Home Forums Sci Fi General Sci-Fi X-Wing Campaign Game 7 – Rebel Rescue

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #46927
    Jemima Fawr
    Participant

    My padawans and I have for the last few weeks, been conducting a co-operative campaign for ‘X-Wing: The Miniatures Game’.  Each pilot takes the role of a Rebel fighter pilot and with each mission hopefully earns credits to upgrade his pilot and ship.  The campaign rules are adapted from the original campaign by ‘Yarkshiregamer’ and can be found on his blog here http://yarkshiregamer.blogspot.co.uk/2014/11/x-wing-campaign-begins.html

     

    Game 7 – Rebel Rescue

     

    Pre-Mission Admin

    After losing yet another ship in the last mission, Pilot ‘Qui-Gon Rum’ spends his Rebellion Grant on one of the very few ships he hasn’t yet tried – the Z-95 Headhunter. He gets 10 GC cashback and spends 4 GC of this on Cluster Missiles.  He also equips Long-Range Scanners (0 GC) and banks the remaining cash.  He now has 9 GC in the bank.

    Pilot ‘Tang Dual’ has 9 GC in the bank, so spends 4 GC on upgrading his Pilot Skill to PS2 and 5 GC on some Assault Missiles for his K-Wing.

    Pilot ‘Maff Clarkin’ has 13 GC in the bank and spends 6 GC on upgrading his Pilot Skill to PS3. He banks the remaining 7 GC.

    Pilot ‘Chabacca’ (little sister of the famous Chewbacca) joins Brown Squadron and opts to spend her Rebellion Grant on an X-Wing (1 GC cashback, which she spends on an R2 Astromech).

    Pilot ‘Kat Sang’Gar’ joins Brown Squadron and opts to spend her Rebellion Grant on an A-Wing (4 GC cashback, which she spends on a Shield Upgrade Modification).

    Pilot ‘Gary The Ex-Stormtrooper’ joins Brown Squadron and opts to spend his Rebellion Grant on an HWK-290 Hawk (6 GC cashback, which he spends on a Twin Laser Turret)

    Pilots Wraith 7, Garf-i’Eld, Corey the Corellian and Obi-Wyn are absent for this mission, so Brown Squadron launches with Tang Dual (K-Wing), Maff Clarkin (X-Wing), Qui-Gon Rum (Z-95 Headhunter), Chabacca (X-Wing), San’Gar (A-Wing) and Gary The Ex-Stormtrooper (Hawk). Qui-Gon Rum is the designated Squadron Commander.

     

    Pilot Roster

    Pilot ‘Qui-Gon Rum’ (PS2): Flown 6 missions. Scored no kills. Flies a Z-95 Headhunter with Cluster Missiles and Long-Range Scanners. 9 GC banked.

    Pilot ‘Tang Dual’ (PS2): Flown 3 missions. Scored 4 kills. Flies a K-Wing with Advanced SLAM modification and Assault Missiles. 0 GC banked.

     Pilot ‘Maff Clarkin’ (PS3): Flown 2 missions. Scored 2 kills. Flies a T-65 X-Wing, equipped with an R5-P9 Astromech, Proton Torpedoes and Guidance Chips modification. 7 GC banked.

    Pilot ‘Gary The Ex-Stormtrooper’ (PS1): Flown no missions.  Scored no kills.  Flies a HWK-290 Hawk with Twin Laser Turret.  0 GC banked.

    Pilot ‘Chabacca’ (PS1): Flown no missions.  Scored no kills.  Flies a T-65 X-Wing with R2 Astromech.  0 GC banked.

    Pilot ‘Kat San’Gar’ (PS1): Flown no missions.  Scored no kills.  Flies an A-Wing with Shield Upgrade Modification.  0 GC banked.

       

     

    Mission Briefing

    “Pilots, as you know, we lost the Ghost and her crew in the Lothal System some weeks ago.  However, Captain Syndulla and her crew were able to get to escape pods and make it to the surface unscathed.  We have just received word that they have now secured an Imperial Lambda Class shuttle and are preparing to make their escape.  Brown Squadron will scramble immediately, jump to the rendezvous at Lothal and escort Captain Syndulla through the Imperial blockade.  Phoenix Squadron will also jump into the system and engage any capital ships that attempt to block your escape.”

