- 04/02/2021 at 11:27 #150471
After a year of my last 6mm WW2 game I am planning to run a small campaign to get in some more 6mm WW2 games with my own rules. I am using a variant of Platoon Forward to generate the missions and opposing forces. I will start with a Russian green company in 1943 and follow it through as many missions as I feel I want/need to do. Anywhere from 4-10 I feel at this stage. Some of the Force and mission status may seem a little dry as I am using a spreadsheet to keep track of the Company and also to generate the missions automatically.
Mission 01 was a fairly easy one – destroy the German listening post! Did they succeed? The full report on the blog:
Here is a picture of the listening post firing on the lead point platoon:04/02/2021 at 11:57 #150474ThuseldParticipant04/02/2021 at 21:49 #150490
Outside of published scenarios, I found it hard to figure out scenarios for campaigns. But Platoon Forward by Joe Legan has a great system. I coded up a variation of them in a spreadsheet and am using that to generate forces, battlefield and missions. Has worked so far (once!)05/02/2021 at 02:56 #150497Just JackParticipant
Excellent man, thanks so much for sharing! I love the concept of your mini-campaign, and let me just say right up front that it should be at least 10 fights 😉 And definitely keep being selfish by keeping that Platoon Forward spreadsheet to yourself! 😉 Following a Soviet company??? Meh, I guess I can’t complain, I’m following a damn German unit. I’m leaning towards doing what you’re doing, which is keeping them on the Eastern Front, that way the two sets of bad guys can beat up on each other! 😉
Is troop quality something in your spreadsheet, or are you rolling it up separately, or something else? I see later you’re tracking experience, a very interesting idea. Great close combat in the forest to take out the listening post, especially after the 2nd Platoon was annihilated/routed by the German machine gun!
Great stuff man, I can’t wait to see the next fight.
Jack05/02/2021 at 08:54 #150507WhirlwindParticipant
Thanks Shaun, very interesting (another one on the ‘to steal’ pile).
https://hereticalgaming.blogspot.co.uk/05/02/2021 at 10:47 #150510
@John, Thanks for the compliment but it is all down to the random scenario generator.
Lucky I did not say 5-15 or you would have me pushing 15 refights! The campaign/scenario generator was mostly finished with some draft notes on how to use it last June. But it was only a few weeks ago I tidied it up. And found an error only yesterday (only in the narrative, not the generation). I will send it to you soon. It has some notes on how to use it but happy to take questions on how it works and how it could be modified. And don’t forget my wife is of Russian parents, and kyote blue I think would be fine with my choice of side 🙂
For a single random scenario you can choose unit quality or have it random. For the campaign, I have them all as green. Experience is something tracked per squad and is based on about 4-5 things (e.g. survived, caused a casualty). How it is worked out is in the Intro part of the spreadsheet. It is loosely based on the Patrol WW2 rules experience points system. I will send it to you.
I was actually surprised y the left flank assaulting the listening post. I had a plan, the right flank was routed, the centre pinned them and a suddenly realised the left flank was in range for a charge into close combat. The odds were on their side, though not a certainty. It paid off.05/02/2021 at 14:55 #150517ThuseldParticipant
This has inspired me and makes me want to consider, probably for the first time ever, doing WW2 combat that isn’t 1:1 for infantry. Can anyone recommend any sets of rules that work with multiple based figures where a stand is a squad?06/02/2021 at 15:20 #150566Just JackParticipant
15 it is! 😉 I saw your email, thanks a bunch man, I really appreciate you sharing your scenario generator, that’s incredibly kind of you. Now I just need to carve out some time to go through it. I love your troop quality concept, we’ll see if you can keep anyone alive long enough for it to matter; that’s always my problem… The attack on the German OP/LP went so well, surely we must be on the verge of seeing fight number two? 😉
Jack06/02/2021 at 21:34 #150572
I have number 2 nearly setup. But you know me – may take weeks to play it and weeks to write up!
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