Home Forums Sci Fi 6mm Sci-Fi Weathering and damage on 6mm models?

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  • #5022
    Cosmotiger
    Participant

    I’m painting some 6mm sci fi stuff. Mecha right now, with infantry and vehicles to follow.

    This is something I haven’t done much of, so I’m developing a process and painting style as I go along.  Some of my web searches turned up this guy, who does quie extensive weathering on his Battletech mechs:

    http://camospecs.com/Article.asp?FictionID=56 

    http://www.darklined.com/

    As I’ve been painting, I’ve felt the urge to use some of these techniques to add interest to flat or uninteresting looking parts of my mech models.  However, I also think it ruins the sense of scale.  I find myself wondering how those 20-foot long scrapes got up there.  It’s like the “looks cool” and “makes no sense” parts of my brain are at war with each other.

     

     

     

     

    • This topic was modified 6 years, 10 months ago by Cosmotiger.
    • This topic was modified 6 years, 10 months ago by Cosmotiger. Reason: fixed spelling
    #5034
    Angel Barracks
    Moderator

    Could be hail?
    Rocks?
    Meteorites?
    Small arms that just bounced off?
    Bashing into the mech hangar/trees/buildings?
    Fell down and bashed itself?

    I always like mud and cack and oil and so on to dirty up my stuff:

    http://www.thewargameswebsite.com/forums/topic/my-6mm-sci-fi-thread/

    #5133
    Cosmotiger
    Participant

    Mud and cack is good, I agree. Where I’m not so sure is taking chipping and weathering effects that look good on a 28mm Space Marine, and porting them directly to a 6mm mech.

    What it finally comes down to is experimenting with some models and finding a technique that I like and that I think looks right. (Or at least as “realistic” as a 60 foot tall robot gets) .

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