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01/11/2018 at 11:04 #102893Deleted UserMember
Hey Ivan, I want to share this with you, get your opinion on it and maybe make it official in future product.
I’ve been playing around with Usurper and Blade & Lockpick a lot but couldn’t decide on which to use, so I combined them. I converted the A&E and similar tables in Usurper to a 2D6 table (2-12, bell curve at 7) and used the party challenge resolution in B&L.
The way I’ve been playing was choosing the highest roll from enemy and player and getting the sum. Alternatively but I haven’t tried it is the highest two dice regardless of sides. Result (for large battles) is applied to the side with the higher dice roll, even roll applies to player. Easier option is the table always applies to player.
It probably need a bit of polish and is the minimum change so I can preserve the mechanics from both systems.
01/11/2018 at 19:25 #102923Ivan SorensenParticipantCheers mate.
Do you have it written down somewhere? I’d love to see it for sure.For speed and simplicity, the single highest roll from each side is probably easier.
Or you could do something like roll extra dice and drop the lowest, though that may skew things too far towards the high end.01/11/2018 at 19:46 #102928Deleted UserMemberDo you want me to post the tables here? Don’t see how to attach txt files.
01/11/2018 at 19:46 #102929Ivan SorensenParticipantIf you can without the formatting getting all screwed up, go for it.
Otherwise, you can email me.
01/11/2018 at 19:53 #102930Deleted UserMemberAction & Event table
2 Character suffers a permanent flaw
3 Complete disaster – Action fails in the worst possible way
4 Action fails and the character suffers a consequence of failure
5 Action fails but character avoids consequences
6 Unexpected event interrupts action
7 Action barely succeeds
8 Action succeeds with a consequence
9 Action succeeds as expected
10 Action succeeds, character makes unexpected discovery
11 Action succeeds perfectly
12 Character develops a new talentMilitary combat table
2 Unit routed beyond recovery
3 Unit shattered
4 Unit defeated
5 Unit pushed back
6 locked in combat
7 Inconclusive, lull in fighting
8 Unexpected event interrupts battle
9 Opponent pushed back
10 Opponent defeated
11 Opponent routed
12 Complete victory, unit gains traitEnemy action table
2 Inactive
3 Direct attack on characters
4 Indirect attack on characters
5 Enemy gathers allies
6 Enemy fortifies or gathers support
7 Allies of characters attacked directly
8 Allies of characters attacked indirectly
9 Sabotage or espionage
10 Subversion of allies
11 Attempt to deprive characters of support or resources
12 Show of strength19/11/2018 at 14:19 #104071Deleted UserMemberAfter a few more playing with the idea I’ve decided it’s a bust. Tried different table arrangement to no avail.
It turns out choosing the highest rolls ends up using only the bottom 1/3 of the table, and the sum never goes below 7.
It wasn’t fun when characters either win big time or totally fail.
The easiest change is to choose enemy’s lowest roll but I figure it’s too confusing.Action & Event Table
2 Action succeeds with a consequence
3 Unexpected event interrupts action
4 Action succeeds as expected
5 Action fails but character avoids consequences
6 Action barely succeeds
7 Action fails and the character suffers a consequence of failure
8 Action succeeds, character makes unexpected discovery
9 Complete disaster โ Action fails in the worst possible way
10 Action succeeds perfectly
11 Character suffers a permanent flaw
12 Character develops a new talentAnother variant of the table
Action & Event table
2 Action succeeds, character makes unexpected discovery
3 Action fails and the character suffers a consequence of failure
4 Action succeeds as expected
5 Action fails but character avoids consequences
6 Action succeeds with a consequence
7 Complete disaster โ Action fails in the worst possible way
8 Action succeeds perfectly
9 Unexpected event interrupts action
10 Action barely succeeds
11 Character suffers a permanent flaw
12 Character develops a new talentEven more variation, this one had the best results but low rolls are best.
Action & Event table
2 Character develops a new talent
3 Unexpected event interrupts action
4 Action succeeds perfectly
5 Action fails but character avoids consequences
6 Action succeeds, character makes unexpected discovery
7 Action fails and the character suffers a consequence of failure
8 Action succeeds as expected
9 Complete disaster โ Action fails in the worst possible way
10 Action succeeds with a consequence
11 Character suffers a permanent flaw
12 Action barely succeeds -
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