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I’ve posted the conclusion of this solo campaign on my blog:
I’ve added the second installment of the campaign on my blog:
Tony S, the table requirements in the rule book are quite modest. Each scenario takes place in a room or group of rooms. I think the largest is two and a half feet square. Actually the individual playing spaces I used in each scenario which smaller than in the book, I just wanted to have the whole complex on a single table and, as you suggest, take advantage of my collection.
Thank you all for the kind comments. Regardless of whether Historicon goes off this year, this game will be appearing at some public forum in the future.
I’ve posted on my blog the final chapter of this RPG campaign, based on D.M. Cornish’s Monster Blood Tattoo trilogy and using the Frostgrave rules as the base mechanism for the games. The report may be found here:
Our heroes complete the peltryman’s behest and fulfill their friend’s dying wish, although in ways in which no one anticipated.
Just posted on my blog the penultimate session of this RPG campaign set in D.M. Cornish’s Monster Blood Tattoo series.
In this session, our heroes finally confront Dr Corvinus and discovery the fate of the late Albany Reeves’ remains.
I’ve posted the 11th installment of our remotely-conducted RPG campaign set in the world of the Monster Blood Tattoo book series and using the Frostgrave/Ghost Archipelago rules system. In this episode, our heroes defeat the cultists who had captured an imperial fortress but this may not have been the most helpful move. They also learn a trouble new fact about the world in which they live.
I’ve posted the photo report on our (now remotely conducted) RPG campaign based on the works of D.M. Cornish’s Monster Blood Tattoo:
In this session, our heroes proceed further down the Wormway in search of the body of their friend’s late stepdaughter, making an important discovery and facing an attack by fearsome cultists of a slumbering monster sea god.
With all the disruption caused by the Covid-19 quarantines, our gaming session were disrupted. However, we recently were able to resume our campaign using the Discord app to “meet” virtually. While I’m not at my usual residence right now, I did bring along some scenery and figures that I hope will allow me to continue with these pictorial game reports. So, I’ve posted the ninth session of our campaign on my blog at:
in which our heroes meet an old friend, make a few new ones and escape the clutches of the wily Lady of The Wight.
A great series and the second season was just added to Netflix.
In terms of 28mm figures, there is also Tiger Miniatures’ Korean and Ming Chinese line. Definitely cruder in style than Perry’s they might be a good base for period zombies: http://www.tigerminiatures.co.uk/page19.htm
Mantic’s zombie horde is also good for generic, pre-modern zombies: https://www.manticgames.com/games/kings-of-war/undead/undead-zombie-horde/
We completed the eighth of our weekly sessions of the MBT role-playing campaign, The Peltryman’s Behest. (Maybe only about 3 or 4 sessions left). After escaping from Winstermill, our heroes have several interesting encounters on the Wormway.
As previously, I have a report of the session on my blog:
We did the seventh session of our Monster Blood Tattoo RPG campaign
Our heroes are attacked by the undead in the ruined fortress of Winstermill but discover an important clue to the whereabouts of the remains of Albany Reeves. More on my blog:
We did the sixth session of our Monster Blood Tattoo RPG campaign, The Peltryman’s Behest.
Our heroes encounter the dubious entertainment provided to an Imperial army, meet some old friends, and arrive at the ruins of Winstermill.
The report is on my blog:
We were able to do the fifth of our weekly sessions of the MBT role-playing campaign, The Peltryman’s Behest.
Our heroes, facing arrest for a crime they did not commit, escape Brandenbrass but not before a most unexpected encounter. Undergoing an attack at sea, the mystery of the Albany Reeves grows.
More may be found on my blog:
We’ve completed the fourth session of our Monster Blood Tattoo RPG campaign, the report on the session can be found here:
Our heroes conclude their attack on the ashmonger Scollfyld and discover that the remains of Albany Portent have been sent much farther afield
We’ve completed the third session of our Monster Blood Tattoo role-playing campaign. As previously, I’ve posted a report on my blog:
Our heroes return to the city of Brandenbrass seeking the body of their late comrade’s deceased stepdaughter. Investigating the king of the grave robbers, their surveillance turns to battle as one of the party members acts a bit rashly.
Yes, they are unofficial, made from plastic bits from various kits. The figure wearing the sthenicon on his face is from the Old Glory pirate range with a hat and cartridge box from Perry plastic AWI pack. Some one said the Eureka was planning on making an MBT line but the toy license had already been sold.08/11/2019 at 12:40 in reply to: Further Adventures with the Rangers of Shadow Deep #126155
Thanks for all the kind words!
The cardboard terrain used in these games was from the Terra Clips “Dungeon Rise” sets. Sadly, I believe they are no longer printed but you can still find them online occasionally.23/10/2019 at 12:27 in reply to: Conclusion of My First Rangers of Shadow Deep Campaign #124979
Sorry about any confusion. It’s the conclusion of the first set of adventures contained in the rule book. There’s a number of supplemental adventures available and I’ll be trying to play them out in the near future. So you will be seeing the further adventures of our heroes.
Stroezle, there is a Frostgrave supplement coming out at the end of this month called Perilous Dark which will contain rules for solo and cooperative games.
I’m really looking forward to it.
Thanks for all the kinds words.
Thomaston, the three main character figures are from Hero Forge, they are some type of plastic. Regarding the report itself, I just strung the significant events into a narrative rather than trying to do a turn by turn description. For example, the fight against the Gnoll Sergeant lasted several turns of back and forth hits.
Gone Fishing, I love the Frostgrave/Ghost Archipelago/Rangers of Shadow Deep rules family. It’s my go-to rule set for small skirmish and even full blown RPG session, see for example these campaign write-ups:
I find it quick-playing with the rules easy to remember but with a lot of tactical feel. They are very versatile as well. I’ve used ROSD for a Star Wars game recently:
And Frostgrave/Ghost Archipelago for several Elizabethan fantasy games that I’ve run at conventions: