Forum Replies Created

Viewing 40 posts - 41 through 80 (of 408 total)
  • Author
    Posts
  • in reply to: 6mm Wargaming website update and new articles #193988
    Avatar photoChris Pringle
    Participant
    Yes I will add it to my links, there is a lot of them that need adding or updating. I’ve visited your blog a number of times and the battle reports are always very impressive and they showcase 6mm beautifully.
    Cheers, Kieran!
    in reply to: 6mm Wargaming website update and new articles #193954
    Avatar photoChris Pringle
    Participant

    Nice website, Kieran – obviously a lot of work has gone into it and as a dedicated 6mm fan I appreciate it. Particularly interested to see your positive review of Sabre Squadron. SS’s author, Nick Overland, is one of our club members at OWS and I periodically suggest he should run a game for us but it hasn’t happened yet!

    I note you plan to add a section on the Franco-Prussian War. As and when you do, I hope you’ll give BBB a mention, since it was first created to enable us to fight entire FPW battles in an evening at the club and includes a 9-scenario campaign of all the biggest battles of the war. Also lots of love for 6mm in the many reports on the BBBBlog.

    in reply to: Quick and Easy or Slow and Hard #193855
    Avatar photoChris Pringle
    Participant

    I can see the appeal of ‘Quick and Easy’ to players who like to dabble in many different games or just don’t get to play very often.

    I can also see its appeal to a games publisher who might want to lower the barrier to entry and encourage new players who could be put off by a game that looks too complicated, or who are sick of being beaten by more experienced players just because there are so many rules to learn.

    Its appeal to me is that a game should be Quick enough to finish it in a reasonable time. (My definition of ‘reasonable’ is 3 or 4 hours max. I’d rather play two 4-hour games than one 8-hour marathon.) It should be Easy enough that players’ options are clear to them and they can focus on tactical decisions rather than wrestling with rules.

    That said, as others have noted above, there still needs to be enough variety in the armies to make those tactical decisions rich enough to be interesting. Asymmetry is always good, as the decisions then become about exploiting your own strengths and the enemy’s weaknesses. Terrain is important too – spare me those sterile tables with just two or three bits of terrain or a single objective, ‘fight for the bridge’ – more terrain makes for more complex and interesting interactions between troops and terrain without any need for more complex rules.

    I will blow a trumpet here for my own ‘Bloody Big Battles!’ rules for 19th-century big battles. These have gained a decent following (1,000 members of the BBB io group; collected reviews here) and kept our club entertained for over a decade now. Partly this is because the rules are Q&E enough for occasional players to cope with and for new ones to pick up quickly; partly it is because the period they cover has such a rich diversity of wars, battles, armies, weapons and tactics that the games stay fresh and the rules don’t get stale. I’d imagine the same could be true of a decent set of fantasy rules too.

    in reply to: Balkan Wars campaign begins at Sarantaporo #193824
    Avatar photoChris Pringle
    Participant

    Cheers, Tony! Yes, the major trouble with the Balkan Wars is, well, the Balkans … you can see why the Great Powers preferred to fight WWI in Flanders and the Ukraine, much less trouble to set up the terrain.  😉  But it is worth the effort of creating an intricate tabletop for the distinctive character of the game it produces. Hopefully some of the tips about how to do hills will help to make it feasible for you and your clubmate.

    As for the Napoleonic scenario book: yesterday morning I finished compiling it and sent it off to Mark and to Scott at SkirmishCampaigns to check whether it is ready to print. Still probably a few months away for various other reasons, but we should see it this year.

    Chris

    in reply to: Quatre Bras III, BBB #193340
    Avatar photoChris Pringle
    Participant

    Updated version of the scenario now available here.

    in reply to: 6mm Foxhole Suggestions #193288
    Avatar photoChris Pringle
    Participant

    Irregular Miniatures offer WWTM5 “4 infantry in foxholes” in their WWII 6mm list.

    in reply to: Bloody Big Balkan Battles! #193242
    Avatar photoChris Pringle
    Participant

    Happy to help. Chasseurs Alpins sounds right. Pretty sure the Montenegrins are ACW Zouaves. Good luck with your project!

    Chris

    in reply to: Bloody Big Balkan Battles! #193236
    Avatar photoChris Pringle
    Participant

    Andrew, glad you’re interested in Konstantinos’s splendid book. There is a more detailed spreadsheet in the BBB group files that tells you exactly how many bases of every type you need. Direct link here. Photos of my Greek and Serbian armies for it on parade here. (I particularly like the Evzones and the Montenegrins!)

    Chris

    in reply to: Ferocious fighting at Chickamauga (ACW) #193179
    Avatar photoChris Pringle
    Participant

    Thanks, Prince Rhys. It’s kind words like yours that help to keep me blogging.

    Konstantinos: nice video find!

    Avatar photoChris Pringle
    Participant

    We have the battlemat and the game photos, so it wouldn’t be hard to reset that pivotal moment …

    I’d love to see someone do a series of games where they do this, go back to that one moment and see how it could go if there was a rewind button.

    Well, we kind of do that already. We nearly always play historical scenarios, and we often replay them. Replays are a rewind of a sort that let you make different decisions and try different plans. I wrote a whole very popular blog post about this, ‘Replaying scenarios: pros and cons‘.

    Next stop: Chickamauga!

    Woa, now there’s a little bit of a venue jump!

    They’re only six years apart, and it’s another big horse and musket battle. The terrain is much more heavily wooded, though. Maybe that’s why in last night’s Chickamauga game there was no one pivotal moment but intense fighting and ebb and flow across the whole front in that one. Still some remarkable moments in a great game. I’ll write it up soon.

