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  • in reply to: TMP and TWW #28903

    I can only assume that he’s saying wonderful things about just how brilliant TWW is and how he aspires to bring TMP up to somewhere near the standards he so admires. 😉
    Back to reality…. I’ve stifled the TMP Editor, thereby locking my account, and have also blocked the site on my home router. I’ve moved on, and I think many others have too. But if he’s bringing up TWW himself, suggests you might actually be starting to worry him as true competitor, which is a major achievement considering his warped perception of reality.
    Andrew

    in reply to: New Blücher Podcast #13162

    A very interesting podcast, and even more impressive as it is your first one.

    I think you’re totally right about the option of cards and/or miniatures being the best way to make the period accessible. Especially if you consider the strengths of each, as you explained, easy access to stats, hidden units, but the option for the visual spectacle that we are all so familiar with.

    I look forward to the next podcast.

     

    Andrew

    in reply to: Sources for Historical Movement Rates #12587

    McLaddie

     

    Thanks for the reply, especially the reminder that data sources may be unavailable, especially in today’s warfare where the assumption seems to be that the data’s collected from computer based systems so everything will be available. Judging from the performance of many major utility companies to transfer data between different systems, I actually think those looking back from two hundred years in our future, will probably be having the same discussions we are here.

    Your comments also made me ponder one humorous question:

    If a unit had been on “a long weekend carousing”, what allowance would a commander have to make for their tactical movement rate on the next day? 🙂

     

    Andrew

    in reply to: Sources for Historical Movement Rates #12446

    As it was mentioned earlier in this thread, I thought I’d point out that Die Fighting II is up for pre-order. I’ve just ordered one and look forward to going through the DVD when it arrives.

     

    Andrew

    in reply to: [WIP] French for Waterloo #12383

    Great 6mm paintjob.

    I try to stick to your idea of basing them all together at the end to ensure consistency. I’ve been caught out by a discontinued shade of green that dried out in the months (okay I admit it, couple of years) it took me to finish a HOTT 15mm army. After the frustration of trying to replicate the shade I changed my basing habits. For my 15mm individually based sci-fi figures, I just use grey, one I’ve got several craft size bottles of, and mixing black and white to make grey, that I can manage!

     

     

    Andrew

    in reply to: Sources for Historical Movement Rates #12318

    Bandit

     

    You may be able to defeat SYW Austrian Grenadiers, but they wouldn’t stand a chance against my mounted archers commanded by Saladin! 🙂

     

    Andrew

    in reply to: Need feedback #12296

    The font isn’t the easiest to read, but does give it some identity. The text on the top right, how about splitting it into three, title, then the tagline split into two, with each line staggered in line with the sword’s angle? You might also want to try making the gap above Metal Rogue, and below your name to the bottom of the page the same. Just a few thoughts, feel free to consider or ignore them 🙂

     

    Andrew

    in reply to: Sources for Historical Movement Rates #12278

    repiqueone

    🙂

    Andrew

    in reply to: Sources for Historical Movement Rates #12275

    Not Connard Sage

     

    The perils of composing on a phone! Pasting in to the webpage from my phone’s text editor lost all the breaks I put in. My attempt at reformatting with a post edit failed as well, probably because your response had gone live? Apologies, just not as experienced at doing long posts as others seem to be 😉

     

     

    Andrew

    in reply to: Sources for Historical Movement Rates #12272

    McLaddie
    Regarding my comment about using a computer, to clarify
    “…can be tweaked for every eventuality?”
    Think of it as
    “…can be tweaked for every eventuality desired by the designer and target market?”
    I refer to your last paragraph “And So.”
    What it means is that I personally don’t care whether or not you or anyone else as an individual has released a set of rules. I believe everyone has a right to contribute something. My point was, and always will be, unless there’s a set of rules that can actually be played and tried out, to see how movement fits in as one element of a games design, then the movement of my figures during a game remains theoretical, not actual. They’re not going anywhere.
    You don’t have to “earn” your right to “know” any of the things you’ve listed. That is the core of any hobby, it is something people do for enjoyment, self improvement  (physically or mentally), and often social interaction. People can participate at whatever level they wish. If that shifts over the boundary from hobby to work, then others who have an interest in that hobby can decide whether they wish to buy a particular figure, a piece of terrain or a set of rules from that person.
    “Any perspective without knowing what is being perceived, what is being viewed, is simply smoke and mirrors…”
    You are correct that the issue with perspective is precisely about knowing what is being perceived. However it is the desired level of detail of that knowledge that is the key. To use your example, to some a T-34 is not a T-34, it’s just a tank; to some a Soviet tank; to some a Soviet WWII tank; to some a Soviet WWII tank with a certain size main gun; to some a certain sub-model of…. ; to some a specific tank, that’s been pulled out of a Russian river that was lost in a specific engagement. It is up to the individual end consumer of any set of rules to decide the level of knowledge they want demonstrated. If they wish a detailed breakdown of exactly which data was used, and which discarded, and require this verified, then probably better to produce a new set themselves.

