Home Forums Fantasy General Fantasy Warpack – fresh minature gaming – Your fantasy battles

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    Joe Prince

    Greetings all, I bring  ye the word of Warpack!

    Warpack is a tabletop fantasy miniature wargame, designed to deliver simple customisable balanced narrative gaming – Your Fantasy Battles.

    The rules are available for free download now from http://www.warpack.uk


    Warpack Features:

    • Full rules for custom Factions – select racial attributes and technologies to craft a force.
    • Playable with any models you like – coveted 80s sculpts and that new Kickstarter monster!
    • 20 wargame scenarios to battle through.
    • 8 mighty Factions to take straight to the field – each with a distinct playstyle.
    • Multiplayer options – play three or four ways or forge alliances.
    • An integrated narrative campaign system – which pretender will rise to glory?


    The game has been in development for a few years now and I’m really pleased with how it plays. However, this is not the final iteration of the rules, I am looking to gain more playtest feedback and build community interest.

    Ultimately I hope to Kickstart a true first edition rulebook sometime down the line.

    If you have any feedback, comments or questions I’d like to know!


    Gather your minis and hasten to war…


    TL, DR: Cool free wargame rules: http://www.warpack.uk


    Joe Prince

    I don’t want to swamp players with too much info but some sort of mini summary would seem useful!

    Warpack is geared towards (and has been playtested with) single based 28mm miniatures.*

    Game sizes vary from 200 point skirmishes up to 1200 point mass battles.
    Typically an army will field about 40 models per 200 points, though this fluctuates greatly for elite vs horde armies.
    A two player skirmish usually takes around an hour – not counting list building or terrain setup.
    Whereas a four way 600 point battle is likely to take an entire evening , 4 hours or so.

    Movement is less fiddly than Warhammer (pivoting rather than wheeling) but still a bit restricted, guarding your flanks is important.
    Combat is less fiddly too – units fight each other, characters buff units they join. None of this which model is in base contact with which other specific model in a unit of 30 nonsense…I enjoy WFB but this is a bugbear of mine!

    Magic is important but not essential. Spellcasters are not the only way to employ magic, many units can get access to magical attacks via the Arcane technology tree. An army without magic is basically giving up a resource. The same can be said for an army lacking ranged capabilities.
    Players alternate activating an entire section of their army at a time. There are four sections: Regulars/Elites/Rares/Characters. Not all armies will have units in each section.

    Playing cards are used as randomisers, each player is dealt a hand of action cards at the start of a turn and then assigns a card to each unit. The trump suits relate to different action types: Melee, Ranged, Magic and Defence. I have some custom Warpack cards I’m hoping to make available soon!

    Model comparison
    An elf is infantry, while a Troll is a brute. Infantry units are purchased in ranks of 5 models. Brutes can run solo or in ranks of 3.
    Statwise an elf has Movement 1 (swift), Strength 2, Toughness 2 and Discipline 2, a troll has Movement 2, Strength 6, Toughness 7 and Discipline 1.

    Players are encouraged to tweak statlines for their own factions though!

    Another major feature of the game is that all units deploy under the fog of war, it’s important to second guess your opponent and maybe hold a swift unit in reserve just in case…

    * The rules are designed to scale flexibly as ranges are abstracted. Similarly models/bases can be used interchangeably. So long as all players are on the same page of course!

    Happy Gaming!


    Free you say?

    Bonus, thanks for the post!




    Joe Prince

    Thanks guys!

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