- 19/08/2014 at 21:35 #5022CosmotigerParticipant
I’m painting some 6mm sci fi stuff. Mecha right now, with infantry and vehicles to follow.
This is something I haven’t done much of, so I’m developing a process and painting style as I go along. Some of my web searches turned up this guy, who does quie extensive weathering on his Battletech mechs:
As I’ve been painting, I’ve felt the urge to use some of these techniques to add interest to flat or uninteresting looking parts of my mech models. However, I also think it ruins the sense of scale. I find myself wondering how those 20-foot long scrapes got up there. It’s like the “looks cool” and “makes no sense” parts of my brain are at war with each other.19/08/2014 at 22:10 #5034Angel BarracksModerator
Could be hail?
Small arms that just bounced off?
Bashing into the mech hangar/trees/buildings?
Fell down and bashed itself?
I always like mud and cack and oil and so on to dirty up my stuff:20/08/2014 at 16:34 #5133CosmotigerParticipant
Mud and cack is good, I agree. Where I’m not so sure is taking chipping and weathering effects that look good on a 28mm Space Marine, and porting them directly to a 6mm mech.
What it finally comes down to is experimenting with some models and finding a technique that I like and that I think looks right. (Or at least as “realistic” as a 60 foot tall robot gets) .
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