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11/06/2021 at 11:04 #157479
Deleted User
Member@Jack
I’m looking forward to seeing some air vehicles in your games. What about Section 20 and some Blackhawks or Little Birds?
Starport Scum is a little too much RPG for your kind of games but it could work for your Two Brothers game with the character progression. I haven’t played it for so long I need to relearn the rules.More game ideas.
Coast Guard helicopter game, because I’ve read some stuff on Helicopter Interdiction Tactical Squadron.
Pick helicopters and cutters from several options and respond to calls.
Random rolls for SOS or go-fast boats smuggling drugs. Maybe some kind of VBSS with generic rolls for the boarding actions.
Helicopters use similar movement to Tiny Air Combat, slower helo are more maneverable and vice versa.I’ll get to use this sub.
Meant for Slow Burn, waaay back, but due to some bad intel rolls the team never did find out about it.
coast guards in space.
11/06/2021 at 18:19 #157486Deleted User
Member14/06/2021 at 21:28 #157603Deleted User
Member2mm minis, 3mm and 6mm for scale.
Unimaginative me copied designs for NAC and OUDF infantry and GW stormtroopers. The hover APCs are based on real vehicle, Pandur and new South Korean 8×8.
16/06/2021 at 17:29 #157724Deleted User
MemberTest game
Using modified rules by Shaun Traver with terrain feature instead of grid squares and a few things.NAC 3rd Tank Infantry “East Anglian Rifles Para”
vs
OUDF 116th Islanders + tank supportOUDf defending a pass. They have a tank and is flanked to the north and south by forest.
Plan: North group advance to hold the forest north of big rock. Let NAC bring their tanks into range behind rock without their infantry support.NAC has to punch through OUDF defensive line with most of their tanks intact.
Plan: Advance with the tanks, hold forest north of big rock if possible. Infantry in south advance under tank cover and flush enemy defense out before tanks engage.OUDF kicked things off, moving their northern squad forward to take their objective. They were matched by NAC’s northern squad but the two forces failed to spot each other. SNAFU at NAC command delayed the rest of their force and not much happened.
OUDF northern squad finally spotted their NAC enemy and opened fired. They caused a good number of casualties and pinned most of the others.
NAC tanks couldn’t supprt their infantry in the north due to poor planning, they had no line of sight and chose to advance the rest of the force instead. OUDF northern squad kept up the shooting, pinning the entire NAC squad. NAC southern squad advanced dangerously into the open, covered by their tanks. The forest in front of them seemed quiet.
All hell broke lose as the remaining OUDF forces spotted NAC southern squad and open fired. NAX southern squad took heavy casualty and the remaining troops were suppressed. Having spotted muzzle flash from the treeline, NAC tanks opened up in support of their infantry. The barrage of HE shells put a stop to OUDF shooting but caused no casualty.
While the NAC southern infanry were getting slaughtered the remaining infantry in the north got picked off one by one until they were all dead or wounded. The OUDF tank continued to shoot, but couldn’t finish off NAC southern squad. One team of OUDF infantry managed to rally but thier enemy in the open failed to get their men moving.
Too late, the last NAC infantry force was eliminated but OUDF tank fire, and that was that. NAC couldn’t move their tanks up without infantry support. What the hell! They’ll attack anyway, just to test the rules.
The next salvo from NAC tanks destroyed OUDF southern squad completely. The first OUDF casualties. NAC tanks advanced slowly, but the lone OUDD tank managed to line a shot and damaged one tank.
The remaining tanks return fired but thier shots bounced. After a long duel the pair of NAC tanks managed to damaged their OUDF counterpart and shiftd to the infantry. After a lot more shooting, they had OUDF forces supressed. They gradually pounded away OUDF center infantry easiy wiping them out and drove through, bypasing the squad still in the north.
Well that was anti-climatic. I wanted to move OUDF squad in teh north down and assault the tanks together, but NAC tanks retained initiative all the way though after they knocked out the single OUDF tank. Activation was the only thing I changed in the rules, I blame that tinkering.
