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    Avatar photoMike

    Cool I have me some Morrite fleglers too.

    That bell is very cool.

    All very good as to be expected!!
    You have finally made me start writing the fluff for my WFB setting!

    Avatar photoDarkest Star Games

    “Scary monsters… super creeps… keep me running, running scared…”.  It is very eerie to have a dream that feel so real and actually have the possibility of it coming true.  (though in todays age being the head of a zombie army is more like leading a group of people around with their faces stuck in their phones.)

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    Avatar photoEli Arndt

    I recently found your YT channel while researching Tilea for a Mordheim-style game I am setting up in Miragliano. The idea is to have various noble and merchant houses fighting it out in a not-so-blasted city. Miragliano seems a natural choice for this place as it is a trade city and is close to Skavenblight allowing for more than Tilean houses.

    I was sent here by a buddy (thanks Darby).

    I’d be curious if you have have found any really good sources for non-battlefield, street-fighting style minis suitable for Tilea?




    Avatar photoPadre

    I’ll post when I can get to the right computer and my figure collection, Eli. Off the top of my head, there are the Italian Light Infantry from Perry Miniatures (https://www.perry-miniatures.com/product/ea-19-italian-light-infantry/) and similar from Casting Room Miniatures (although the website seems is down atm, it should be at http://www.castingroomminiatures.com). I use all of those for my Reman ‘bravi’ street gangs – the swordsmen employed by the noble houses.

    Meanwhile, Tilea’s Troubles, Part 37 is up, being some connecting stories. Goblin Big Boss Gurmliss returns, and the ‘Sons of the Desert’ make their way to Remas.

    See: https://youtu.be/HJiLALROqU8

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    Nicely done, I love this dude!!!

    Avatar photoPadre

    Thanks Mike. He is one of my favourites, and so easy to make. Unit fuller ftw!

    Tilea’s Troubles, Part 38 is done. See – https://youtu.be/IhfTg9xchD0

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    “Oh and what have you got to eat?”


    Avatar photoPadre


    Here is the new special modelling and painting video (number 3), packed with pikes.

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    Also cool, what rules do you use then for Halfling pikes?

    Avatar photoPadre

    I’ll copy the rules we use into a post soon, but in the meantime, the next part of Tilea’s Troubles, being Part 39, a two part prequel to a battle report, is up. Find it at …

    Some scenes …

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photokyoteblue


    Avatar photoMike

    Very good. Especially liked the description of how the mortar works and the blessings.

    Also liked the bit about do undead need to turn to look at you to see you.

    Quality stuff.


    Avatar photoPadre

    A new battle report for Tilea’s Troubles is up: The Assault on Viadaza, entitled “Death Becomes Them.

    See – https://youtu.be/C68OzxqLkkY

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoDarkest Star Games

    Really clever of the Vampire Count to do that jump which allowed most of his troops to escape.  I was reasonably sure that the attack would fail, or at least turn into a more serious mess and provide more fodder for the undead.   Good show for the good guys.  Now comes cleaning up the mess in the city, anyone that moves back in will probably be dealing with plague rats and sewer zombies for years to come.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    Avatar photoPadre

    Yup! The clean up job becomes the background of not the next video, but the one after that. In re-doing the old photos I am gonna have to get the steam iron out again (for smoke effects!)

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    Good show for the good guys.

    Praise  be to Morr    Sigmar!!

    Avatar photoPadre

    Tilea’s Troubles Part 41 is up. Featuring Arabyans and ogres!

    See https://youtu.be/CfS2xFROcWQ

    Some pictures …

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    Very nice.
    Still can’t get my 3rd Edition head around an entire Ogre nation!

    These dudes look ace:

    Going to nick the forefinger relic for my WFRP I think, TYVM. 😀

    Avatar photoPadre

    I like the Arabyan swordsmen too. Many shades of black cloth!

    At long last I have a report from the campaign’s present day, which means my players (hello, guys) should now be able to forward their orders for the new season to me. Here goes …

    An Excerpt from Bonacorso Fidelibus’s Work: The Many Wars of the Early 25th Century

    The Last Months of Summer, 2404

    Having tried but failed to rid the marshes surrounding the city of Miragliano of the foul undead …

    … the grand alliance army, under the command of Captain-General Lord Alessio Falconi of Portomaggiore, had constructed raft-mounted siege towers and a ram …

    … while fresh water was carried from the vicinity of Soncino to the army’s camp every day …

    … hoping thus to stave off the sickness bred by the foul, miasmic vapours. Those who did fall ill were sent the other away to the watchtower, there to breathe untainted air.

