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  • #151036
    Angel Barracks
    Moderator

    Each day I shall endeavor to post some Warhammer Old World lore.
    There is no particular order or reason for any of it, just thought I would share some Old World Lore.
    Please note that the lore is taken from numerous online sources and it is not my own wording.
    (most are from the Warhammer wiki)

    Window Tax

    A tax legislated for by Emperor Karl-Franz in 2495 (Imperial Calendar). It imposed levies upon property based on the number of windows the building possessed. It was regarded as an unfair and diabolical piece of legislation targetting the poor by many students and academics in the Empire, and was adopted as cause celebre by insurrectionists and revolutionaries. Protests against this led to the Window Tax Riots in Altdorf.

    #151037
    Steve Johnson
    Participant

    Great idea Michael and a good first bit of Lore.

    #151038
    Geof Downton
    Participant

    I hope that from time to time you’ll sneak some salacious gossip amongst the lore…

    One who puts on his armour should not boast like one who takes it off.
    Ahab, King of Israel; 1 Kings 20:11

    #151039
    Mike Headden
    Participant

    Firstly, at first glance I thought you mentioned a “Widow Tax” which seemed an unneseccarily harsh imposition.

    On realising my mistake, as a resident of a city blighted with “blind windows” due to a Window Tax, I felt the actually offence by the Emperor no less heinous!

    Growing old is mandatory, growing up is entirely optional!

    #151074
    Angel Barracks
    Moderator

    Geheimnisnacht

    The Night of Mystery: when the dark moon Morrslieb is full. On this night, which falls between the months Vorgeheim and Nachgeheim, sensible folk bar their doors and stay within their houses. Daemons and altereds are said to roam freely and and conduct ceremonies of worship to the Ruinous Powers on this night. In 2495 Felix Jaeger and Gotrek Gurnisson, whilst travelling through the Reikwald Forest, fleeing the aftermath of the Window Tax riots, become embroiled in just such an incident. The village they sought shelter in had been attacked by cultists and several citizens carried off. Felix & Gotrek track the cultists to their lair and dispatch them.

    #151075
    Steve Johnson
    Participant

    Great stuff Michael:)

    #151076
    Angel Barracks
    Moderator

    Great stuff Michael:)

    Cheers, I don’t suspect it will convert anyone to playing WFB, but you never know.

    #151079
    Steve Johnson
    Participant

    I loved the whole background fluff of WH, especially the Empire, but at the club (no longer in existence) no-one bar myself and another player, bothered with it. It was always about getting that killer army/unit/character which was a real shame. This was probably why I gave up playing the game:(

    #151081
    Mike
    Keymaster

    Well when lockdown ends and all is well (ish) you are welcome to come here and have a bash with my 10mm stuff.

    #151104
    Steve Johnson
    Participant

    Thanks Michael and that could be fun:)

    #151105
    Steven Francis
    Participant

    Try and get some to play Age of Sigmar…WHFB will seem an easy call. As it is 3rd edition is calling me and it is time to rebase the 10mm Kislev and get me some armoured bears….

    #151106
    Mike
    Keymaster

    wait what, you have some 10mm for WFB?

    #151107
    Steven Francis
    Participant

    Me and a friend gave in after seeing the posts here…. Recycling our 10mm warmaster that went nowhere like so many projects…

    #151119
    Angel Barracks
    Moderator

    Window Tax Riots

    An incident that took place in Altdorf in 2495. Students, radicals and the poverty-stricken of the Empire protested against Karl-Franz’ new Window Tax. Involved in this was a young Felix Jaeger, who almost found his academic career and his life at an end when the Reiksguard broke up the rioters. He was snatched from beneath their hooves by Gotrek Gurnisson and found a quite different career path opening up before him.

    #151149
    Angel Barracks
    Moderator

    Days of the day week.

    Wellentag — “Workday”
    Aubentag — “Levyday”
    Marktag — “Marketday”
    Backertag — “Bakeday”
    Bezahltag — “Taxday”
    Konistag — “Kingday”
    Angestag — “Startweek”
    Festag — “Holiday”


    Months of the year.

