Home Forums Horse and Musket General Horse and Musket Zulu War Action

  • This topic has 6 replies, 4 voices, and was last updated 7 years ago by Avatar photoOB.
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  • #72258
    Avatar photoOB
    Participant

    I recently played a Zulu War game with TMWWBK using the It’s Awfully Quiet Out There Scenario.  The more I play these rules the more I like them.  Any how the first two parts of the AAR are now up on my blog with more to follow soon. 

    Zulu

    If you would like to see how the game went here’s a link.

    http://withob.blogspot.co.uk/

    OB
    http://withob.blogspot.co.uk/

    #72269
    Avatar photoVictoria Dickson
    Participant

    Nice. 🙂

    This report hasn’t tempted me to buy these rules, mainly because they arrived in the post yesterday. 

    #72278
    Avatar photoOB
    Participant

    I’d predict you won’t be disappointed.  The characterization of unit commanders is particularly good.

    OB
    http://withob.blogspot.co.uk/

    #72279
    Avatar photoNathaniel Weber
    Participant

    Hey, you base in 3-2-1 groupings too! 🙂

    Looks like a good game.

    I have been enjoying the rules as well. I can’t tell you how much I doubted I would, considering the lack of a reaction fire/defensive fire mechanic, but have found that variable movement rates, the orders, and other such considerations in game make such a rule unnecessary.

    #72281
    Avatar photoVictoria Dickson
    Participant

    I know this is terribly eurocentric, but I’m considering playing the natives as a single leadership rating for all units with no leader figures.  Mainly because I’ll be playing solo and I think it’ll make it simpler for me that way, plus I seem to play games to write AARs these days (and take a ridiculous amount of pleasure from it) and suspect I’d find it easier to write from the colonial force’s point of view.  Possibly in verse, as a homage to Kipling. 

    I might change my mind on that by the time I have the figures ready for a game. 🙂

    Oh, and you get extra points for “Mr Dewhurst (7+), Dewhurst’s Quality Haberdashery, leads the Cape Colony Volunteer Rifles, he doesn’t really know what he’s doing, but- it shouldn’t matter”.  🙂

    #72292
    Avatar photoCerdic
    Participant

    No wonder Mr Dewhurst doesn’t know what he’s doing. When I was a kid it was a butcher’s shop, not a haberdashery! Poor bloke must be very confused….

    #72342
    Avatar photoOB
    Participant

    Thanks folks.

    Like Nathaniel I find TMWWBK a very well worked out set of rules. Very well balanced indeed.  Perhaps they constitute the culmination of a learning curve for Dan Mersey that began with the splendid Lion Rampant.

    Victoria, I share your enthusiasm for games that tell a good story, it really adds to the pleasure of the experience.  Glad you liked Mr Dewhurst.

    While considering that plucky chap more will be revealed shortly Cedric.

    OB
    http://withob.blogspot.co.uk/

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