    All these sensible measures bought his army just enough time to complete the construction of the rafts, after which Lord Alessio ordered the assault to commence forthwith.

    The battle was hard, but not over-costly to the living. Most of the army’s soldiers praised their general for his haste, for they knew full well that had they tarried longer then sickness would surely have killed many more than died in the assault. The enemy’s walls were captured. The city was taken.

    Many hundreds of the undead were slain, and at long last, notwithstanding the vampire priest Biagino’s escape, it seemed the war against the vampires was finally won.

    Despite the foulness of their surroundings, the victorious army was in a celebratory mood, incredulous at their very light losses and glad simply to be alive. The Remans had suffered worst – their commander Lukyan Soldatovya, the priest Bendali and the mercenary dwarfs having all sunk to the bottom of the moats foul waters ….

    … while the VMC brigade was almost entirely unharmed.

    Lord Alessio now intended that his soldiers should live – it seemed the least reward they could expect from their grateful commander – but he could not risk wasting his long campaign and hard-won victory. Staying in, or even close to, the tainted city for any length of time, even a few days, would most likely decimate his army or worse. Sixty years before, when the notorious Reman Arch-Lector Frederigo Ordini’s massive alliance army journeyed into the Blighted Marshes, they died almost to a man. The Remans serving Lord Alessio were most concerned, for the story of the army in the marshes was very familiar to them. Nonetheless, Lord Alessio knew full well he could not leave without thoroughly cleansing the city of corruption.

    Command of the surviving Remans had fallen to the captain of the mercenary dwarven crossbows, who was unwilling to tarry even one day more, despite the VMC’s Myrmiddian commander, Luccia La Fanciulla’s attempts at persuasion. (Her pleading was not helped by the fact that her second in command, the wizard Johannes Deeter, was just as keen as the Remans to depart immediately.)

    Every drop of water was unsafe, every intake of breath filled the soldiers’ mouths with the rank taste of death. The entire city and the noisome waters surrounding it, stank of rotting flesh. Fat, sluggish, swamp-flies infested the whole land, while not a scrap of edible food remained in the city, nor for leagues around.

    The army’s supplies had been stretched to the limits and were now almost wholly depleted, as the soldiers’ homelands were so distant that re-supply had long since become a sporadic, insufficient affair. While the army had passed through living lands, it had supplemented its limited stores by foraging from its surroundings. But that had not been the case since it drew close to Miragliano.

    Lord Marcus Portelli, the captain-general’s most trusted adviser, declared this accursed realm to be the sort of place in which vile uomini ratto might breed, or goblins would scavenge, or lizard creatures from beyond the seas could dwell, but for men (he waxed poetically) it was:

    “A map of misery, a world of woe, a microcosmos of miasmas; with more disease in it than the pest house at plague-time, and a stink worse than the Mayor of Olessi’s dog-house on mid-summer’s day!”

    He then suggested that with the wizards’ help, and what flammable supplies still lay within the city (oil, pitch, tar and all such stocks, which he doubted the undead had had any use for), then even such a sodden place might be wholly consumed by fire, leaving only charred and cracked stones.

    He also suggested that a new settlement could be built some safe distance to the south or east, to serve as a bastion against any further disturbance in these parts, and as a base from which the slow recovery of the land might be directed. Perhaps from there the work of repairing the dykes and damns might be done, so that gradually, over years, the marsh’s recent expansion would be pushed back.

    The captain-general agreed to consider the matter. In the meantime, he ordered the speedy, but thorough, burning of the city, aiming to leave only when it was properly ablaze. Nevertheless, the Remans now marched away – their only Morrite cleric had died in the assault, so there were no magical prayers or blessings they could offer in the cleansing of the city. Nor did they have any black-powder, or any wizard to conjure fire from the etheric winds.

    The VMC’s wizards, Johannes Deeter and Serafina Rosa, and the ingenious siege master Captain Guccio, took charge of the preparations, being assigned a third of the army to assist, plus nearly all the remaining powder supplies.

