

    My 6mm Wargaming site https://6mm.wargaming.info

    #190197
    Avatar photo6mmwargaming
    Participant

    But yeah I should have put the Orc archer in the tower!

    My 6mm Wargaming site https://6mm.wargaming.info

    #190198
    Avatar photoAndrew Beasley
    Participant

    IIRC The basic rules give a -1 for ‘cover’ inc woods so it’s a basic tweak (the target being ‘big’ through to giant size gives you a +1). With the game using D6 these little mods can have a big impact.

    Have to agree with 6mm – magic is not great in the initial game lacking flavour with basically shooting at some one or freezing them in place BORING. It’s very rare a MU can impact the game with these spells making them an expensive archer a lot of the time.

    Ganging up can have major advantages sometimes – nice to see it working for the orcs this time. Dice are such fickle mistresses sone days 🙂

    edit: Forgot to say the later rules add other types of MU (e.g. the Elementalist) – still low key but more handy in some games. The magic though is more LoTR (books) than Warhammer.

    #190205
    Avatar photoDarkest Star Games
    Participant

    Great games.  That Orc leader was lucky to survive his ‘death’ in the that first game.  But I guess the knights relied too much on their armor to save them, and they paid the price for that pretention.  I love that this game has those sorts of believable swings.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #190206
    Avatar photoMike
    Keymaster

    On a side note, this was one of the reasons I loved my 6mm skirmish, I could quickly paint up new models and make new terrain and add whole new factions in the time it takes me to paint a small handful of 25mm.

    It is great for getting the games going and the story living.

    #190353
    Avatar photo6mmwargaming
    Participant

    On a side note, this was one of the reasons I loved my 6mm skirmish, I could quickly paint up new models and make new terrain and add whole new factions in the time it takes me to paint a small handful of 25mm.

    It is great for getting the games going and the story living.

    yes I went from virtually nothing painted or based to playing a game in a week! I’ve ordered some better Orcs from Perfect Six and have just finished some Wood Elves.

    I managed to taken some slightly better pictures of my warbands after reading up on F-stop settings for my camera. I’ve forgotten how hard is to get decent closeup photos of 6mm figures

    Foot knights

    Half Orcs

    From the back

    My 6mm Wargaming site https://6mm.wargaming.info

    #190355
    Avatar photoMike
    Keymaster

    I’ve forgotten how hard is to get decent closeup photos of 6mm figures

    It is a mare, I hated doing it for AB.
    Phones often did better, in daylight.
    With a daylight bulb all I photographed was the stripes…

    #190535
    Avatar photo6mmwargaming
    Participant

    I waited until daytime to take these next photos of my Wood Elf warband. The figures are mostly Microworld which are wonderful sculpts, except the Eagle and mounted rider which are from Irregular and also very good figures.

    The details and flowing capes were a joy to paint for these and I must get more Microworld figures

    My 6mm Wargaming site https://6mm.wargaming.info

    #190536
    Avatar photoAndrew Beasley
    Participant

    !

    🙂

    #190537
    Avatar photoDarkest Star Games
    Participant

    Very nice.  They came out fantastic.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #190541
    Avatar photo6mmwargaming
    Participant

    Thanks

    My 6mm Wargaming site https://6mm.wargaming.info

    #190544
    Avatar photoian pillay
    Participant

    Wowsers, those Wood Elves have turned out super nice.

    Tally-Ho! Check out my blog at…..
    http://steelcitywargaming.wordpress.com/

    #190747
    Avatar photo6mmwargaming
    Participant

    The project has expanded with the arrival of some 6mm Orcs from Perfect Six. These will be more classic opponents against my good forces or Humans, Elves and eventually Dwarves.

    I pretty much ordered one of each packet along with some Trolls, Wolves and wattle fences

    As you can see they are great figures with plenty of character, especially considering the scale.

    Command figures Shaman, Chief, Std Bearer and Musician) and an Orc Bow

    Various Warriors

    Chariot

    Troll, wolves and an Orc for size comparison

    Boar Riders

    My 6mm Wargaming site https://6mm.wargaming.info

    #190756
    Avatar photoMike
    Keymaster

    Can’t go wrong with some green skins to kill!!

    #190758
    Avatar photoAndrew Beasley
    Participant

    The project has expanded with…

    But only a little! (Sorry)

    The chariot looks great but the left hand troll as you look at them takes the cake this time. Green or the trendy blue?

    Are you going to add a standard on the pole?

    #190766
    Avatar photo6mmwargaming
    Participant

    Cheers

    I’ll probably go with blue skin for the Troll so it stands vs the green Orcs. I find bright colours are more effective in this scale, to make them easier to identify.

    Yes I’ll add a banner from greenstuff and some brass rod and hopefully in the style of older warhammer banners.

    My 6mm Wargaming site https://6mm.wargaming.info

    #190901
    Avatar photo6mmwargaming
    Participant

    A little while back I played the third game in my solo Song Of Blades and heroes campaign. The scenario this time was Seize the high ground

    The Orcs have pursued the Knights back to an area with an old ruined temple, where the knights decide to make a stand. Each turn the temple is occupied that side gains a victory point

    Both sides start on opposite sides of the table with a ruined temple on top of a hill.

