Home Forums General General Using Scifi rules for historicals

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    Ivan Sorensen

    This might have fitted better in the scifi board, but since it’s multi-period, I decided to put it here instead.

    What experiences do you have with using scifi game rules for historical battles?

    I know quite a few people who have used Stargrunt for WW2 and moderns without much fuss.
    What stories do you have to tell?

    Nordic Weasel Games

    Ivan Sorensen

    Of course the same discussion could be done for fantasy rules, but I don’t play that many, so I’ll leave that thread to someone else đŸ™‚

    Nordic Weasel Games

    Alan Millicheap

    I’ve used Future War Commander for the 1859 Franco-Austrian War and for the 1904-05 Russo-Japanese War

    Think really, really, really low-tech armies

    The rules worked fine although it is a bit of a grind with infantry-heavy armies as there is lots of dice rolling


    There’s a fairly elaborate conversion of Stargrunt 2 for ancients called Standards of Valor.  I haven’t tried playing it, but it is clear that a lot of effort went into it.

    Ivan Sorensen

    Stargrunt for Ancients is not something I’d have expected. Now I’ll have to look for that just to see.

    Mate of mine way back ran a Napoleonics game using 40K Rogue Trader, mostly to rile up the locals who were snooty about historicals vs scifi but it apparently worked surprisingly well.

    Nordic Weasel Games


    I’ve seen an age-of-sail variant of Full Thrust

    And Mongoose’s Victory at Sea rules are based on their sci fi starship rules


    Striker works fine for WW2, I even designed some WW2 tanks like Shermans, Panthers etc.

    I also used to play Imperial Commander on the Squad Leader boards, but I’m not sure that counts:)

    Generally, you can translate any decent set of rules to another period eg De Bellis Navalis, or pre dreadnought warfare using DBA…

    The most imaginative translation I’ve ever seen was using Ak47 for Hittite chariot warfare.

    "Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke

    Phil Dutré

    As far as mechanics are concerned, many rulesets are transferable between periods. Many scifi rules that focus on infantry firefights are modern rules in disguise. Change the chrome, and you’re good to go.

    There are of course also rules in which mechanics and history are much more intertwined, these tend to be not transferable …

    Tiny Tin Men Blog: http://snv-ttm.blogspot.com/
    Wargaming Mechanics Blog: http://wargaming-mechanics.blogspot.com/

    Mike Headden

    I’ve been a player in a number of very enjoyable WW2 Pacific Naval games using GWs “Battlefleet Gothic” spaceship rules.

    Growing old is mandatory, growing up is entirely optional!

    Darryl Smith

    As mentioned, Striker would work, and some companies like Ambush Alley use the same methods for sci fi (Tomorrow’s War) and modern (Ambush Alley/Force on Force). I wouldn’t think it much of a stretch to use FoF for earlier periods, as I plan to with Barbary 1815:

    The Second Barbary Coast War

    and perhaps Banana War:
    Another Use for Chaco War Figures

    Chaco War Ratings for Force on Force

    • This reply was modified 4 years, 3 months ago by Darryl Smith.

    Buckeye Six Actual

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