    Nachexen — “After-Witching”
    Jahrdrung — “Year-Turn”
    Pflugzeit — “Ploughtide”
    Sigmarzeit — “Sigmartide”
    Sommerzeit — “Summertide”
    Vorgeheim — “Fore-Mystery”
    Nachgeheim — “After-Mystery”
    Erntezeit — “Harvest-Tide”
    Brauzeit — “Brewmonth”
    Kaldezeit — “Chillmonth”
    Ulriczeit — “Ulric-Tide”
    Vorhexen — “Fore-Witching”

    #151172
    Steve Johnson
    Participant

    Very good Michael and I smiled at some of the days and months:)

    #151177
    Darkest Star Games
    Participant

    They use 8 day weeks and 11 month years?  Did not know that.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #151178
    Mike
    Keymaster

    Did you know they have 2 moons?

    #151180
    Darkest Star Games
    Participant

    To be honest I was never into Warhammer much (played the heck out of Greyhawk D&D instead), other than Bloodbowl and Mordhiem back in the day, so do not know much about the lore at all.  This is all revelatory to me!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #151181
    Patrice
    Participant

    “Bakeday” Bezahltag

    I was reading too fast, I believed it was Bathday. Once a week is not too bad.

    They use 8 day weeks

    Probably because they wanted GW stores to open more days in a week?

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    #151201
    Angel Barracks
    Moderator

    Pie Week

    Celebrated between the 1st-8th days of Erntezeit, this Halfling celebration is rapidly becoming a secular holiday throughout the entire Empire, as everyone gets swept up in the idea of eating delicious pies. The Halflings themselves do not ascribe any particular reverence to the occasion, something that has not been overlooked by those Humans who believe Halflings to be nothing but worthless, gluttonous layabouts. Human towns have begun including pie eating contests, awards for the best or most unusual pies, and other festivities. Business, other than that dedicated to the making of pies or the selling of alcohol to wash it down, often grinds to a halt during Pie Week.

    #151212
    Angel Barracks
    Moderator

    They use 8 day weeks and 11 month years? Did not know that.

    I may have been incorrect, just looked at another site and found this:

    Nachexen — “After-Witching”
    Jahrdrung — “Year-Turn”
    Pflugzeit — “Ploughtide”
    Sigmarzeit — “Sigmartide”
    Sommerzeit — “Summertide”
    Vorgeheim — “Fore-Mystery”
    Nachgeheim — “After-Mystery”
    Erntezeit — “Harvest-Tide”
    Brauzeit — “Brewmonth”
    Kaldezeit — “Chillmonth”
    Ulriczeit — “Ulric-Tide”
    Vorhexen — “Fore-Witching”

    #151215
    Steve Johnson
    Participant

    Maybe a tradition created by Gregg the Halfling?

    #151217
    Northern Monkey
    Participant

    Oh, I can see myself book marking this thread!

    They use 8 day weeks and 11 month years? Did not know that.

    [Full Nerd mode – on] they don’t, its 12 months, of either 32 or 33 days plus there are 6 Holy days that fall between some of the months1(sorry when it comes to WFRP I am a massive geek, I have pretty much everything ever made for both  V1 & V2 inc Warpstones which I even contributed too – albeit very slightly).

    Anyone here ever post on the sadly now defunct STS forums?

     

    My attempt at a Blog: http://ablogofwar.blogspot.co.uk/

    #151219
    Mike
    Keymaster

    Indeed, I have posted the correction.

    Only just gotten back into Warhammer since the 80’s, so not aware of of STS forums.

    #151236
    Angel Barracks
    Moderator

    Detlef Sierck is arguably the greatest actor, producer and playwright of The Empire.
    Detlef was born in 2476 IC, the son of a vegetable merchant in Nuln.

    Giving proof of his extraordinary talent, Detlef gained fame and fortune in Middenheim. He was later hired by the Count of Middenland to write, perform and direct a theatre play called The History of Sigmar. Determined to create a masterpiece, Detlef saw no reason to spare in the expenses. Unfortunately an outbreak of plague cancelled the megalomaniac project.

    Forced to assume all expenses and responsibilities, Detlef was ruined. Unable to pay, he was incarcerated in the Mundsen Keep, a debtor’s prison, for the princely sum of “119,255 gold crowns, 17 shillings and 9 pence”

    Oswald von Konigswald made Detlef an offer which he couldn’t refuse: all his debts would be paid, and he would be handsomely rewarded for the creation and direction of a new theatre play based upon Oswald’s heroic feat: the slaying of Constant Drachenfels (which feat occurred when Detlef was only 4 years old).

    Detlef accepted and wrote a play named Drachenfels which was performed at Castle Drachenfels before Emperor Karl Franz, Prince Luitpold, the Electors and other high-ranking officials.