    I don’t question the research a game designer has considered before trying something out, just whether it covers the aspects of a period/event/genre that I want to game. Often an interest in a specific period develops as a result of just playing a set of rules. Yes as we get more knowledgeable we may find inconsistences, or areas for improvement, but that is the beauty of this hobby. We can feed that back in, whether or not we’re correct from another’s perspective. Fortunately no one gets to dictate to another gamer that they can’t use a specific set of rules because in their opinion it’s flawed, it’s up to the individual. Some will make repeated points about a specific design element or rule set, but that’s fine with me. We can all be passionate about our specific areas of interest.
    If a games designer chooses an average rate of movement that plays okay for me in a game that gives an enjoyable representation of a certain period of history from my personal perspective and level of knowledge, then for me it’s a successful product.
    One issue that seems to recur in your comments is seeking the “average” movement rate of troops in actual events to base the design of rules around. Of course military commanders had/have an understanding of what their units are capable of, not just on how far they can march or advance. But the question is within what level of detail we are trying to replicate at a tactical level, how we define the boundary between operational and tactical, and if so whether the historic sources that we have access to, provide us with evidence at that level.
    I always bear in mind the basic advice given to me many years ago by someone who has spent his entire career in military statistical analysis. That is: Who are your sources, not just what they have written. The victor or the vanquished? The meticulous planner or the risk taker?  The person or their biographer? For personal or national propaganda versus historic record? Add to that the simple variants common with all battle accounts:
    Are the troops well rested, fed, led and motivated as they will move faster by default than those that are tired, hungry, poorly commanded and disgruntled?
    How accurate is the recording of distance?
    How accurate is the recording of time elapsed?
    How accurate was the data received by messenger or signal?
    When those variables can be fully quantified and adjusted for each data set, only then can there be grounds to claim a valid statistical average that is more than just an educated guess. Insist on a tighter acceptable range for the speed, the more suspect the answer.
    Tempest
    So based on my interpretation of the data I have accessed, my answer to your original question, is that it appears the accuracy of tactical movement rates becomes more suspect the further back you go. But it’s up to you to decide how much you want to trust anyone’s presentation of “facts” extrapolated from variable sources.
    Andrew

    in reply to: Sources for Historical Movement Rates #12258

    “historical wargames as representative art”

    Perhaps a consideration of the different movements within the Art world could remind us that we all see history and exactly how things happened from different perspectives. Some may wish to try to simulate the minutiae of a conflict in as realistic a manner as they feel the data they trust can allow, others attempt to design rules to allow a game that gives a reasonable feel of what was different for each period. To achieve the first, the wargames table is now no longer the best option available to us. With the huge number of variables that need to be applied for truthful representation of movement (such as had they marched all day the day before, were they carrying full packs, was the mud sticky, sloppy or just plain irritating etc.) why not create a computer simulation with algorithms that can be tweaked for every eventuality? Otherwise a set of rules to that level of authenticity for a wargame wouldn’t fit on one DVD or in one book, but hundreds instead.

    As a consumer of rules, I am glad to see new sets or major revisions released. Each one will have it’s positives and negatives, though no two people will probably see the same lists. But through the process of innovations and revision, we end up with more choice.

    Whilst I don’t know what the other posters in this thread, with the exception of repiqueone whose work is visible on his website, have released or not, I am sure that until rules are available to be played, the figures and terrain of the gaming table will just collect dust. That then means all types of units have an effective movement rate of zero.

    Andrew

    in reply to: Sources for Historical Movement Rates #12225

    Will do, many thanks, Andrew

    in reply to: [15mm] [WIP] Taskforce 414 Operatives… #12176

    The only time I’ve based something on clear acrylic, I ended up frosting it with superglue fumes!

    Andrew

    Super figures!

    Andrew

    in reply to: Sources for Historical Movement Rates #12173

    repiqueone

    I’ve had a look at your blog, and your Die Fighting II rules look most interesting. The concept of using various formats held on one dvd, with the ability to print out whatever you wish, offers the chance to support gamers new to the periods covered, as well as novice gamers. With the clear design ethos to support a playable game, I’ll be investing in a copy in due course just out of curiousity. It will be a real case of day and night difference between this and the last set of pre-WWII rules I bought, Bruce Quarrie’s Napoleonic Wargaming book in 1980!

