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armchairgeneralParticipant
Hi Ken,
Just Carl. He lives down in Cardiff now. We meet up every 3 or 4 months for late war WW1 Bolt Action games in 28mm.
I have sold all my 15mm stuff and just do 28mm in a few periods. AWI being one.
Are you at the Derby show at all?
Cheers,
Peter
armchairgeneralParticipantHi Ken,
Thanks for posting the tutorial and a great blog. You used to go to the Northwich club?
Good to see you are building up some AWI British. I have an American army myself. Are you using BP?
Cheers,
Peter
armchairgeneralParticipantI got into WW1 when TGW rules came out building up a 1:3/4 British LW infantry battalion in 28mm (approx. 100 figures)
I have since moved over to using Bolt Action. My force at 1:1 is two full strength platoons with supporting weapons as well as probably far too many tanks. 9 at the moment and I plan to get at least two Mark V*s from Scarab Miniatures.
I don’t plan to get much more currently. BA gives a really good game for WW1 with few adaptions needed. I am though looking forward to the imminent release of Scarab Miniatures WW1 rules.
armchairgeneralParticipant<div class=”d4p-bbt-quote-title”>armchairgeneral wrote:</div>
Played a lot of WRG 6th in my teens (because I was unaware of much else) and concluded it was a dry, soulless set of rules – that 33 factor morale test you can keep! Moved on to Shock of Impact which were a lot betterI gasped at that. Were there two sets of rules called Shock of Impact? Because the set I’ve got open in front of me*** has a 42 factor morale test. It also has a ‘disobedience’ test with another 10 factors, and an ‘obedience’ test with a further 9. Then there’s the cavalry 30 yard reaction test against infantry with 22 factors. When you finally get to the fighting, it’s got 19 shooting and 30 bloody melee variations. The battlefield role definitions are a wonder – Shock, Shock(M), Shock(I), Shock(C) anyone? No? OK chuck in Basic and Missile as well then. I’ll pass swiftly by the three pages of possible manoeuvres and special formations because I’m beginning to get. One. Of. My. Headaches… Oh and don’t forget the two double-sided A4 quick reference sheets – WRG had one double-sided A5. Essentially, what Messrs Beck and Bussey did was take WRG and bolt a load of unnecessary tat onto it. It was the wargaming equivalent of a Barry boys’ motor (Google it) We played SoI back in the 80s. Once. I think a couple of units might actually have got into contact, but we were all longing for death by then so I could be mistaken. ***I’m working from home. Ha!
I have neither set anymore so I am at a disadvantage . I can’t remember anything now about SoI except it was good fun to play once you got to know them. I do remember the WRG 6th morale test was so off putting it was often said “Oh they’ll be alright”
But anyway there are much better rules around now so I am mystified why people are still using them.
armchairgeneralParticipantThanks Mike. I typed the text into an email so it looked like I was working Then pasted it into my post which gave me some format issues!
armchairgeneralParticipantFoundry actually do a colour called Union Trouser Blue. Can’t you just use that or is that too obvious?
1863 Eastern Theatre mid period so your Order of Battle will be to Gettysburg? For the Union, the Iron Brigade is a must. I would be tempted to do work through the Union 1st Corps though if I was doing 10mm.
armchairgeneralParticipantSorry not sure why my post above is like this?
Sorted it now!
armchairgeneralParticipantMy AWI Americans are nearly all Perry’s with a few Foundry (but still Perry sculps). I love the variety of full dress, hunting shirts, “interesting hats” etc. available for continental units. The southern militia all in shirt sleeves look great as well.
For my WSS British I plan to use Fronk Rank. I already have a couple of infantry and cavalry units which I am impressed with. Such clean casting as well.
Not sure what I would use for SYW. Maybe Foundry infantry and Front Rank cavalry.armchairgeneralParticipantJust another vote for Hail Caesar from the few games played so far.
Played a lot of WRG 6th in my teens (because I was unaware of much else) and concluded it was a dry, soulless set of rules – that 33 factor morale test you can keep!
Moved on to Shock of Impact which were a lot better and then gave up Ancients for a long time.
A friend then persuaded me to start a Viking army inspired by the WAB Shieldwall supplement. I had some good games with WAB but disliked the figure on figure detail so moved onto HC when it came out for the reasons well put by Scott (Lot of Gaul) above.
armchairgeneralParticipantMost of it really. I currently game AWI and I am now starting WSS so those are the “book ends” of the 18<sup>th</sup> Century period.
For AWI I am particularly drawn to the Southern theatre from when Green takes command. Quite a contract between US and British armies and the tactics required. I really enjoy gaming with the American army.
I can’t say I know that much about WSS yet. Still reading around it. I was very keen on doing a SYW Prussian army for a while and may still do this period at some point.
armchairgeneralParticipantHello,
Just registered here
I don’t play FoW but you could try their new WW1 supplement?
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