    The rest of the army was ordered to search the city for valuable goods, especially gold and silver, as well as locating all the flammable stocks to assist the arsonist contingent.

    The resulting conflagration was impressive, as was the amount of plunder – the undead had left most such things as they lay.

    When the army marched away, its officers agreed unanimously that the cleansing had been most effective. But any pride they felt was soon sapped, for lingering just those few extra days proved costly. As they marched east along the road to Ebino, the fever became fatal for many, so that every regiment and company suffered losses.

    None knew the whereabouts or condition of the vampire Biagino. But, unlike his mistress the duchess Maria, or her sire Duke Alessandro, he had proved repeatedly weak, having fled from fight after fight, so that most were satisfied he had most likely become but one more desperate denizen of the Marshes; a foul monster haunting some noisome valley, like a wild, territorial beast.

    The people of Urbimo, who had lived in fear for so long, had somewhat mixed feelings. The war was won, but a vampire still (un)lived. Pietro and Carlo Cybo began pressing the Reman arch-lector to establish some sort of permanent watch over the state of Miragliano, sufficient to thwart any resurgence of vampires.

    In the north-east, General Mazallini of the Compagnia del Sole, the governor of Campogrotta, had lost a great many soldiers when the ratmen’s bombard had exploded – including entire regiments of halberdiers and crossbowmen, and two companies of horsemen. Only a handful of survivors had staggered out of the now deadly ground. After the explosion, the Karak Borgo dwarfs marched up the Iron Road …

    … and Perrette and the last of the Brabanzon riders departed northwards.

    Those who dwelt in Sermide and Buldio made their way to the walled city, fearful of another attack. There were bitter disputes between the Compagnia del Sole and the citizens, but, perhaps inevitably, what with the injuries already received, the lack of allies to assist, and the proximity of the rat-men with their terrible new weapons, Mazallini soon ordered what was left of his once army-sized company to march away along the road to the west.

    As the Compagnia made its miserable progress along the road …

    … those few who had escaped the battle at the bridge died, after which many more grew similarly sickly …

    … for the river Tarano, running beside the road for long stretches, and from which they had been drawing water, proved to have been tainted by the bombard’s poison.

    They attempted to remedy this by taking water only from the northerly streams feeding the river. They had no new contract, nor any particular destination in mind, but their urge to avoid a miserable death in Campogrotta drove them on.

    Despite the absence of soldiers to defend the city, apart from the dwarfs camped some distance away at Lugo, the ratmen moved cautiously. Perhaps they were fearful of a trap? Or their own army had suffered in the explosion? Whatever the reason, several weeks passed, while all remaining in Campogrotta feared another explosion, or an assault. When the wind blew southerly, the city air tasted foul, and flesh-meat, fish and fruit rotted unnaturally fast. The populace learned to use only water from upriver, and to eat nothing from south of the river or even close to its banks. Sickness was rife, and some died. None were foolish enough to venture into the poisoned land, where fatal illness could set in within an hour, while others hid their illness until they could do so no more, some even dying suddenly in the streets.

    Then, half-way through the last month of summer, the attack came. Tarano Keep was suddenly captured, despite the meagre garrison blowing up part of the bridge with gunpowder.

    From there, having made the bridge crossable for their many engines, the rat-men swarmed over.

    With days the city was captured, its populace becoming prisoners. The dwarfs at Lugo did not come to the city’s aid, for they were already close to their mountain home. No riders came from the wilderness to the north, and the Compagnia del Sole was so far away that the blood in the river-water had thinned to nought by the time it passed them by.

    None knew what the dwarfen king in Karak Borgo intended, but he had until recently invested a great deal of gold in the recovery of Campogrotta and Ravola from the Bentiglovio and Boulderguts’ rule, hiring not one but two mercenary armies to assist his own warriors in the fight.

    Now all his efforts appeared to have come to nought, for both realms were now lost to a new enemy; one which was likely to prove far more troubling to trade and prosperity than the ogres ever were; one that could destroy an army with the launch of but one grenado.

