Home Forums Sci Fi General Sci-Fi X-Wing Campaign Game 4 – Dark Whispers

Viewing 1 post (of 1 total)
  • Author
  • #46360
    Avatar photoJemima Fawr



    My padawans and I have for the last few weeks, been conducting a co-operative campaign for ‘X-Wing: The Miniatures Game’.  Each pilot takes the role of a Rebel fighter pilot and with each mission hopefully earns credits to upgrade his pilot and ship.  The campaign rules are adapted from the original campaign by ‘Yarkshiregamer’ and can be found on his blog here http://yarkshiregamer.blogspot.co.uk/2014/11/x-wing-campaign-begins.html


    Game 4 – Dark Whispers


    Pre-Mission Admin

    Pilot ‘Tang Dual’ joins Brown Squadron and opts to spend his Rebellion Grant on a T-65 X-Wing (1 GC cashback, which he banks).

    Pilots Wraith 7 and Garf-i’Eld are absent for this mission, so Brown Squadron launches with Tang Dual (T-65 X-Wing), Obi-Wyn (B-Wing) and Qui-Gon Rum (X-Wing).

    Pilot Roster

     Pilot ‘Tang Dual’ (PS1): Flown no missions. Scored no kills. Flies an unmodified T-65 X-Wing. 1 GC banked.

    Pilot ‘Obi-Wyn’ (PS1): Flown 1 mission. Scored 1 kill. Flies a B-Wing with a Sensor Jammer system upgrade. 1 GC banked.

    Pilot ‘Qui-Gon Rum’ (PS2): Flown 3 missions. Scored no kills. Flies a T-65 X-Wing, equipped with no upgrades. 2 GC banked.


    Mission Briefing

    “Gentlemen, Imperial scouts have detected our holonet satellite network on the outer rim of the Treveen System. This network is critical to secret communications across the entire galaxy. If Imperial ships can get close enough, they can download and decipher our encrypted transmissions. Brown Squadron is therefore ordered to the area and must hold off Imperial forces until security safeguards can be implemented to lock down the transmissions, thereby disabling the network, but keeping our communications safe.”


    Set Up

    The Rebels deploy three satellite tokens – 1 in Range-band 3 from their base edge and two at Range-band 2. Each satellite must be at Range 2 or further from the flank edges and must be within 2-3 of at least one other satellite.

    All ships set up at Range 1 from their respective base edge.

    Empire ships are randomly assigned, based on the Rebel force deployed. This time, there are 2 Academy TIE Fighters (PS1), an Obsidian Squadron TIE Fighter (PS3), a Sabre Squadron TIE Interceptor (PS4) and a TIE Interceptor piloted by the ace known as ‘Fel’s Wrath’ (PS5).


    Special Rules

    Scanning – Instead of performing an action during the Activation phase, an Imperial ship that is overlapping a satellite token may scan the token. To do so, he removes that satellite token from the play area and places it on the scanning ship’s ship card, to show that the data has been uploaded. A ship card may scan more than one satellite.

    If a Rebel ship is overlapping a satellite, an Imperial ship that is touching that Rebel ship may scan the satellite as if it were overlapping the satellite token.

    If any Imperial ship is destroyed after scanning a satellite the scanned data is lost and any satellite tokens on that ship’s card are lost.


    Victory Conditions

    Imperial Victory – After all satellite tokens have been scanned, at least one Imperial ship that scanned a satellite must flee off the Imperial base edge. Ships that flee in this way are not considered destroyed.

    Rebel Victory – Any other result.


    Result (2 pts for a win)


    After-Action Report


    As the two sides close, the TIE Interceptors, on the flanks of the Imperial squadron, push ahead using their ‘Boost Action’ capability and manage to open fire on Turn 1! Obi-Wyn’s B-Wing (centre) and Qui-Gon’s X-Wing (left of the photo) take some hits on their shields, though Obi-Wyn manages to do some serious damage to the ace ‘Fel’s Wrath’ (here on the right) in his return volley.