    Andrew

    in reply to: Blast-Tastic! 2015 #12171

    Sounds like a good venue, just I hope I can make this time! 🙂

    Andrew

    Agree, really nice civilian craft.

     

    Andrew

    Looking great. Must be the colour and the time of year, but couldn’t help thinking the bottom part looks like a carved pumpkin! 🙂

    But on a more serious note, I do like your idea of a mech faction of mixed movement types. Will provide more individuality to the range than just the more common all of one type.

     

    Andrew

    in reply to: Favourite Military Vehicle #11898

    Russian DT-30 Vityaz

    http://www.military-today.com/trucks/dt30_vityaz.htm

    A go anywhere vehicle, except through small gaps of course!

    Andrew

    in reply to: Forums and arguments. #11853

    Perhaps one solution might be that instead of the “agreement only” option, is there any technical way that the original poster of a thread could insert and “intermission” break in a thread, whereby Editor Mike and Co. could be alerted that a thread has been hijacked (potentially). After a review, and if necessary a quiet word with the concerned parties, the intermission ends and back to normal programming, or the thread gets locked with a summary statement of why. After a while repeat offenders can choose to change their posting style, leave TWW, or push it further and either have their posting privileges reduced or be banned.

    The ability to pause a thread would give the original poster more confidence in avoiding the problems that Mike highlighted in his original post.

     

    For me, if I decided to start a thread, and any of these problems happened, I’d just ignore those posters anyway. It’s like sitting in a room where a tv is on with a programme you don’t want to watch, but others do. You’re not forced to absorb all of it, just the programmes you find value in.

     

    Andrew

    in reply to: Loud Ninja Games – WIP of 15mm Aliens "Ikwen" #11846

    Great looking figures, immediately made me think of “chameleon” paint schemes, adjusted to whatever terrain they’re fighting in. That could mean a lot of figures and far more time spent painting that I care to think about now! 🙂

     

    Andrew

    in reply to: TMP and TWW #11845

    That is indeed good, but not unexpected, news. Remember that information about quality products spread through the gaming community before the rise of the internet.

    These days, not being on one “waning” site, is unlikely to affect a sensibly run business like yours, especially when the reason for your disassociation was so clearly caused by the site management. Hopefully you’ll find more Traders sign up as they realise TWW is a good return on what is a minimal monthly investment. That’s especially so for those who aren’t too keen on posting to social media themselves!
    Andrew

    in reply to: Extra Help? #11708

    That would seem to be a logical way of ensuring consistency. It does highlight though just how fragmented the information channels we have to consider in order to reach as many potential customers as possible. Are any of the old Yahoo groups still active or has Google Plus taken over? For me personally TWW and a few blogs fill my internet available time nicely, sifting through lots of other sources either brings up duplicate information, or, worst still, squabbling rules lawyers! 🙂 Andrew

    in reply to: Home-brewed sci-fi rules test game #11702

    Seems the rules are working well, looking forward to downloading them.

    Andrew

    Looking forward to seeing the Aurora in production, as I really like the way you’re developing your range of models.

    in reply to: Home-brewed sci-fi rules test game #10830

    Looks like an interesting project. I like the ethos you’re working to, essentially emphasising the fun of gaming fictional space battles inspired by classic sci-fi space opera. Looking forward to seeing the first public release of the rules.

    Andrew

    Interesting first faction figure. As a fan of shipboard battles, an alien race that towers above the average human would suggest some interesting scenarios – hit and run attacks from service ducts, aliens jumping over obstacles that block humans, etc. Perhaps your mechanical/robotic faction could be the opposite – smaller, lightweight, but swarm in hordes (preferably not a “dwarf” shape).

    Andrew

    in reply to: Painted Star wars command figures #10828

    Great paint jobs!

    Andrew

    in reply to: Star Wars Command figures #10352

    William, thanks for checking. Think they’ll be good practice pieces for trainee young figure painters who like anything Star Wars! Hope the glue works and you don’t get in too much trouble with the granddaughter!

    Andrew

    in reply to: Star Wars Command figures #10242

    Are they a paintable hard plastic or softer one like the old Airfix figures?

    Andrew

    in reply to: Congratulations #10165

    Mike just wanted to say that this is a great community that you’ve started here. Although I don’t sell anything (so technically could be classed as a non-trader), Keith at Armies Army is the recipient of most of my recent 3D designs that I’m glad to see are just about to be launched. The partnership of Buzzard Design Bureau and Armies Army will hopefully continue to flourish, one reason why I wanted to also show my support here at “Trader” membership level.

     

    Never know, might do some freebie 6mm 3D building designs for Angel Barracks one day…….

    Andrew

Viewing 31 posts - 1 through 31 (of 31 total)