22/06/2021 at 16:29 #157916Deleted User
MemberLittle 2mm dioramas, kinda.
22/06/2021 at 17:00 #157917Mike
Keymaster22/06/2021 at 20:54 #157924Deleted User
MemberThanks.
I can send you the stl for them if you like. They should scale up to 6mm without issue but lack details for larger.
23/06/2021 at 02:18 #157932Just Jack
ParticipantI’ve been meaning to try Shaun’s rules out for awhile but haven’t gotten around to it.
So how did you monkey with the activation system and screw up the rules? 😉
V/R,
Jack
23/06/2021 at 07:02 #157935Deleted User
Member“So how did you monkey with the activation system and screw up the rules?”
I used activation from Advance Songs of Blades ans Heroes. The effect is similar but it could get one sided and weird having more activations than units to use them on. The original activation works better.
23/06/2021 at 07:57 #157938Mike
KeymasterThanks.
I can send you the stl for them if you like. They should scale up to 6mm without issue but lack details for larger.Thats very kind. But I am only playing 10mm WFB games atm.
23/06/2021 at 13:49 #157964Just Jack
ParticipantGotcha. “Song of…” is a nifty system, I’ve tried it for Napoleonic and modern skirmish, but I couldn’t seem get it to a point where I was satisfied with it.
I’ll get into Shaun’s rules soon.
V/R,
Jack
23/06/2021 at 14:18 #157966Thuseld
ParticipantI like the “Song of… ” system. What is different about “Advanced Song of…”?
Experiments here: http://inexperiencedmodelmaker.blogspot.co.uk/
Tranquil Stars updates: https://tranquilstars.wordpress.com
23/06/2021 at 17:00 #157972Deleted User
MemberIn ASOBH a failed activation lets the enemy react to you. More accurately I was using the activation from the solo Sellsword & Spellslingers but they’re the same as ASOBH.
ASOBH activation is my faviorite for ground combat but the combat system doesn’t do shooty very well. I wanted to try Shako rules for samurai teppo game but still haven’t taken the plunge.
24/06/2021 at 01:15 #157981Just Jack
ParticipantYeah, just couldn’t seem to get them to feel right.
And I would absolutely love to do some samurai (and some 20s/30s gangsters, and some Wild West), but I just can’t add another project to the pile right now…
Along those lines, I have bought the “Fistful of Lead” rules. I haven’t played them yet, but they look pretty doggone cool.
V/R,
Jack28/06/2021 at 10:39 #158175Deleted User
MemberSpaceship and some scifi buildings.
28/06/2021 at 12:54 #158182Thuseld
ParticipantGorgeous. Figures for scale?
Experiments here: http://inexperiencedmodelmaker.blogspot.co.uk/
Tranquil Stars updates: https://tranquilstars.wordpress.com
28/06/2021 at 14:34 #158184Darkest Star Games
ParticipantOh man, that ship looks soooo cool. What is/was it?
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
28/06/2021 at 16:20 #158202Deleted User
MemberIt’s from Dread Pod 9
https://store.dp9.com/index.php?route=product/product&path=127_122&product_id=1360Large 6mm minis for scale
It’s going to pull triple duties as the crew ship for 6mm Starport Scum, dropship for 2mm and carrier for tiny space dogfights.
29/06/2021 at 01:19 #158216Just Jack
ParticipantDude, I love the little 6mm helmeted dude, and that tiny one on the left looks like a Viper from Battlestar Galactica, awesome.
V/R,
Jack
29/06/2021 at 01:39 #158217Mr. Average
ParticipantAhhh, Diorama-Rama! I love the idea of small games. If tabletop is the big thing, I often long for a “desktop” game that can be played in small spaces like these. Very inspiring work!