    So briefed, Brown Squadron jumps to Lothal and makes the rendezvous without incident. However, just a moment later, an Imperial Interdiction Cruiser jumps in and deploys fighters to block their escape!  More critically, the Interdiction Cruiser’s gravity-well generators are preventing the Rebels from jumping out of the system…

    “It’s a trap!”

    “Brown Leader this is Phoenix Leader. We’re engaging the Interdiction Cruiser now. Keep those fighters away from the shuttle for as long as you can.  We’ll do our best to open up hyperspace as quickly as we can.  Phoenix Leader out.”

     

    Set Up

    The standard 3’x3’ playing mat is used.

    Brown Squadron sets up within Range 1 of one board edge.

    The Empire sets up within Range 1 of the opposite board edge.

    The Imperial pilots are determined randomly in the usual manner, based on the number of Rebel ships engaged. The Imperials on this occasion therefore have three Academy TIE Fighters (PS1), one Black Squadron TIE Fighter (PS4), one Avenger Squadron TIE Interceptor (PS3), one Sabre Squadron TIE Interceptor (PS4) and a TIE Punisher flown by the ace pilot known as ‘Deathrain’ (PS6).  The TIE Punisher is equipped with 1x Flechette Torpedo, 1x Proton Torpedo, 1x Cluster Missile, 1x Assault Missile and 2x Proton Bombs.

     

     

    Special Rules

    Rebel Shuttle – The Rebels are also joined by the former crew of the Ghost, flying the captured Lambda Shuttle.  Use the PS6 Lambda Shuttle card with no special pilot skill (Hera Syndulla is flying an unfamiliar type, so her Pilot Skill is lower than her usual PS7).  The Shuttle is equipped with the Sensor Jammers system upgrade card and the Anti-Pursuit Lasers modification card.  The shuttle’s two crew slots may be filled by any of the Ghost crew cards apart from Hera Syndulla (who is the pilot): Choose from Kanan Jarrus, ‘Chopper’, Ezra Bridger, ‘Zeb’ Orrelios and Sabine Wren.

    Interdiction Cruiser – The Imperial Interdiction Cruiser’s gravity-well generators will prevent anyone jumping out until ‘Phoenix’ Squadron complete their mission.  Starting on Turn 6, roll an attack die at the start of the first Rebel Activation.  A Hit or Critical Hit result indicates that Phoenix Squadron have disabled the cruiser and the Rebels may then start the hyperdrive sequence.

     

    Victory Conditions

    Rebel Victory – The Lambda Shuttle escapes to hyperspace.

    Empire Victory – The Lambda Shuttle is destroyed or all Brown Squadron fighters are destroyed or jump out before the shuttle can escape.

     

     Result – 2 GCs for a win.

     

     After-Action Report

    As the Imperials come on in the same old way, with the TIE Interceptors boosting ahead to get the first shots in, Brown Squadron deploys Kat San’Gar’s A-Wing and Maff Clarkin’s X-Wing as flankers. Tang Dual’s K-Wing hangs back, ready to lob missiles at long range.  Chabacca’s X-Wing sticks close to the K-Wing, while Gary The Ex-Stormtrooper’s Hawk and Qui-Gon Rum’s Z-95 provide close escort to the shuttle in the centre.

    As the Interceptors open up on the shuttle, scoring a hit, Gary and Qui-Gon return fire. Gary’s twin laser turret is particularly effective.
    <p style=”text-align: left;”>

    On the left, Kat’s A-Wing races around the Imperial flank as the shuttle bursts through the centre. On the opposite flank, Maff runs into determined opposition from a TIE Fighter and the Black Squadron TIE Fighter.  In the centre, Gary and Qui-Gon continue to provide effective support to the shuttle, but that TIE Punisher just keeps coming!</p>
    Tang’s plan to hang back in his K-Wing, lobbing missiles, comes unstuck as he comes under concentrated close-range attack from two TIE Fighters and a TIE Interceptor. He had managed to lob an Assault Missile into the middle of their formation, but that just seemed to piss them off…

    Under extreme pressure from TIEs, Tang SLAMs away from the danger, aiming to engage the TIE Punisher, though runs into more trouble…

    Like a delinquent leaving a ‘floater’ in a swimming pool, ‘Deathrain’ drops a Proton Bomb in the path of the shuttle, also catching Qui-Gon’s Z-95 and Tang’s K-Wing in the blast. The wily TIE Punisher veteran also then barrel-rolls to get within the minimum firing range of Gary’s twin laser turret and out of the shuttle’s firing arc.  Nevertheless, the Punisher still takes heavy fire from Qui-Gon and Maff.

