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Little Wars TV uploaded the first how to play video They go over the basics of the game phases and combat.
Maybe the rules are simply more intuitive to us then Battlegroup’s rules
I’d have to agree 100% with that. They do seem to flow better, perhaps because there are more charts in Battlegroup? I find looking up charts always seems to slow things down. Those rally rules are very clever and interesting. I’ll shall try and foist them on the group the next time we play! Have you submitted them to the Pendraken BKC forum? I think they are worthy for inclusion into the “official optional” rules download. Giving a player more command decisions as well as reducing that odd mechanic of concentrating fire (without adding additional rules to force players to split fire) is brilliant. Thanks!
Thanks Tony S and if you do try the rule let me know what you think of it. I don’t have an account with Pendraken’s forum and it appears you can’t make an account from the website anymore (too much spam). So I should contact Leon and see if he can add me to their forum.
And speaking of, I am a bit surprised that you call Battlegroup more complex. I think that system is about the same complexity as BKC. We play it as well and like it, although admittedly as company commanders which is a scale down from BKC. It’s definitely more expensive though! I’d go bankrupt if I were to assemble all the lists available in BKC in Battlegroup’s books (which isn’t even possible as the lists in BKC are very comprehensive; a huge plus).
Maybe more complex isn’t the right way to describe it, but games of Battlegroup don’t flow as seamlessly as BKC4 for us. We always have to stop play to look up a rules (especially artillery rules) and games take twice as long to play. With BKC4 my son and I usually finish a game in 2-3 hours and only have to stop to look up rules a couple times all game. Maybe the rules are simply more intuitive to us then Battlegroup’s rules.
An update on the hits system. We recently tried a new way to deal with hits and it interesting and might be the way we play moving forward.
We made a rule called Rally.
The way it works is at the beginning your Command Phase every unsuppressed Commander can Rally (for free) one unit under its command. Example: Commander with a CV 8 would roll 2d6 and 2-4 (Rally 2 hits), 5-8 (Rally 3 hits), 9-12 (Rally 4 hits), if the commander is suppressed then he does not get the free Rally but has to roll and use a Command Action to Rally a unit at a -2 modifier. If the unit is suppressed they can not be rallied.
After the free Rally Action is used Commanders can try and Rally units as a Command Action, all the normal rules apply when rolling to command a unit.
The commander’s ability to use the Rally Command Action changes depending on his CV value, so a CO with a CV of 10 will be able to Rally more units then a HQ with a CV value of 7 etc.
I made this rule to put more emphasis on commanders and command choices and also on suppression. You can still focus your fire at one unit to kill it but it might be better to split your fire up to add damage and suppression to other units. Knowing the hits on suppressed units will carry to the next turn or your opponent will have to use their Command Actions to Rally their the units. Either way it give you some interesting choices.
If anyone is interested you can download the Rally Rule HERE
This showed up this week, the start of my Ardennes Project, Pendraken 10mm
Oh and almost forgot, I also picked up a new battle mat from Cigar Box Battle “Winter Scrubland”
There’ s some games listed that I’ve never heard of before, its interesting that even in a niche hobby such as ours good products fall though the cracks because they don’t have name recognition or enough hype/marketing to find a sizable player base.
Thanks Bandit, I really like The Wargaming Company approach with ESR keep up the good work!
Hello, just signed up and thought I would introduce myself.
I’ve been into miniature wargaming for around 15 years. I found the hobby in my mid thirty’s and found it was a perfect match for me because it allows me to combine history, gaming, crafting etc. I have a small group of friends that also play but they aren’t heavy into the hobby side so I end up building/painting most things we play.
I’m fond of small scale games, I’ve done most of my stuff in 6mm but recently I’ve working with 10mm and I really enjoy the scale. What they say about 10mm is true, small enough that you still paint for mass effect but big enough to see details. I really love that about 10mm and I think going forward it will be my preferred scale. And because in my group I end up buying, painting crafting everything I get to choose the scale I want to work with so nobody argues with me haha.
My current project is Battle of the Bulge, I have an American airborne force on order with Pendraken that I’m eagerly awaiting and in the meantime trying my hand at crafting foam buildings.
Areas of interest are; WW2, WW1, Ancients, American Civil War. Also recently Napoleonic wargaming has caught my eye after learning about The Wargaming Company’s ESR. It looks like a easy way to jump into naps for newbies, plus the company is based in my home state of Minnesota which is a bonus.
I look forward to getting to know everyone!