Home Forums Fantasy General Fantasy Witchin' Hour skirmish game

Viewing 17 posts - 1 through 17 (of 17 total)
  • Author
    Posts
  • #123971

    Hello all,

    I am currently in the far stages of developing my own ruleset for a skirmish wargame called Witchin’ Hour. It pits Witch Hunters and their retinues of righteous men against foul Witches and their henchmen. There should be a Kickstarter around February/March 2020. It will consist of the rulebook and perhaps some extra’s such as tokens and cards and such. There will not be a range of miniatures for this game, since there are so many good models to be found already.

    The game is set in a Fantasy/Medieval time setting, but it can easily be used to play any other time period or setting of your liking. The rules are easy enough for new players to learn and also provide lots of fun for the more veteran players. It has been play tested by people who had never played a wargame before and diehard wargamers as well.
    It includes some novelty game mechanics and is written to provide players with the tools to play a fun game. The rulebook will also include a number of scenario’s that can be played as a small campaign with a continuing story line, where won battles may influence the beginnings of the next one.

    If you are interested you can find us on Facebook to keep track of the progress:

    https://www.facebook.com/Witchin-Hour-skirmish-game-438696633559658/?modal=admin_todo_tour

    or search us as Witchin’ Hour skirmish game.

    Sharing is always appreciated.

    Greetings,
    Patrick Sint Nicolaas

    #123974
    Avatar photoMike
    Keymaster

    Some nice looking stuff, I will be following this as I am in the mood for a new fantasy game that is about hunting down baddies.
    Reminds me of this:

     

    and maybe this:

    Or this:

    #123979
    Avatar photoFredd Bloggs
    Participant

    Hans & Greta you mean…..

    Very interested in these for many reasons.

    #124358
    Avatar photoWouter Wolput
    Participant

    I’m not on Facebook but I like what I see and I hope you will do regular updates here as well.

    #124371
    Avatar photomark leslie
    Participant

    Perhaps not polite to shoot an “Old Lady” in the face, of course if she turns out to be a tool of Satan then all bets are off.

    Fossilizing nicely.

    #130691
    Avatar photoMike
    Keymaster

    Any update on this


    @patrick-sint-nicolaas

    #131150

    Hello all,

    I am very sorry it took so long for me to respond here. As I am trying to keep several forums updated some seem to slip my attention.

    I am pleased to inform that the Kickstarter has launched last Saturday and already has been funded!

    So if you want to join in the hunt you can find it here:

    https://www.kickstarter.com/projects/witchinhour/witchin-hour

    #131153
    Avatar photoMike
    Keymaster

    Wicked, I will pop over now to have a look!

    #131168
    Avatar photoWouter Wolput
    Participant

    I just noticed you’re from the Netherlands, I was already wondering whether you were from a Dutch territory with a last name like that. I’m originally from Belgium myself (I lived near the border with Reusel for a long time).

    Campaign looks great, I’m not into 28mm gaming anymore but I’m hoping the game will be scale agnostic, so I can use my 15mm collection.

     

    #131187

    Yes, Netherlands it is. Near Utrecht to be more specific.

    The game rules are intended for 28mm models, but that only matters to the rules of measurement. If you want to use 15mm models you might want to adjust the measurement distances.
    By browsing through the book “Tabletop Wargames’ by Rick Priestly and John Lambshead I came upon a  section about scale and it comes down to this: If you simply would do the maths, a 15mm model is about 54% of a 28mm model. That would mean that you would about half all the measurement distances. But that would mean that a simple movement would be only 3”. That would take models ages to cover the battlefield. And when you take weapons range into account as well it would not be very workable.
    So do not downscale too much from the original rules. You might want to take 1 or 2 inches from all distances or simply keep to the ones in the rulebook. Perhaps it is best to try both and see which one feels right to you. As long as you keep to the proportions from the original rules when you downscale it should work perfectly.

    #131188
    Avatar photoMike
    Keymaster

    By browsing through the book “Tabletop Wargames’ by Rick Priestly and John Lambshead I came upon a  section about scale and it comes down to this: If you simply would do the maths, a 15mm model is about 54% of a 28mm model. That would mean that you would about half all the measurement distances. But that would mean that a simple movement would be only 3”. That would take models ages to cover the battlefield. And when you take weapons range into account as well it would not be very workable.

    Is there a an intended size of playing area?

    When I did my 15mm rules the area is about 2′ x 2′, would a 28mm game not have a bigger playing area in mind and as such, half distances may work if the playing area is also half the size?

    #131207
    Avatar photoWouter Wolput
    Participant

    As I play a lot with my sons, I usually translate the inches one on one to centimetres. This makes it easier for them, the metric system is the one they teach at school and they are far more familiar with it.

    I know this isn’t a 100% correct but it’ll do.

    #131361

    Witchin’ Hour is based on table size of 2’x2′.

    So if you play with 15mm on this size table it should work out just fine.

    And converting the inches to centimeters could probably work as well.

    #131389
    Avatar photoWouter Wolput
    Participant

    Witchin’ Hour is based on table size of 2’x2′. So if you play with 15mm on this size table it should work out just fine. And converting the inches to centimeters could probably work as well.

    Cheers!

    #131705

    The Witchin’ Hour Kickstarter has reached the second stretch goal!

    This means that all backers from Apprentice level and up now have the option to get their hands on the special gaming tokens. These will cost you € 5,- (which is a special Kickstarter price, retail price will be higher) and the set will provide you with enough tokens for two players to play a game.

    We have also reached 100 backers! I am very proud that we have reached this number, and with 16 more days to go who knows what will happen?

    If you look forward to the upcoming stretch goals please feel free to persuade others to join in. Share the Kickstarter on any platform or social media you like, bribe people, cast spells of enchantment or simply threaten to put them through a thorough interrogation on suspicion of using the black arts if they do not pledge.

    #131850

    Good news for Americans who have an interest in the game Witchin’ Hour (now on Kickstarter).

    Noble Knight Games (www.nobleknight.com) from Fitchburg will stock the rulebook.

    If you want to get your hands on the book visit the following link and place your pre-order before the Kickstarter ends (March, 1st). This way they will know how many books to pledge for and you don’t miss out.

    https://www.nobleknight.com/P/2147795424/Witchin-Hour-Core-Rulebook

    Noble Knight Games can ship all over the US.

    #131863
    Avatar photoMike
    Keymaster

    Cool, I think Knoble Knight may have made a slight typo on the product description though.

    🙂

Viewing 17 posts - 1 through 17 (of 17 total)
  • You must be logged in to reply to this topic.