    Further afield, Chabacca and Gary find themselves in trouble, as the TIEs that were chasing Tang’s K-Wing now notice that they are closer targets! Gary’s ubiquitous twin laser turret returns fire, scoring hits on the red-striped Sabre Squadron TIE Interceptor.  Kat meanwhile, continues with her flanking manoeuvre…

    At last! Phoenix Squadron report that they have disabled the Interdiction Cruiser and are jumping out of the Lothal System!  Hera Syndulla immediately commences the hyperdrive sequence, followed by Tang, Qui-Gon and Gary.  However, their hyperdrives are slow to engage and the battle continues…

    Chabacca and Kat meanwhile, decide to hold off hyperdrive activation in order to get some kills!

    The time of miracles is at hand, as Squadron Leader Qui-Gon Rum’s crippled Z-95 kills a TIE Fighter! It’s only an Academy pilot, but it’s his first kill!  It’s only taken him seven missions and five ships, but he’s done it at last!  The Mon Calamari crew of the Rebel command ship go nuts at the news, whooping and exchanging High-Threes!

    Meanwhile, Tang Dual gets revenge for his face-full of protons, as he brings down Deathrain’s TIE Punisher with some excellent long-range shooting from his turret-gunner.

    Success follows success, as Kat finally completes her wide flanking move and blasts apart a TIE Fighter with her first shot! Chabacca quickly follows suit, taking down the Black Squadron TIE. Gary’s heavily-damaged Hawk completes the triumvirate of rookie kills, as he too takes down a pursuing TIE Fighter with his twin laser turret.

    However, disaster strikes, as Maff Clarkin’s already-damaged X-Wing is shot down by the Sabre Squadron TIE Interceptor. Thankfully, Maff survives to fight another day.

    As the hyperdrive computers tick down, the Imperials make a last concerted effort to destroy the shuttle, but to no effect. Tang, Chabacca and Kat continue to shoot chunks off the TIEs as Gary and Qui-Gon’s heavily-damaged ships make good their escape.

    Chabacca and Kat now realise that they are about to be left on their own against four surviving TIEs! They wisely start to spool up their hyperdrives…

    At last, Hera Syndulla’s shuttle jumps to hyperspace, closely followed by Tang, Gary and Qui-Gon.  Victory for Brown Squadron!

    However, Chabacca and Kat fight on alone, now outnumbered 2:1! Kat’s A-Wing has suffered damage and she attempts to run from the fight.  Chabacca covers her withdrawal and blows apart another TIE Fighter; her second kill!  Her big brother Chewbacca will be proud!

    The surviving TIEs turn to pursue, but achieve little and the last two Rebel fighters jump out.

     

    Post-Mission Admin

    Brown Squadron is jubilant as they complete their mission in rescuing the valiant crew of the Ghost! Each participating pilot therefore receives the customary 2 GC bonus. They also receive an additional 1 GC bonus each from Captain Syndulla.

    Pilot ‘Tang Dual’ survives the mission in his K-Wing, having shot down his opposite number in the TIE Punisher. He is now a confirmed Ace and is still the highest-scoring pilot of Brown Squadron. He receives 12 GC bounty and spends 2 GC on Seismic Charges, 4 GC on Proton Torpedoes and 2 GC on Extra Munitions. He banks the remaining 4 GC.

    Pilot ‘Qui-Gon Rum’, somewhat amazingly, returns to base unscathed! Even more amazingly, he has finally scored his first kill! There ain’t no Terillian Puffer-Pig safe tonight! He gains a 8 GC bounty and spends 4 GC on a Shield Upgrade Modification (replacing the Long-Range Scanners). He now has 13 GC in the bank.