    The first turn has both sides advancing towards the temple but the knights are slowed down by their heavy armour, while their archers climb the hill.

    In turn two the fast moving Ogre gets 3 successful activations and reaches the summit of the hill, claiming the temple. But their success is short lived as one of the human archers moves up and fires an aimed shot, killing the Ogre.

    Then the other archer activations and moves to the top and the humans gain 1 VP at the end of the turn. The foot knights are also moving slowly up the hill in a group while mounted knight tries an outflanking manoeuvre.

    Turn 3 starts badly for the Knights, with the commander failing all 3 activations, so there will be no group moves for the knights and each one activates indivdually.

    An Orc archer takes a shot at the mounted knight from the hill but misses.

    Then the Orc warchief and a warrior charge the mounted knight but the result is a draw

    Meanwhile an Orc reaches the summit and attacks the lonely human archer, who is pulverised by a power blow from the Orc. The remaining human archer shoots back but misses, and the Orc warband ends the turn with a VP.

    More Orcs scale the hill and another reaches the temple, while the foot knight trudge slowly forwards.


    In the next turn the Orcs and knights fight it out. The Orcs win a combat but the heavy armour saves the knight, while in another combat an Orc is knocked down

    Back to the combat between the Mounted knight and the Orc warchief, the warchief lands a power blow and kills the mounted knight with a 6-1 dice roll!

    Now the game devolves into a big scrum ensues on the top of the hill. The warchief and another Orc moves up the hill while a different Orcs is knocked down in combat.

    The knights make a push for the summit, challenging the Orc inside the ruined temple.

    An archer joins the attack and manages to knock down the Orc but in the background an orc stands up and knocks down a knight.

    The Orc warchief attacks the prone Knight and with a mighty blow kills him.

    However it is too late for the Orcs, as the Orc on the temple floor is killed and the orc morale breaks. The warchief retreats slowly but the Orc archer has fled the battlefield.

    In the aftermath there is a pretty heavy toll for both sides. The Orcs lost 2 warriors and a Ogre during the game. Both the Ogre and a Orc were killed outright and the other Orc suffered a moderate injury and will be -1 Quality for the next game. The Knights had a Mounted knight, Foot knight and an Archer taken out during the battle. The foot knight died but the mounted knight made a fully recovery and the Archer must miss the next game.

    In the exploration phase the Orcs were attacked by a band of Elf brigands. The Warchief killed 5 Elves but was wounded, and now has gained the Hatred:Elves ability.

    The Knights were camping that night and were visited by a ghost of an adventurer, who begged to for your party avenge his death. In the next game if the character that killed the adventurer is killed then the character that killed him gains an extra XP.

    Thoughts on the game.
    It was a closer game with the Knight only one figure off a morale roll so the results could have gone either way. However the game turned into a big scrum I the middle which was due to the scenario so I will look for a scenario where there are a few more objectives scattered around to make it interesting.

    And a note on the terrain. When I made the model of the ruined temple on the hill it was to decorate the table, not to try and move figures over it, so they were constantly falling over! Since I’m using such a small table I have to use some smaller terrain pieces but for the hills they look too small, or the sides are too steep.

    My 6mm Wargaming site https://6mm.wargaming.info

    #190902
    Avatar photoMike
    Keymaster

    Was the ogre already wounded when shot and killed? I kind of expected them to be able to take a bit more punishment?

    #190908
    Avatar photo6mmwargaming
    Participant

    There’s no hit points or wounds in SOBH so everything only has one wound. Their survivability is based on how good their combat value is. There is an ability called Tough which drops a kill down to just an increase in Quality, which makes it harder for them to activate and eventually they die when the quality increases to 7.

    My 6mm Wargaming site https://6mm.wargaming.info

    #190925
    Avatar photoDarkest Star Games
    Participant

    The knights get a win!  I bet their morale was down a bit before this scrum, hopefully this gives them a boost.  (I may have a favorite side…)

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #190962
    Avatar photo6mmwargaming
    Participant

    Yeah they suffered after the last game and it would have been bad if they lost again. I’m playing the Knights as my own force and the Orcs as an ‘AI’.

    My 6mm Wargaming site https://6mm.wargaming.info

    #190963
    Avatar photo6mmwargaming
    Participant

    I’ve been pondering my next steps for this campaign. Although I’ve been wargaming for a long time, creating a narrative wargames campaign is new to me and I’m making it up as I go along. It is mostly driven by the campaign system in Songs of Deeds and Glory but I feel like there is a lack of an overarching story. I’ll probably play another 3 games and then wrap up this campaign and work on a better one for the next campaign. Now I have some more warbands painted I can introduce them for different scenarios to keep it interesting and broaden the campaign.

    My 6mm Wargaming site https://6mm.wargaming.info

    #191012
    Avatar photoDarkest Star Games
    Participant

    Maybe a campaign flow chart would help based upon who wins each encounter?  New enemies could appear based upon which flow route is taken, and it allows you to do some prep work for anticipated events as well.

     

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

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