    He is currently the owner of the very successful Vargr Breughel Memorial Theatre, patronized by Prince Luitpold.

    #151254
    Padre
    Participant

    Oh, I can see myself book marking this thread!

    They use 8 day weeks and 11 month years? Did not know that.

    [Full Nerd mode – on] they don’t, its 12 months, of either 32 or 33 days plus there are 6 Holy days that fall between some of the months1(sorry when it comes to WFRP I am a massive geek, I have pretty much everything ever made for both V1 & V2 inc Warpstones which I even contributed too – albeit very slightly). Anyone here ever post on the sadly now defunct STS forums?

    I miss Warpstone. I got a couple of scenarios in it, one co-written with an old buddy, and the second (in the very last edition) written by just me. It was great to be published, but sad to be published on something that was dying!

    My Tilean Campaign can be found at https://bigsmallworlds.com/

    #151262
    Angel Barracks
    Moderator

    Schaffenfest

    Each spring, people from across the Reikland flock to Bögenhafen for the Schaffenfest, a three-day fair, great attraction and a highlight of the town’s calendar. Not just a huge livestock market, the town becomes home to dozens of stalls and sideshows.

    #151269
    Steven Francis
    Participant

    Never go to Bögenhafen.. I have seen the TripAdvisor reviews…?only slightly better than Castle Drachenfels, though I hear the all you can eat buffet is to die for.

    #151270
    Kitfox
    Participant

    I hope Herr Doctor Malthusius is back this year, his three-legged goblin was well worth seeing!

    Death to all fanatics!

    #151280
    Patrice
    Participant

    Schaffenfest

    I promise this time I’m not joking… I was truly wondering for a few minutes, with my very feeble knowledge of the German language, why a Schlafenfest would include a Great joust.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    #151296
    Thomaston
    Participant

    Was there a lot of lore in WHF rulebook? When I got into 40k I was not a fan of fantasy as a ganre, and had never even took a look at it. It sounds like there’s a lot of depth there, possibly as much as 40k?

    Tired is enough.
    R-rated narcissism

    #151305
    Mike
    Keymaster

    So this is taken from a wiki that takes from the various WFB and WFRP books and White Dwarf magazines and novels and video games.

    There is a shed load of lore.

    Maybe a tradition created by Gregg the Halfling?

    Do like.

    #151334
    Angel Barracks
    Moderator

    Dwarf ale is so nourishing that it is possible to survive on it alone for weeks on end. Every stronghold has a store of barrels and takes pride in the unique flavour of its brews. Wars between clans have been started by the mere suggestion that a hold’s ale tastes remotely similar to mannish brews (considered watery). After the length of his beard, the mark of any Dwarf is the amount he can guzzle, a feat warriors feel improves their battle prowess.

    Dwarf Ale is much stronger than that produced in the Empire of Man, for Dwarf constitutions are much more robust. Indeed, so potent is some Dwarf Ale that it is believed it alone could sustain a Dwarf over long periods, without the need for water or food of any description. Undoubtedly, such a potent draught would as likely blind or kill a Human. According to accounts of alcohol-combustion engines from the Engineers’ Guild at Zhufbar, some beers can even be used to power the great machines.

    #151342
    Sane Max
    Participant

    Was there a lot of lore in WHF rulebook?

    yes, in its heyday the writing in Warhammer Fantasy, while, of course, mostly pastiche and sometimes awfully over-ripe, was well worth the trouble. I remember three Solid Wargamers almost prostrated with Laughter at an early description of how Kamikaze Rockets worked, and on occasion the mythology was quite well worked out. The Empire stuff was especially good, for fans of the equivalent period of German History.

    40k has the advantage of a truly startling amount of fiction Novels written on the back of it (Though most of it is Guff, IMHO).

    #151353
    Northern Monkey
    Participant

    I miss Warpstone. I got a couple of scenarios in it, one co-written with an old buddy, and the second (in the very last edition) written by just me. It was great to be published, but sad to be published on something that was dying!

    It is a greatly missed,  but at least it went out with a bang! I recognise 3 of 4 of the scenario authors in WS30 from Strike to Stun where you one of them?

    Was there a lot of lore in WHF rulebook?

    not a massive amount in the rulebook itself, most of it came about via The Enemy Within campaign which fleshed out the Empire, other than the Wasteland and Kislev the rest of the world was barely touched upon at least in V1, V2 for better or worse filled some more gaps in the lore.

