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Home › Forums › General › Game Design › The Scouting Phase: A Terrain Set Up Mini-Game
I really like Chain of Command’s Patrol Phase, which adds some interesting deployment options to the game. I was curious if a similar mini-game was out there for terrain set up and, finding none, I wrote one. It’s inspired by Lookout Games’ Patchwork Express.
I will give it a proper read in due course when I have time to give it my full attention. Looks interesting.
One is good, more is better
http://panther6actual.blogspot.co.uk/
http://ashleyrpollard.blogspot.co.uk/
I’ve seen variations of this in DBA/M and other rules sets. I just throw styrofoam hills on the table…
This looks interesting and I will give it a read. It appears that it might work well with Henry Hyde’s terrain squares: https://www.wargamevault.com/product/393526/Terrain-Squares-for-Wargamers-Basic-Collection?manufacturers_id=2625
http://jozistinman.blogspot.com/
Looks interesting but you lose me about halfway through the second page. Do you have a post somewhere which does a sample game step by step or maybe a video? Thank you.
Still looking if anyone is able and willing to work through my questions.
I don’t, madman. Not yet. Do you have any specific questions? Alternatively, you can watch a Patchwork Express tutorial video (that’s what I based it on). From there I added additional rules on where the first couple of tiles could be placed, and made placement mandatory is you’re able.
Thank you for the video link. I will look that over. I haven’t revisited the rules since my first post so bear with me. I think what had me most confused or uncertain is are the tiles the odd shape (sort of stretched sideways T) or just square? Alternatively is the “zones” to have terrain added the T shaped areas and only one to three(?) terrain areas added to any zone? That is what has me confused. Thank you in advance.
The tiles are the odd shapes. You lay them on top of the topography grid so they don’t overlap one another. Here’s an example with Patchwork: