Home Forums Sci Fi 6mm Sci-Fi Thomaston's random project

Viewing 22 posts - 201 through 222 (of 222 total)
  • Author
    Posts
  • #144535
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    These are SO perfect for an idea I have had for a looooooong time.

     

    We get slapped around, but we have a good time!

    #144638
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    Are the files individual by ship or is it one big lot to print up?

    We get slapped around, but we have a good time!

    #144640
    ThomastonThomaston
    Participant

    There are two files one is with the ships on a sprue while ALT has them unconnected.
    In both files there’s one of each design.

    Tired is enough.

    #144654
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    Thank you!

    We get slapped around, but we have a good time!

    #144655
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    The size should be 50mm x 50mm, correct?

    We get slapped around, but we have a good time!

    #144657
    ThomastonThomaston
    Participant

    Yup should be around that size.

    Tired is enough.

    #144659
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    Thanks again!

     

    We get slapped around, but we have a good time!

    #144731
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    What kind of rules are you thinking of building for these, Thomaston?

    We get slapped around, but we have a good time!

    #144734
    ThomastonThomaston
    Participant

    It’ll be the usual weird concoction with colored dice.
    I’ve been playing around with the idea of rolling => range to hit.
    Rolls of 1, 2 or 3 are beam weapon hits (if => range) depending on dice color and can’t be blocked. Otherwise it’s missiles and subject to defensive fire. At range 1, everything hits.
    Activation phase, choose which ships in a formation will be offensive or defensive. Defensive, each dice negate 1 long range hits.
    Any damages cripples a ship (select one randomly), they’ll be captured by the winner after the battle.

    White dice defensive mode
    DD Yellow dice beam hit on 1
    CL Orange dice beam hit on 1-2
    CA Red dice auto beam hit on 1-3

    No shields in my rules, very abstract.
    The goal is to have no stats, and no tracking damage.
    Haven’t played any games yet, a little demotivated by how many spaceships I have to paint.

    Tired is enough.

    #144737
    ThuseldThuseld
    Participant

    It’ll be the usual weird concoction with colored dice. I’ve been playing around with the idea of rolling => range to hit. Rolls of 1, 2 or 3 are beam weapon hits (if => range) depending on dice color and can’t be blocked. Otherwise it’s missiles and subject to defensive fire. At range 1, everything hits. Activation phase, choose which ships in a formation will be offensive or defensive. Defensive, each dice negate 1 long range hits. Any damages cripples a ship (select one randomly), they’ll be captured by the winner after the battle. White dice defensive mode DD Yellow dice beam hit on 1 CL Orange dice beam hit on 1-2 CA Red dice auto beam hit on 1-3 No shields in my rules, very abstract. The goal is to have no stats, and no tracking damage. Haven’t played any games yet, a little demotivated by how many spaceships I have to paint.

    Oh great, another temptation. How do you do movement?

    #144742
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    Sounds good, and very similar in intent to what I want to do. How many ships are you going to allow for formation?

    We get slapped around, but we have a good time!

    #144744
    ThomastonThomaston
    Participant

    I keep movement simple, since the board is small. The rules is so basic you could drop in your favorite movement system.
    CA move 1 hex
    CL and DD move 2 hexes
    Haven’t decided yet if I want to give them a hex side turn after each hex moved or make it ultra simple and let them move and face any direction.

    Another thing is formation size. All ships in a formation occupy the same hex, move and shoot together. Only one formation per hex.
    I was planning on a maximum of 6 so I could randomly pick damaged ships easier, but any number is possible.
    A D3 roll for the type of ship hit might be faster and better for larger battles.
    Formations that lost 1/3 of its ships retreat.
    Formations lost 2/3 of its ships will surrender if in beam range.
    Maybe Elite formations only retreat after 1/2 are damaged, never surrender.

    Hopefully its scalable to huge LOGHesk battles.
    It’ll start to bog down once there are 5 or more formations, so for LOGH level battles I think 10-20 ships formation will be the norm. At this point I’ll stop using hex movement, put the ships on a formation movement tray and use inches for distance.

    Tired is enough.

    #144773
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    Beautiful! Sorry for all the questions, but I have one more: what material are you printing these up in? I am getting some whacko price quotes. Like 500 USD!

    We get slapped around, but we have a good time!

    #144777
    ThomastonThomaston
    Participant

    I ordered them in SLA resin. I used MakerXYZ, it’s been relatively cheap. Which file did you get the quote on?
    If you’re using Shapeways they charge you extra if the models are not on a sprue.

    Tired is enough.

    #144828
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    The sprue file. Remember that I live in Brazil so prices here are just nuts. Another maker quoted me a price of about 12 bucks a shot — which is still hella expensive, but cheap enough to buy a couple and see how they come out. I am going with XYZ Maker next.

    We get slapped around, but we have a good time!

    #145098
    ThomastonThomaston
    Participant

    I was really impressed by the WarSigil mat seen here.

    Natrually I wanted to make my own. After months of brewing and pondering, making plans and alternate, and back up plans I finally did some tests around a month ago.

    The one on the right was made on some stretchy old t-shirt and didn’t work too well. The one on the left was better and I threw on some left over Woodland Scenic scatter to see how it looks. I think the trick is to use scatter sparingly, and have the base caulk color be the main color.

    Last week the drop cloth I ordered finally arrives so here began the actual mat. After a lot more pondering and planning ofcourse.

    The Plan

    Although I plan to use the mat in a square section at a time I made my mat in a long rectangle. I plan to roll the unused part to keep footprint small and still have a playing area that seemlessly transist between terrain types. The idea is to havethe left third be drier green area. The middle will be generally green plains with maybe a stream running through a corner. Next to it will be a river part that continues to coast in the final third.

    As I planned it I will start with the water, so I can let the caulk dry and paint it without rining the rest of the mat. Don’t mind the smudges, that was me wiping my fingers.

    The thing measures arouns 12″x31″ and I have enough material to do this 5 times, but I’m thinking of leaving some for a big square mat if I feel like it.

    Tired is enough.

    #145132
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    Like the mat project! It is very easy too overflock in the picoscales, so I think you are right, there.

    I have just received my spaceships and will be painting two tonight as a test!

    We get slapped around, but we have a good time!

    #145154
    ThomastonThomaston
    Participant

    @Thaddeus
    I’m interested to see how you paint them. Always looking to copy other people’s paint schemes.

     

    I hadn’t expectd the edges to curl so much, so this one is a bust. I’ll use it for painting and flocking test. Next one will have to be cut a little larger than what I wanted so I could take all the edges down.

    Tired is enough.

    #145161
    Darkest Star GamesDarkest Star Games
    Participant

    Might want to tack it down to a frame while you paint it to keep it from doing just that.  Keep it stretched.  Then when done after all is dried it should be good*.

    *depending upon the material you are using.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #145170
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    Agreed. That’s how I did mine. Also, use light canvas.

    We get slapped around, but we have a good time!

    #145287
    Thaddeus BlanchetteThaddeus Blanchette
    Participant

    By the way, thanks for turning me onto LOTGH. Really enjoying it!

    We get slapped around, but we have a good time!

    #145307
    ThomastonThomaston
    Participant

    @DSG

    I’m thinking of ways to hold down the cloth. Taping it down with masking tape might hot be strong enough especially once I started painting. Don’t know if it’ll come off once expoed to watered down paint.

    @Thaddeus

    LOGH is great, I wish they did a full remake with CGI and extended space battles. I keep thinking of 3D printing ships from teh show for some games. I’ve had the idea of putting them on Epic 40k long base, 5 ships per squadron, but not glued down. I like the idia of the squadron changing formation from line astern to line a breast, trading off speed vs firepower.

    Finally painted the sea and beach. The flash made it a lot brighter than it is, which looks good. In real life the darker blue is ultramarine blue and much too dark.

    Tired is enough.

Viewing 22 posts - 201 through 222 (of 222 total)
  • You must be logged in to reply to this topic.