29/06/2021 at 14:53 #158230Darkest Star Games
ParticipantOk, that is brilliant work my dude. I have Jovian and CEGA ships from the KS but skipped the Venus one. Fantastic usage of the parts, I think it will work superbly for you!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
30/06/2021 at 09:50 #158244Deleted User
Member@ Mr Average
Yeah I keep going smaller, something about being able to set up a game anywhere really helps get thet random game in.
@ DSG
I have mostly CEGA ships but they’re one piece and I liked them so muchI coudln’t get myself to chop them up, much. I bought the Venusian ship just to build this. Jovians are too distinctive. Their bigger ships do look good but very difficult to convert and those thigns are as expensive as GW.
05/07/2021 at 15:14 #158489Deleted User
MemberI couldn’t resist helicopters. 2mm
07/07/2021 at 02:32 #158551Just Jack
ParticipantI should hold my praise until I’ve seen some rotors on them, but dammit man, I can’t believe you’re able to sculpt that stuff, those Hueys look fantastic!
V/R,
Jack09/07/2021 at 10:12 #158647Deleted User
MemberNope, no rotors. I don’t do rotors, they’re too fragile, a little handling and they come off, unless the hub is large enough like on CH-53s.
Those were 3D printed, only tried to sculp helicopters once a SH-2G and decided I can’t make multiples look the same.2mm Tau
My rough match came up with 1′ = 1″ when converting 28mm to 2mm, so a 4’x6′ should be around the size of a pretty small area.
Tau civil war, OG Tau vs the new spiffy Tau.Tau Head Canon
After their unification the Tau thrived in a period of peace and rapid social, technological and scientific advancement. Under the guidance of the council of Ethereals each caste mastered their craft for the greater good of Tau kind.Although there had been peace for a thousand years the warrior caste maintained their art of warfare. Their role had become defenders, protecting settlement and trade caravans from the giant carnivores roaming the great plains. Equipped with long-range and hard-hitting rifles they wound rather than kill the great creatures, warning them off so the caravans could trade safely.
As their population exploded, so did their need for resources. Tau scientist and industrialist began turning their eyes to the unexplored equatorial jungle for the wealth of resources it could provide. Although the Ethereal Caste had strictly forbade exploration into the jungle (where they themselves came from) the critical demand for resources forced their hands.
With heavy restrictions Tau scientist began studying the jungle. Only a few research stations had been set up at first. After a wealth of new knowledge had been gathered within a few decades more and more stations and outposts were established. Industries began to move in, to mine and extract jungle resources, all under the watchful eyes of the council.
The jungle was without its dangers. Where the great plains had its roaming giant carnivore, docile and relatively meek creatures, their jungle cousins were a world apart. What the Taus called kroot hounds, comprised of a dozen sub species of smaller waist high carnivores. Swift, aggressive and extremely territorial, the live in packs of around ten. What made kroot hounds especially dangerous was their migratory habit they shared with their larger cousin. Always moving their nest and territory, no one ever knew if a pack of hounds had made a nest nearby until they were set upon by the pack.
The first few decades of equatorial exploration took a heavy toll on the warrior caste. Their cumbersome rifles where woefully unsuited to the confined space of the jungle. Worst, a thousand years of indoctrination to not kill had made the warriors a dangerously armed but ultimately easy prey for the packs of hounds.
The council used the high casualty rates as justification to abandon the exploration program but it was already too late. Industries had already been established and were growing exponentially, gaining huge margins of profit for all. Every caste were set to loose much progress if the program was abandon. For the first time since they had taken upon themselves to rule over the Tau, the council had to reverse their decree for the greater good.
A solution was eventually found and reluctantly supported by the council. The warriors would trial a new corps of pathfinders. Trained to act swiftly and kill if necessary, and equipped with shorter carbines, they would range out in front of an exploration team, unseen and unheard, finding routes that avoided kroot hound territories. The experiment was partially successful. Although casualties were still high, the idea had been proven to work and similar indoctrination were rolled into the main warrior pipeline. The Pathfinder Corps would continue its work and refine the new art of scouting and close fighting.