    Pilot ‘Maff Clarkin’ is shot down for the first time, but survives to fight again. Clutching a fistful of Galactic Credits from the Rebellion Grant, he trudges off to Crazy Mark’s and purchases a Y-Wing. Maff gets 4 GC cashback, so with his banked cash and 3 GC bounty, has 14 GC available to spend. However, due to a serious accounting error at Crazy Mark’s (who suspects Jedi Mind-Tricks…), Maff gets away with 20 GC-worth of upgrades!!! Maff’s Y-Wing is simply groaning undee the weight of upgrades, as he equips a Twin Laser Turret (6 GC), BB-8 Astromech (2 GC), Proton Torpedoes (4 GC), Extra Munitions (2 GC) and a Guidance Chips Modification (0 GC). He also buys an Elite Upgrade Slot (5 GC) and the ‘Veteran Instincts’ Elite Skill Upgrade (1 GC). Maff’s line of credit will no longer be good at Crazy Mark’s until he pays off his 6 GC debt…

    Pilot ‘Chabacca’ survives the mission intact, with an excellent first-time score of 2 kills! She gains a 10 GC bounty, which she banks.

    Pilot ‘Kat San’Gar’ also survives her first mission with a kill in the bag. She gains a 7 GC bounty, which she banks.

    Pilot ‘Gary The Ex-Stormtrooper’ also survives his first mission and like the other rookies, is credited with a kill. He gets a 8 GC bounty, which he bravely banks instead of upgrading his Hawk…

     

    Post-Mission Pilot Roster

    Ace ‘Tang Dual’ (PS2): Flown 4 missions. Scored 5 kills. Flies a K-Wing with Advanced SLAM modification, Assault Missiles, Seismic Charges, Proton Torpedoes and Extra Munitions. 4 GC banked.

    Pilot ‘Obi-Wyn’ (PS2): Flown 3 missions. Scored 3 kills. Flies an A-Wing with an A-Wing Test Pilot title, Predator elite skill and Shield Upgrade modification. 0 GC banked.

    Pilot ‘Qui-Gon Rum’ (PS2): Flown 7 missions. Scored 1 kill. Flies a Z-95 Headhunter with Cluster Missiles and a Shield Upgrade Modification. 13 GC banked.

     Pilot ‘Wraith 7’ (PS2): Flown 3 missions. Scored 2 kills. Flies a T-65 X-Wing, equipped with Integrated Astromech and R5-D8. 3 GC banked.

    Pilot ‘Garf-i’Eld’ (PS2): Flown 3 missions. Scored 3 kills. Flies a T-65 X-Wing, equipped with a Shield Upgrade modification, Proton Torpedoes and R2-D2 Astromech. 4 GC banked.

    Pilot ‘Corey the Corellian’ (PS1): Flown 1 mission. Scored no kills. Flies a T-65 X-Wing, equipped with an R2 Astromech. 4 GC banked.

    Pilot ‘Maff Clarkin’ (PS3): Flown 3 missions. Scored 2 kills. Flies a Y-Wing, equipped with an BB-8 Astromech, Proton Torpedoes, Extra Munitions, Élite Skill Slot, ‘Veteran Instincts’ Élite Skill and Guidance Chips modification. Owes 6 GC to the Hutts.

    Pilot ‘Chabacca’ (PS1): Flown 1 mission. Scored 2 kills. Flies a T-65 X-Wing, equipped with an R2 Astromech. 10 GC banked.

    Pilot ‘Kat San’Gar’ (PS1): Flown 1 mission. Scored 1 kill. Flies an A-Wing, equipped with a Shield Upgrade modification. 7 GC banked.

    Pilot ‘Gary The Ex-Stormtrooper’ (PS1): Flown 1 mission. Scored 1 kill. Flies an HWK-290 Hawk, equipped with a Twin Laser Turret. 8 GC banked.

     

    Brown Squadron Roll of Honour

     Pilot ‘Boba Feck’ (PS3): Flown 2 missions. Scored 2 kills. Lost in action while flying a Z-95 Headhunter in Mission 2.

    • This topic was modified 4 years, 6 months ago by Jemima Fawr.
    • This topic was modified 4 years, 6 months ago by Jemima Fawr.

    My wargames blog: http://www.jemimafawr.co.uk/

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.