    Perhaps not unsurprisingly, there were signs that the sleeping, sylvan elves of Tettoverde had been awakened by poisoning of their forest’s northern-most tip. Having long since spurned nearly all interaction with human and dwarfen realms, other than the activities of the Sharlian Riders (a mercenary company of adventurers who were rumoured to have been outcasts from the forest) it they could not ignore such a threat. And indeed, there were reported sightings of animated trees lurking at the forest’s edge …

    … and giant hawks bearing riders high in the sky over the forest canopy to the south-east of Campogrotta.

    Such tales had, however, always been quite commonplace. Only time would tell whether, as in more ancient times, the elves would send a host out from the forest’s shadow to thwart their enemies, or whether, as many thought more likely, they would simply prepare to annihilate any and all who dared to trespass upon their realm.

    Continued …

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoPadre

    Lord Silvano, heir to the bedridden Duke Guidobaldo Gondi, was now ruling Pavona as regent. While his father lay in his palazzio, visited only by physicians and his most trusted servants …

    … the young lord was glad to see that the city realm had at long last begun to recover from the cruel battering it received at the ogres’ brute hands. The town of Scozzese was thriving, having extended its cultivated lands and stocks of sheep and kine, while the once fruitful lands of Casoli and Todi showed signs of natural recovery, as Pavonan gentry, traders and peasants flocked to them, there to repair, rebuild and replant. Many were keen to leave the overcrowded city, where hunger had become quite normal.

    In the previously conquered realms of Trantio and Astiano, there were signs of a similar recovery, although both presently lay outside of Pavona’s control. Lord Silvano announced that he had never yielded his authority as ‘Gonfalonieri for Life’ (governor) in Trantio, and had only appointed a substitute governor because he himself had been required to fulfil his holy and heartfelt vow to serve the arch-lector against the vampires. That substitute – the wizard Bellastra – had failed to defend the city against Boulderguts’ double army. Lord Silvano declared that he took not just his vows but also his offices seriously, and so (unable to travel there himself due to his many and necessary duties as regent in Pavona) he sent a small force to ensure the safety of Trantio until he himself could return. These soldiers were ordered not just to protect the realm against an advance by the uomini ratto, but also to encourage the city’s healing and enforce the good behaviour of the populace. Trantio, he declared, was to become a bastion from which to thwart any advance by the foe into Tilea’s heartlands.

    As a consequence of the attempted assassination of their duke by the Verezzan brigand known as the Pettirosso, a new hatred of halflings festered in the streets of Pavona.

    It was said that the duke should have gone much further than banishing the dwarfs several years previously, and instead banished every kind of non-human, including halflings. Of course, this would not have stopped such enemies secretly infiltrating the realm, but it would have meant such assassins found none of their kind to help or harbour them. Indeed, it was presumed exactly such had been the case, which is why the few halflings living within the city state were arrested, either to be imprisoned or worse. The luckiest were thrown into dungeon cells, supposedly to await questioning, but oftentimes forgotten, while any considered able-bodied or quick-witted enough to have assisted Pavona’s enemies in some way, were hunted down by lynch mobs, to be most roughly handled.

    This became a cruel sport in the realm, which Lord Silvano failed to rule against. Here was a first glimpse that perhaps he possessed some of his father’s notorious wrath? Or perhaps it was his love for his wounded father that spurred his own hatred? Many halflings were pilloried and branded, while those believed to have been part of the Pettirosso’s band were strung up, exhibited alive so that the people could see the fate awaiting all traitors. Some such poor souls were so treated for many days, so that once the baying mob grew bored and drifted away, the more genteel Pavonans might spend a while viewing them, laughing at their pathetic state and fate.

    Some were alive when finally cut down, but most had died, as a consequence of the rough handling they had received from the crowd, the lack of food or drink, or a brutal combination of both.

    Meanwhile, the city state of Verezzo, now (during Lord Lucca’s nephew’s minority) ruled in practise by the bitterly angry halfling noble, Barone Iacopo, continued to prepare for war against Pavona.

    The barone bolstered the realm’s forces as best he could, mustering new pike and crossbow soldiers in the Tilean style …

    … yet it remained commonly doubted that he had anywhere near enough strength to defeat the stoutly walled city of Pavona, defended by its still not insignificant army.