That was over a century ago. The equatorial exploration had stalled. The deeper the Tau went, the more territory they had to patrol and defend against kroot hounds. As they entered the deep jungle, they also found something much more terrifying than hounds. Armored creatures, just as swift and aggressive as the hounds but much deadlier. They were predators, hunting and killing anything they came across. Few had survived an encounter with them and little is known about the new threat. The one thing every remembered were the huge talons these creatures used to slaughter with.
Elsewhere, Research Station 495 was censured by the council for repeated violations of banned research. The head researcher had been called back to the capitol for questioning, leaving the station leaderless and with nothing to do. The scientist there had been studying kroot hound behavior. They had noted strange patterns of movements of all packs, avoiding certain watering spots when it was closer and more accessible.
At first the researchers though it was due to stagnant swamp water being too dirty, but the theory had been proven false. Cleaner watering spots had been found and were also avoided by hounds. They had begun to make progress, identifying certain plants, growing in large quantities at locations the hounds avoided when the study had been suddenly shut down by the council. A Team of pathfinders had been dispatched to the station to seize all research documents and secure the site until the researchers could be extracted.
13/07/2021 at 10:31 #158829Deleted User
MemberYet another attempt at jungle trees. This time for 2mm. First group of 5, second group of 2 and third group of 3. The second group looks best with distinct topcanopy but I’m not happy with how the lower canopy blends together.
13/07/2021 at 14:40 #158840Darkest Star Games
ParticipantMaybe use slightly darker flock mix for lower canopies or lighter for upper? Alternatively maybe a slight wash to darken the lower parts or to provide some shadow?
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
13/07/2021 at 18:50 #158858Deleted User
MemberDidn’t try the wash, I think it’ll be too difficult to control, so I drybrushed instead.
Drybrush is subtle while the lighter shade flock is very harsh but I think I’ll go with the flocks.
Left to right
Original, drybrush (two shades), various shades of lighter flock top.
18/07/2021 at 13:58 #159033Deleted User
MemberWhat a Tiny Tanker!
M48 vs Centurions
What a Tanker rules with a few mods to fit my taste.
Position of Centurions were randomly rolled.
Rear M48 got to act first and rolled very well for spot and aim, but no shooting dice. Turning off road it took aim at the closest Centurion.
The furtherest Centurion was next and rolled even better, rushing all the way up to join its buddy, it spotted, aimed and fired on the brave M48, but the short bounced.The middle M-48 rushed up to flank but failed to spot anything other than trees. The lead M-48 didn’t do much better, rolling a lot of reloads but no spot or shoot and decided to face towards the threat vector, taking a position behind a fence.
The Centurions didn’t get much done. The one left in the rear, failed to move while the other tank in front managed to spot and took at shot at the closest M48, scoring a hit but the shot bounced.Two M48s got to act first again. The one to the left rushed in, getting close to make the best of its 90mm gun. Getting to point blank it took aim and fired and scored a hit on the Centurion side armor but the thin armor somehow stopped it. Luckily the m48 reloaded and would be able to quickly shoot again next turn. M48 on the right wanted to duplicate the feat but didn’t have any movement dice and still wasn’t able to spot the Centurions.
The Centurion in the rear still couldn’t move, being stuck on something.One of the Centurion in front charged out, spotted the M48 on the right, took aim, reloaded and fired. Scoring two hits and the lighter armored M48 only managed to stop one.
M48 behind the fence spotted the culprit. He’s unable to move but had enough spotting and aiming dice to take aim and shoot. Scoring a hit in the side armor, but again it was stopped.
The final Centurion, taking fire at point blank and with no spot or shoot dice to work with, reloaded as it reversed to safety, but it got stuck on something and stayed in the same place.
