Home Forums WWII Ultracombat Normandy

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  • #144477
    Tactical Painter
    Participant

    I haven’t seen much written or discussed about the Ultracombat Normandy rules from Dishdash games but my regular opponent joined in a demonstration game at Cancon in January and liked what he saw enough to buy the rules.

    We finally got around to giving them a try and so far we’ve been underwhelmed with the experience. I don’t like to be too quick to judge but sometimes you can get enough of a feeling to know that these are not working for you. That was certainly the case for us. There’s a point at which granular detail detracts from, rather than enhances, the gaming experience. Naturally everyone’s mileage varies on a subject like this.

    I’ve put my thoughts and observations into a longer review that you can read here:

    http://thetacticalpainter.blogspot.com/2020/09/ultracombat-normandy-review.html

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    #144479
    Thomaston
    Participant

    Reading your review, my first thought was it sounds like a simulation than a face-paced rule. The spotting thing also takes a lot of agency out of the player and is more suited to computer games. Maybe it should have been a single roll with modifier for the number of people in the element.

    Tired is enough.
    I like tiny miniatures

    #144480
    Mike
    Keymaster

    Nicely written review.
    Kudos.

    #144490
    Thuseld
    Participant

    Thanks for the write up. I appreciate hearing about new rules that give small enough battles to get 20mm to my small gaming table.

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