    The two sides clash in an array of laser-fire! On the left, Qui-Gon loops around to fire on the rear of the TIE Interceptor, causing significant damage. In the centre, Obi-Wyn also causes significant damage on the enemy, but also loses some shields to the TIE Fighters. On the right, after suffering near-catastrophic fire from ‘Fel’s Wrath’, Tang Dual scores the first kill of the day (and his career) as he destroys ‘Fel’s Wrath’ in his return volley. The difference in Pilot Skill makes Tang a rich man! However, he now has to survive long enough to spend his winnings…


    The Imperial pilots finally reach their objectives. The Obsidian Squadron pilot (on the right) successfully scans his satellite and starts to turn for home. The TIE Interceptor (on the left) is suffering from catastrophic damage thanks to Qui-Gon and instead decides to take an ‘Evade’ action instead of scanning the satellite. In the centre, the two idiot TIE pilots miss their target. One turns back to face Obi-Wyn’s B-Wing, which has now turned back to attack them. Tang meanwhile, is firing up his hyper-drive, to escape with his cash…


    As his hyper-drive spools up, Tang turns back to face a pursuing TIE Fighter. He misses! He only has one point of Hull left and can’t afford to suffer a hit… But he needn’t worry, as the TIE pilot fluffs it, allowing Tang to escape, along with his bulging wallet. At the top-left, Qui-Gon continues to pursue the damaged TIE Interceptor, though without luck. The adjacent TIE Fighter is now lining up to grab the left-hand satellite. On the right meanwhile, the Obsidian Squadron TIE scarpers with his satellite as Obi-Wyn peppers him with ineffective long-range fire.


    As Qui-Gon is distracted in his pursuit of the TIE Interceptor, one of the Academy TIE pilots sneaks in, grabs the satellite and turns for home… But no… He’s dialled up the wrong manoeuvre and flown off the edge of the known universe… “I said OTHER left!!! NOOOOOOoooooooooooooo!!!!!!!”


    Somewhat controversially, Obi-Wyn now decides to ignore the rapidly-escaping Obsidian Squadron TIE (at bottom-left) and instead steers for an easy kill and associated cash – the heavily damaged TIE in the centre… The TIE quickly disintegrates under a hail of fire from Obi-Wyn, who chalks up his second kill of the campaign. The TIE Interceptor meanwhile, has grabbed the last satellite, pursued by Qui-Gon, who continues to fire volley after volley, but just can’t score that one hit needed to bring him down!


    The mission is now firmly in the bag for the Empire, as the Obsidian Squadron TIE (bottom-right) reaches safety with his precious load of Rebel comms satellite data. The TIE Interceptor meanwhile, has out-stripped Qui-Gon’s pursuit, though now finds himself under long-range fire from Obi-Wyn’s B-Wing.


    Obi-Wyn’s best however, just isn’t enough, as the TIE Interceptor escapes with the second load of satellite data. It took the Empire’s best flight safety equipment fitters the best part of 12 parsecs to clean the lower-half of the TIE Interceptor pilot’s flying suit…


    Post-Mission Admin

    Brown Squadron fails to complete their mission, so there is no mission bonus this time.

    Pilot ‘Obi-Wyn’ returns safely to base, having destroyed a TIE Fighter. Despite the unsuccessful mission outcome, he has a bounty of 7 GC, plus the 1 GC banked, which leaves him with 8 GC available to spend on stuff. He spends 4 GC on a Pilot Skill upgrade to PS 2 and 4 GC on a Shield Upgrade Modification.

    Pilot ‘Tang Dual’ returns safely to base, having on his first mission, destroyed the TIE Interceptor of ace pilot ‘Fel’s Wrath’! He has an impressive bounty of 10 GC and with his banked cash, has 11 GC available to spend.

    Pilot ‘Qui-Gon Rum’, somewhat amazingly, returns safely to base. His run of bad luck continues however, as he has still not scored a kill. However, his spirited pursuit of the TIE Interceptor has earned him 2 GC bounty, which with his banked 2 GC leaves him with 4 GC to spend.


    Post-Mission Pilot Roster

     Pilot ‘Tang Dual’ (PS1): Flown 1 mission. Scored 1 kill. Flies an unmodified T-65 X-Wing. 11 GC banked.

    Pilot ‘Obi-Wyn’ (PS2): Flown 2 missions. Scored 2 kills. Flies a B-Wing with a Sensor Jammer system upgrade and Shield Upgrade modification. 0 GC banked.

    Pilot ‘Qui-Gon Rum’ (PS2): Flown 4 missions. Scored no kills. Flies an unmodified T-65 X-Wing. 4 GC banked.

     Pilot ‘Wraith 7’ (PS2): Flown 3 missions. Scored 2 kills. Flies a T-65 X-Wing, equipped with Integrated Astromech and R5-D8. 3 GC banked.

    Pilot ‘Garf-i’Eld’ (PS2): Flown 3 missions. Scored 3 kills. Flies a T-65 X-Wing, equipped with a Shield Upgrade modification, Proton Torpedoes and R2-D2 Astromech. 4 GC banked.


    Brown Squadron Roll of Honour

     Pilot ‘Boba Feck’ (PS3): Flown 2 missions. Scored 2 kills. Lost in action while flying a Z-95 Headhunter in Mission 2.


    My wargames blog: http://www.jemimafawr.co.uk/

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.