I haven’t seen much written or discussed about the Ultracombat Normandy rules from Dishdash games but my regular opponent joined in a demonstration game at Cancon in January and liked what he saw enough to buy the rules.
We finally got around to giving them a try and so far we’ve been underwhelmed with the experience. I don’t like to be too quick to judge but sometimes you can get enough of a feeling to know that these are not working for you. That was certainly the case for us. There’s a point at which granular detail detracts from, rather than enhances, the gaming experience. Naturally everyone’s mileage varies on a subject like this.
I’ve put my thoughts and observations into a longer review that you can read here:
Reading your review, my first thought was it sounds like a simulation than a face-paced rule. The spotting thing also takes a lot of agency out of the player and is more suited to computer games. Maybe it should have been a single roll with modifier for the number of people in the element.