    Barone Iacopo became further angered by the Pavonan accusation that a Verezzan agent (the Pettirosso) had attempted to assassinate Duke Guidobaldo, publicly declaring that the duke of Pavona had now most likely added slander to his litany of well-known and proven crimes, the worst of which was the murder of Lord Lucca Vescussi in an entirely unwarranted predatory attack on Verezzo at a time of emergency in all of Tilea. And even if the Pettirosso was responsible for the attempt, then it would be due punishment for Lord Lucca’s assassination, and no bad thing. Upon hearing of the maltreatment of halflings in Pavona, the barone became almost apoplectic with rage!

    And so he declared publicly, that as Duke Guidobaldo was (perhaps mortally) wounded, and in light of his litany of crimes, the duke must urgently seek to prepare his soul for its journey into Morr’s heavenly garden. Furthermore, the barone demanded …

    * That Duke Guidobaldo personally apologise for Lord Lucca’s cruel murder, by travelling to Verezzo to attend a public service in the Morrite Temple there.
    * Or if he was too ill to do so, then he should send his son, Lord Silvano, as his proxy, just as he sent the same son to answer to General Valckenburgh of the Army of the VMC before the walls of Pavona, after he slandered the said general by claiming it was his forces that had killed Lord Lucca.
    * Or if Duke Guidobaldo refused to apologise and beg for the forgiveness of Morr and the good people of Verezzo, that he should allow himself to be subjected to a church led, legal enquiry (in holy Remas) concerning his actions and claims, and if found guilty of any crime, should pay whatever reparations were judged appropriate and undertake whatever penance was deemed necessary.
    * Or if he was too ill to do that, then he should send his son, Lord Silvano, to stand as his proxy in the church enquiry.

    The Pavonan nobility advising Lord Silvano considered these demands outrageous, especially as they came from a petty noble ruling a city state that had committed numerous slights and slanders against Gondi family in the past. The Morrite Lector of Pavona, Mauro Capolicchio, thought the halfling lord was foolish to believe he could make such demands of the Reman Church of Morr.

    Besides, he added, were Lord Silvano even to allow said enquiry, then as a part of the committee charged with the duty to discover the truth of the matter, then he could prove Duke Guidobaldo had only ever served Morr and the gods first, his own realm second and Tilea third – which was all that can rightly be asked of a noble, Tilean ruler.

    The young Lord Silvano, however, being of his own mind, chose to satisfy Barone Iacopo’s demands by sending a proxy (Erkhart, the refugee lector of Trantio) to answer the summons and attend any judicial procedure.

    This was indeed done. Upon arrival in Verezzo, Lector Erkhart met with the Barone Iacopo, who was attended by several of his newly raised guard companies.

    The lector informed the halfling lord that Duke Guidobaldo was indeed far too ill to travel, or even to leave his bed, having been so badly wounded by the assassin-brigand Pettirosso, and that his son, Lord Silvano, could not possibly leave his many duties as regent, especially as Pavona itself also lies wounded still.

    With father and son so disabled from attending, Erkhart was there to stand in place of both, to offer the duke of Pavona’s apologies for any and all assumed and proven offences. Bowing most humbly before the barone, he offered himself as Duke Guidobaldo’s substitute, to receive punishment.

    Barone Iacopo was said to be lost for words, for he considered this sending of an unasked for proxy to be but another Pavonan insult. His advisors were equally stunned, and indeed afraid to offer advice to their obviously irate master.

    When the barone finally spoke, it was to curse the lector, the duke, his son and all Pavonans, and in no uncertain terms.

    At that very moment, one of the lector’s two Pavonan guards brought down his halberd’s blade and struck the back of Erkhart’s head, apparently attempting to lop it off. Prevented from completing his attempt by the Barone’s more numerous guards, both he and the other Pavonan guard were restrained. When questioned, the guard confessed that this act was a misunderstanding; that he thought that such a punishment was required and believed it only right and proper that a soldier of Pavona should carry out the execution.

    Lector Erkhart subsequently lay unconscious under the care of a doctor of physic in Verezzo, who were doubtful he would ever recover. His attacker was imprisoned, as Barone Iacopo was not at all satisfied with the account offered. The second guard was sent back to Trantio, there to deliver the message that this response to Barone Iacopo’s justified demands was in every way entirely unacceptable.

