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Hello All
This is the second game in trying out my own 6mm WW2 rules. I converted all the dice rolls to be on a deck of cards (so draw a card to lookup the result). The first game went fine and I have now glued the paper sized deck onto actual cards. i actually finished playing this in mid-October. It has taken me this long to finish the write up as I have been busy with my Punic War games.
The games pits a small hasty German defence against an attacking Russians reduced company. It was played solo on a 50cmx50cm table with 6mm troops. It was fun and a close game. The full report is on my blog:
https://shaun-wargaming-minis.blogspot.com/2019/12/ww2-6mm-game-east-front-1942-testing.html
An image of some suppressed Germans:
This looks really good! I like the small game with the small unit count. I think for tactical games we tend to give each player too many units. When you have only 8 you are a bit more careful about throwing them away in fruitless attacks!
http://jozistinman.blogspot.com/
Great looking game. I agree games tend to be better with fewer units in play. I think NT mentions in one of his books that 8 units is good, I think that is about right as there are 6 different pieces in Chess….
Tally-Ho! Check out my blog at…..
http://steelcitywargaming.wordpress.com/
In the double blind Crossfire game I played in back in September, each player had 3-5 units, and it made everyone appropriately conservative. For my Eastern Front Project, each player will drive a Brigade / Kampfgruppe with 6-8 elements.
http://jozistinman.blogspot.com/
I really enjoyed that, these seem like a very promising and useful set of rules.
When I got back in WW2 gaming, I was putting too much stuff on the table for my enjoyment. After a few years I realised that was the problem and now try to make sure I do not have to many units to play with. It seems to work for me. It does mean the games are more like vignettes of a bigger battle than a large battle in itself, but I have found I really enjoy that.
Thanks Shaun, nice sized action,I am thinking of running your action with my own hex rules to see how that goes and also with the Battlegroup rules, to see how it handles an action in this space.