    My attempt at a Blog: http://ablogofwar.blogspot.co.uk/

    #151354
    Mike
    Keymaster

    Interesting, I would say that WFRP was almost all lore.
    The obvious 100 pages of descriptions about the world and who lives in it, religions and so on.
    But also the career system, each career helps build the world and creates a feel.

    Something as simple as the coachman career for example.
    It tells us the Empire has highways, toll keepers, in places they are lawless, they are raided and so on, it helps set a tone.
    The career also mentions the guilds and teamsters and that not many stay in the job long enough to benefit from the pension.

    Each career for me helps build up the world and adds lore/fluff/whatever you will.

    Likewise many of the skills help build a feel for the world.

    There is a heck of a lot in WFRP that helps make the world I think.
    Especially the artwork, for me this is key in creating a cohesive feel for the setting.

    WFB does the same but to a much lesser degree, the world section is much smaller, but it does help set a tone.
    The army lists go further and detail what units there are, a bit about them, colour schemes and so on.

    Now, of all the information about the Warhammer world, the core rule books make up a teeny tiny part of it all.
    But I would say that WFRP (at least my edition) does a great job of setting out a world that is easy to jump into and packs a very distinctive punch in terms of feel.

    #151355
    Northern Monkey
    Participant

    Interesting, I would say that WFRP was almost all lore. The obvious 100 pages of descriptions about the world and who lives in it, religions and so on. But also the career system, each career helps build the world and creates a feel. Something as simple as the coachman career for example. It tells us the Empire has highways, toll keepers, in places they are lawless, they are raided and so on, it helps set a tone. The career also mentions the guilds and teamsters and that not many stay in the job long enough to benefit from the pension. Each career for me helps build up the world and adds lore/fluff/whatever you will. Likewise many of the skills help build a feel for the world. There is a heck of a lot in WFRP that helps make the world I think….

    Fair points Mike, particularly the mention of the career descriptions, in my defence I was thinking of the World Guide chapter alone rather than the bits and pieces scattered throughout the book, I still stand by my point that it took TEW to flesh out the Empire (which lets face it is the prime gaming location)and to turn it from a simple fantasy Holy Roman Empire to how many of us now view it, as a corrupt, cult & chaos ridden, failing state with deep religious, political and even racial issues.

    I’m also inclined to think that gleaning (or even re-gleaning)the lore from the book now, having had 30+ years of WFB army books etc and all the imagery, makes for a different experience than reading it back in the day when there was little other information about the Old World, certainly 14 year old me, whilst loving the system(especially the careers) and the world, basically played AD&D/MERP in the Old World until I got my hands on the first 3 parts of TEW which changed the tone of the game entirely, by expanding and creating a deeper background to the world(Empire), from then on we played Call of Cthulhu in the Old World

    My attempt at a Blog: http://ablogofwar.blogspot.co.uk/

    #151358
    Patrice
    Participant

    gleaning (or even re-gleaning)the lore from the book now, having had 30+ years of WFB army books etc and all the imagery, makes for a different experience than reading it back in the day when there was little other information about the Old World, certainly 14 year old me, whilst loving the system(especially the careers) and the world, basically played AD&D/MERP in the Old World until I got my hands on the first 3 parts of TEW which changed the tone of the game entirely, by expanding and creating a deeper background to the world(Empire), from then on we played Call of Cthulhu in the Old World

    That’s a fascinating debate… I have never been in Warhammer, and I have never fully understood why slightly (but not much) younger people than me had been telling me that historicals books were boring but at the same time they were learning all these commercial full Codex(es) by heart…

    (Um, not trying to troll the thread in any way, ignore or delete this post if needed, I like everything game related and I’ve always been very happy to welcome WH and whatever else players on neighbouring gaming tables near mine and if needed to ask the event organisers to provide spare tables for them).

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    #151359
    Mike
    Keymaster

    , certainly 14 year old me, whilst loving the system(especially the careers) and the world, basically played AD&D/MERP in the Old World until I got my hands on the first 3 parts of TEW which changed the tone of the game entirely, by

    Bit tired so forgive me if wrong.
    Until The Enemy Within came out, there was not enough detailed lore to allow you to play warhammer as warhammer, but more of a generic fantasy game?

    I am now thinking about the games we played and how or if they differed from our DnD.

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