    What the Reman arch-lector, Bernado Ugolini, truly thought concerning this dispute was anyone’s guess, for his holiness did not reveal his mind when he learned of these events. He had fought beside both Duke Guidobaldo and his son in several battles, against both the vampires and the ogres, forging a strong alliance with Pavona. Yet at the same time, he had long respected Lord Lucca Vescussi of Verezzo, the two having been friends and fellow students under the same Reman tutor in their youth. During the vampire wars, Bernado, just as Calictus II before him, strove to avoid any division or conflict between the city states of Tilea, and now, with the threat presented by the rat-men, could not reasonably be expected to steer a contrary diplomatic course. Nevertheless, it was openly rumoured among the high clergy, that his holiness Bernado knew a good deal about the disagreement between Pavona and Verezzo, having a deep insight into the true nature of those concerned.

    By the end of summer, having stripped Capelli of every horse available to replace his army’s broken mounts, General Valckenburgh of the VMC and his shattered men arrived at the ruins of Mottola. Much of his foot, with the artillery, were somewhere just south of Raverno, and he had yet to hear from Luccia la Fanciulla in the far, far north.

    Leaving the bulk of his exhausted men at the ruins, Valckenburgh went ahead with a small party to the city of Alcente.

    There he learned that the city’s hastily raised garrison force had not chosen to pursue the Sartosan army along the road east, as they suspected the enemy’s manoeuvre was a ruse to lure them away from the city, exactly as the Sartosans had previously (successfully) tried, leading to the losses incurred at the Battle of Sersale.

    This time, however, it turned out not to be so, for it soon became clear that the pirates intended to sack the newly prosperous port-town of Pavezzano, where they could also embark upon their ships if it proved necessary. They razed the watchtower of Tursi as they passed, taking prisoners (which they later butchered) …

    … and there was now nothing the general could do to stop them.

    Pavezzano was indeed assaulted, while the Sartosan fleet, which had arrived offshore before the army, cannonaded the defences. There followed a cruelly comprehensive sacking.

    Presumably, General Valckenburgh cursed his decision to take so much so far north. For the first time since the VMC had defeated Khurnag’s army, the native Alcentians had begun to wonder whether they really could expect prosperity and peace under VMC rule, and some began rueing the day that military governorship was granted to these foreign soldiers. None, however, were foolish enough to voice their concerns too loudly, for the VMC’s soldiers were still numerous, with more yet to return, and the mercantile company employing them was itself backed by investors with deep pockets, who knew full well just how much they could profit from possession of such a large swathe of fruitful lands in southern Tilea, and who were no doubt willing to send whatever was required to ensure that future income.

    The Sartosan fleet, carrying Admiral Volker’s battered but still intact army and a vast quantity of plunder, passed by Alcente on its way back towards Sartosa, bearing some distance south. Even after a string of victories and so many settlements looted, they remained cautious of the VMC’s ships and soldiers, probably aware that if reinforcements had arrived by land or sea, then the enemy might well have regained sufficient strength to defeat them easily in battle.

    Perhaps unsurprisingly, despite the vast wealth stolen from no less than five settlements under Alcentian (and thus VMC) rule, the Sartosan’s insatiable greed was not yet satisfied.

    And so it was that the wizard, Duke Ercole Perotto, uncle to the hostage King Ferronso III of Luccini, became, at long last, involved in serious negotiations for his nephew’s release. He met with several of Admiral Volker’s emissaries at one of the coastal watchtowers studding the shore for several miles south of the city.

    Luccini had begun to heal after the pirate’s incursion, and several Tilean banking families recognised that there was a profit to be made by lending Duke Ercole the sums of money required, underwritten by a share of the recovering realm’s future tax income. Of course, the Sartosans cared not a jot for these details, only getting as much gold as they could, while ensuring they gave no hint concerning just how much Admiral Volker wanted rid of his annoyingly troublesome prisoner.

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    That is a lot. Going to have to read that a few times.

    Not happy about the halfling hate!!


    Avatar photoPadre

    You’d be even unhappier if you knew the truth about what is going on!

    Now back to the video re-makes of earlier campaign stories …

    Part 42 of Tilea’s Troubles is now on YouTube. Troublesome news reaches the army camped at Viadaza. Campaigns can get messy!

    See it at https://youtu.be/X4Zlg9kV-BE

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike


    Avatar photoPadre

    Tilea’s Troubles Part 43 is now done.

    The commanders spiritual and military of the Holy Army of Morr have to deal with a mutinous ‘incident’.

