Home Forums Horse and Musket Napoleonic Waterloo 200 Project – Update

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  • #22681
    Sparker
    Participant

    Dear All,

    I’ve blogged the goings on at our final practice day here: http://sparkerswargames.blogspot.com.au/2015/04/final-waterloo-200-practice-game.html

    In a nut shell we are pretty much on target for painting, landscaping, plans and orders – getting excited!

     

    http://sparkerswargames.blogspot.com.au/
    'Blessed are the peacekeepers, for they shall need to be well 'ard'
    Matthew 5:9

    #22690
    paintpig
    Participant

    Looking good there Ralph

    I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel
    Slowly Over A Low Flame

    #22691
    janner
    Participant

    That can’t be right – you’ve got to have a last minute panic!

    http://jannersjaunt.blogspot.dk

    #22699
    willz
    Participant

    Excellent work shipmate.

    #22743
    Sparker
    Participant

    Thanks Gents! I’m hoping the last minute panic will be all Wellington’s on the day….

    http://sparkerswargames.blogspot.com.au/
    'Blessed are the peacekeepers, for they shall need to be well 'ard'
    Matthew 5:9

    #22917
    Whirlwind
    Participant

    Nice looking game – the extra pictures via the link are really worth seeing.  A couple of questions, if I may?

    1.  How did you stat up the game (for Black Powder), as in which abilities and what-not did you go for?

    2. And are you using any special scenario rules, or just set-up in the historical start positions and have at it and see what befalls?

     

    https://hereticalgaming.blogspot.co.uk/

    #22947
    Sparker
    Participant

    Thanks Tempest!

    1. Principally we got our stats from the 1815 Supplement Albion Triumphant Vol 2, although we did pick and choose a little – to speed the game up, and to reflect the use of conglomerated light companies into ad-hoc skirmish battalions on the Allied side, we dropped the ‘mixed order formation and thus attribute. Also to give the French half a chance we have given Line infantry and artillery the ‘Crack’ attribute.

    2. Over the last two years we have tinkered and trialled with many variations on scenario rules, around 2 main themes, gaining physical objectives, and attrition. All of these have been documented on my blog entries over the last couple of years.

    But whichever way you set it up, to give the French team an even chance is impossible without totally skewing the game – after all, would the French have attacked, if they had known before hand that the Allied units would have fought as well as the British veterans, that Blucher was going to turn up, and that Grouchy wasn’t?

    So yes, we will start off in historical positions, and have the Prussians arrive at the right times for each of their 3 Corps, and we have a gentlemens agreement that generally the French will attack and the Ango-Netherlands to defend.

    So it a sense the French are attacking ‘for honour alone’ as it were. But we’ll give it a damn good try!

    http://sparkerswargames.blogspot.com.au/
    'Blessed are the peacekeepers, for they shall need to be well 'ard'
    Matthew 5:9

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