Two to one, the same M48 (on the left) get to act first again. He rolled two shoot dice and a reload dice allowing him to shoot reload then shoot again at the Centurion right in front. He scored three hits, only two of which were stopped by the Centurion. Sweet revenge. The Centurion destroyed was the one acting next so the other M48 got to go next. Planning to move up but failing that he angled his frontal armor to the Centurion on the right. With enough spot dice to take a shot he even got an aim dice to spend. Scoring two hits on the side armor, only one of wich was stopped. Another Centurion down.
The remaining Centurion rolled badly, not enough spot, aim or shoot dice to take a shot from its position and opted to use its moves to hide behind a hill to buy some time.
The M48s took their time closing in on the Centurion, who rolled badly again, and could only turn to present its front armor to the left M48.
The Centurion got to act first for once and rolled two moves, two spots and two reloads. Not able to do much it chose to run off to hide behind the next hill to the East. While the M48 on the left rolled just as bad, not even able to move, the one on the right was able to move up, spot the Centurion and take a quick shot. The Centurion was in a hull down position though so its not expecting much. It still managed to score a hit that did nothing against the Centurion’s armor.
The Centurion got the initiative again and rolled four wid dice, a shoot dice and a spot dice. Spotting and shooting taken care off it chose to convert two wild dice to shoot and the toehr two to reload, giving it a total of three shots. The centurion scored a total of five hits, the unlucky M48 had no chance of surviving that.The last remaining M48 sneaked behind the celebrating Centurion, easily spotting it, took aim and fired at the weak rear armor. It scored three hits, of which the Centurion only managed tos top one. The M48 even had a dice to reload afterwards.
18/07/2021 at 14:57 #159034ian pillay
ParticipantSo much good stuff. Really inspiring! Please keep on sharing you fabulous work.
Tally-Ho! Check out my blog at…..
http://steelcitywargaming.wordpress.com/26/07/2021 at 17:01 #159515Deleted User
MemberRevisiting my Tau scavenger and gave her a head gear.
old
https://www.thewargameswebsite.com/wp-content/uploads/hm_bbpui/132026/6l8dv05ljiyoid7zj144580zpw1l62po.jpg
Taken in a light box
Taken outsideI like the softer light outdoor but neither really show the subtle shading. Maybe thats why all the display minis were painted with much more obvious hightlight.
09/08/2021 at 22:03 #160222Deleted User
MemberA second ship and an upgrade to the old one.
Second ship still needs a lot more stuff to dirty it up.
Added magnets to the airlock so it can carry vehicles/dropships externally.09/08/2021 at 23:29 #160223Mike
KeymasterMaybe thats why all the display minis were painted with much more obvious hightlight.
Could be?
I can never get the more subtle aspects of mine to photograph well. I half wonder if my eyes are lying to me.The ship on the left is especially cool.
10/08/2021 at 16:31 #160283Deleted User
MemberFull credit for the ship on the left goes to Dream Pod 9, I only rearranged the miniature a bit.
10/08/2021 at 16:41 #160284Thaddeus Blanchette
ParticipantYou did a good enough job that I am now thinking of buying one just to copy you.
We get slapped around, but we have a good time!
10/08/2021 at 16:59 #160290Deleted User
MemberYou sure? The shipping cost more than the minis when I made my order, I’m sure its even worst now.
Some of the Heavy Gear minis would also look good as spaceships
Jerboa would need the least amount of work, they even come with thrusters. The head also looks like a gun turret.15/08/2021 at 12:06 #160526Deleted User
MemberRepublic, Union and Kingdom soldiers.
Militia, Empire and Imperial soldiers
16/08/2021 at 15:27 #160586Darkest Star Games
ParticipantYou are a machine. Yet another great looking project. What’s the plan with these dudes?
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
16/08/2021 at 16:32 #160592Deleted User
Member16/08/2021 at 20:47 #160595Darkest Star Games
ParticipantInteresting. It looks more Studio Ghibli inspired to me (or maybe that one with the land-battleship crewed by the pigs?) but also makes sense for a WW1esque sort of thing. Nice!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
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