    See – https://youtu.be/iDjnkfRmjbo

    Some pics …

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    oooh, what is up next?

    Avatar photoPadre

    It’ll be the prequel to a battle report. There are some great battles to come. The next one I am proud of. I am finishing some figures I need for the telling of the story (to go with the original in-game pics).

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoDarkest Star Games

    Really interesting story there, with the repercussions to the Ogres within the operational army.  I really want to know what happened and why with attack on the city!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    Avatar photoPadre

    The ogres serving in the grand alliance holy army were killed to a brute! Meanwhile, Video Part 42 revealed what happened to the town of Scorcio.

    As for what’s going on in the realm of Trantio (which the town of Scorcio is part of) the next video will be a prequel to a battle report concerning the Trantians, in which Razger Boulderguts will bring half his ‘double’ army to bear. Oddly, the battle does not take place at Trantio – all will become clear.

    There is some nastiness ahead! And I think the bat rep is the best so far, but it is hard for me to judge!

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoPadre

    Tilea’s Troubles Part 44 is now available, being the prequel to a battle report. (A somewhat faster turnover than usual.) I am currently working on four extra models I need for the battle report, but hopefully it will be up within 2 or 3 weeks!


    Some pics …

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoDarkest Star Games

    I had missed #42, that helped a lot and took the edge off of the shock.

    I really like all of the in-depth internal monologue of the Fae Riders, truly gave them a different spin from what is normally seen as well as a lot of insight into their personalities.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    Avatar photoPadre

    I like the riders too. I am always guarded however, as the campaign can easily remove any favourites at any moment! If only we didn’t insist on putting them into tabletop battles!

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoDarkest Star Games

    Honestly, I think being able to lose significant personalities is a GOOD thing.  That was part of what made Game Of Thrones so compelling.  And think of all of the major historical changes that occurs from just such things occurring!  I myself have never been fond of “plot armor”, but when you lose a a favorite part of the fun is creating a new one.

    Your epic story is just brilliant.  I bet you could turn this into a series of novels quite easily.  I’m sort of surprised GW hasn’t reached out to you if even to say “nice job”.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    Avatar photoPadre

    Thanks Darkest.

    I have completed a new Sartosan Pirate regiment for the campaign army. As with the rest of the army, I used an old fan-made army list which I can no longer find on the web, and modified a little to suit the figures I had. I got the idea for this new crew by being talked into buying the new ogre pirate model now available in Warhammer stores. He’s a lovely figure. I forgot to model and paint his parrot, but I will do so before he is used on the tabletop. I put him on a square base as our campaign began many years ago during 8th ed, and is still using 8th ed rules.

    Here’s the whole regiment …

    And here is Kroll in his front-rank position …


    Kroll M4 WS5 S4 S5 T5 W4 I3 A4 Ld8
    Giant Parrot M- WS2 BS- S2 T- W- I2 A1 Ld-
    Sea Legs; Fear; Impact Hits: Immune to Psychology; Brace of handguns; Lucky Smasher (magic weapon):All Attacks at Multiple Wounds (D3). Can re-roll 1’s to hit.
    Giant Parrot: The parrot cannot fly away (it has been clipped) but it can bite! In 1st round of combat, enemies in base contact with crusher are at -1 to hit.

    His crew are Wargames Foundry models (all but one) and are definitely fantasy pirates due to the ear-rings and head/waist scarves which were only really ever in illustrations of pirates not actually worn by early 18th century pirates. (Blame the late 19th century, American illustrator Howard Pyle for the look, based on Spanish folk costume of the time – done so that readers would know who was meant to be who in illustrations!)

    I did not have quite enough models for a full regiment of axemen, so I used a spare older Games Workshop/Citadel plastic Free Company figure, and some orcs based on 20mm bases, and two big orcs based on 40x40mm bases (unit filler FTW) thus gaining the necessary footprint of 26 crew.

    26 PIRATE CREW: KROLL’s Crew
    Crewman M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7
    Scallywag M4 WS3 BS3 S3 T3 W1 I3 A2 Ld7
    Scallywag. Sea Shanty Singer. Standard Bearer. Boarding Axes = Great Weapons

    These illustrations show just the new figures, and the old GW plastic in the rear rank …

    First rank

    Second rank

    Third rank

    Fourth rank

    Fifth rank (with a GW model, painted back when I still used enamels)

    And the unit fillers …

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoPadre

    Here’s a regiment of renown regiment I came up with for a competition a few months ago. It has been considerably delayed so I gained permission to post about it if I wanted to. And I do.

    Falco Galante’s Balestrieri (Halfling Rangers) 14 pts per model

    These mercenary, halfling rangers hail from the hill villages around the Tilean city of Verezzo. Halflings are commonly gifted archers, these fellows exceptionally so, but unlike many of their counterparts they have adopted crossbows to add an extra punch to their missiles. Their weapons are the lighter kind that mounted crossbowmen carry, as heavier ones are too much of a burden on campaign. Although such lighter crossbows can be hand-spanned by foot men, most of Galante’s halflings use windlasses or cranequins. Tactically, they usually move ahead of the army, or more often on its flanks, seeking suitable spots from which to shoot at the foe, either concealed by greenery or protected by walls or fences. Their red pelican standard is used on the march and in parade, but is trailed when sneaking up on the foe, only being raised after the company has revealed its presence, either by emerging in sight of the foe or by shooting.

    M4 WS2 BS5 S2 T2 W1 I5 A1 Ld8 Sv6 Unit size: 8-16

    Hand weapons; Light crossbows (Range 20″, Strength 4); Light armour.
    Musician (+ 5 pts); Standard (+10 pts); Champion (+10 pts)
    Special rules: Skirmishers; Scouts.

    Falco Galante (Halfling Captain) 60 pts

    Falco has mastered of the art of ambush and is believed to be as good with a bow as the infamous outlaw Roberto Capuccio (the Pettirosso). Unlike the rest of his company, he carries a bow, rumoured to have poison-tipped arrows. In battle, his shots signal to his company where they should aim, so whenever an arrow fells an enemy, a hail of quarrels follows a moment later.

    M4 WS3 BS6 S3 T3 W2 I6 A3 Ld8

    Hand weapon, light armor, bow.

    Special rules: Poisoned Attacks; Scout; Ambush (Falco and his company may use the Ambushers special rule); No movement penalties in woods.

    Note: These rules were modified from the Empire Forum’s old Treachery and Greed & Empire of Wolves campaign army lists.



    These are kit-bashed mainly from the Wargames Atlantic sprues, with Games Workshop and Perry crossbows as well as some Perry and Games Workshop heads!

    Here is the musician. One hand is needed to blow the horn, while the other hand holds a crossbow in case things get ‘sticky’ and he needs to join in the company’s efforts.

    Unit Champion
    A Perry head I believe.

    Unit Standard
    I used a weird old Bretonnian bit I thought would make a suitably halfling sort of standard …

    Rank and File

    I want to replicate the ‘cartoon’ look of the other of the 35 years’ worth of enamel figures I own, yet also try to improve my often shockingly bad faces and hands. So, I sprayed a primer, painted the flesh, washed the flesh areas with Agrax Earth Shade, then undercoated the rest with black.

    From here I blocked on base paints (as the closest acrylic medium to enamels). The end result fits better with my earlier figures!

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    Cool. I must do this ROR with some of my stuff.

    I do still struggle with many of the newer halflings, preferring the more unrealistically proportioned halflings from back in the day.

    Very cool all the same though. That is a killer BS.

    Avatar photoPadre

    Tilea’s Troubles, Part 45 is now up! It is a battle report, but from a somewhat unusual angle. Four young lads meet in a cellar to learn what one of them saw when watching the battle unfold. I have to admit, it was a strange feeling turning the account of a game of toy soldiers between two friends (both campaign players) into a child’s description of horrors witnessed!

    Some pics …

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    I liked that, nice change of direction!

    Avatar photoDarkest Star Games

    That really was an interesting perspective.  I really like that you tell the story from so many different points of view.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    Avatar photoPadre

    Thanks Darkest, I am very glad you liked it.

    Tilea’s troubles Part 46 is now up.

    Father Biagino meets some schismatic Morrites from Pavona, keen to discuss their struggle against Boulderguts’ ogres.

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    Avatar photoMike

    Every now and then I have stop and remember that backdrops like this are very extra-ordinary for game reports and the like.

    So very well done.

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