    Avatar photoChris Pringle
    Participant

    Thanks, DSG. Well, even without setting it up again, I can confidently say that without that artillery, the French would not have repelled my assault on Lumeau, so we’d have got a draw. Depending what further havoc my cavalry managed to wreak, it might have been enough to save the Bavarians in Loigny as well and earn us a win. We have the battlemat and the game photos, so it wouldn’t be hard to reset that pivotal moment … but there’s always another battle to fight, another game to play.

    Next stop: Chickamauga!

    in reply to: Quatre Bras II, BBB #192788
    Avatar photoChris Pringle
    Participant

    I like this bit: “The third turn was an amazing one, with multiple combats and exploitation by the French, followed by a three-round assault by the Brunswickers.” Any game that generates that kind of excitement has to be a good one!

    in reply to: A Wee trip to the UK by a wargamer #192597
    Avatar photoChris Pringle
    Participant

    You need to come further south next time: Blenheim Palace, the Soldiers of Oxfordshire Museum and, oh yes, Oxford Wargames Society.  🙂

    in reply to: Maida- Italy. #192207
    Avatar photoChris Pringle
    Participant

    It may have been a big deal to the tiny British army but it was a tiny skirmish to the French empire. Why would Napoleon pay any attention to that?

    in reply to: LJdPB 2nd Inonu March/April 1921 #191983
    Avatar photoChris Pringle
    Participant

    Nice one, Konstantinos. Good to see you back in action. Any prospect of a playtest and AAR soon?

    Also looking forward to seeing what you do for Gislikon!

    Chris

    in reply to: DBMM or FOG #191728
    Avatar photoChris Pringle
    Participant

    My reference to ‘fun’ was shorthand for caring more about the journey than the destination, more about the process than the result, per my ‘Reflections on Wargaming’ essay here.

    Consider two games. One is a remorseless predictable grind, one-way traffic throughout, in which it is clear how it will go as soon as both sides are deployed, and no surprises happen (or were ever likely or even possible) to disrupt that. The other is a ding-dong see-saw affair of ebb and flow, nip and tuck, with unexpected events causing major swings of fortune, the situation changing every turn, going right down to the wire, the last roll of the dice.

    Some players would rather win the first game than lose the second. Others would make the opposite choice. Some would find the first game ‘fun’ but it doesn’t fit my definition. I prefer movies where you don’t know what’s going to happen.

    in reply to: DBMM or FOG #191719
    Avatar photoChris Pringle
    Participant

    Half of our club in Oxford is hardcore ancients competition gamers (I believe there are former World Champions in their ranks). I think they have been through DBMM and tried ADLG but are very into FOG which they helped to develop. OWS will have hosted four FOGR tournament weekends this year.

    It has been suggested to me that the very complexity and fiddly detail that some respondents above dislike is exactly what appeals to many competition-minded players. If you can master those complexities and remember those fiddly rules, that helps you to beat naive players who can’t be bothered and are more interested in history and tactics. (This is gross generalisation and paraphrasing, but I hope it makes the point.)

    Perhaps the question to ask, then, is what your local lads want out of their games. If they are really into that competitive tournament format, you are probably stuck with what they’re already invested in. If they just want fun games with phalanxes and elephants, I’m sure there are funner rules they could enjoy, if steered suitably diplomatically.

    But you have to be sure about what the horses really want before you try to make them drink.

     

    in reply to: Quatre Bras game test, Bloody Big Battles #191395
    Avatar photoChris Pringle
    Participant

    Nice one, Vincent. On those terrain questions:

    “I believe the very width of the battlefield is too extreme” – where did that come from? You’ve reproduced the map faithfully to scale and the troops and ZOCs seem to fill it at a suitable density. Looks fine to me.

    The road as an obstacle: were the hedges there at the time? I read an account that made no mention of them. An 18″ bank impassable to cavalry?? Willing to be shown any contemporary account that does suggest the road should be a linear obstacle, of course, but until then …

    “The hills SE of the farm are quite sharp, and did not look cavalry friendly at all” – but didn’t Pire’s cavalry advance up those very slopes with no problem? In game terms, the slope is represented, albeit as Gentle rather than Steep, but that still gives a defender at the top of it an advantage. Probably sufficient.

    “the stream insignificant”: but maybe not so insignificant in that soggy June? Enough soft ground along it to make it an obstacle?

    Wargame tabletop terrain always entails abstraction and deciding what to represent and how is as much art as science. I reckon you’ve done a nice artistic job, Vincent.

     

    in reply to: La Debacle! Franco-Prussian AAR (Beaumont) #191178
    Avatar photoChris Pringle
    Participant

    Thanks for pointing us towards your fun report(s), Vincent. Nothing like a little embouteillage to ensure la débâcle … I do love your laconic style and carefully labelled photo-AARs.

    in reply to: Napoleonic Cavalry – what did they really do? #191101
    Avatar photoChris Pringle
    Participant

    The light / heavy distinction was very real. If I may, let me cite the Hungarian War of Independence – not a Napoleonic War but one fought with Napoleonic weapons and tactics by generals who had learned their trade as junior officers in the Napoleonic Wars. (One of the Austrian generals, Schlik, lost an eye to the [careless or drunken?] lance of an allied Cossack in 1813. Don’t know if that gives us any special insight into Cossacks’ tactics or effectiveness …) Anyway: when Hungary rebelled, all the Austrian army’s hussars ended up on the Hungarian side, leaving the Imperials with all the heavy cavalry, i.e., the cuirassiers and dragoons (plus a few uhlans and chevaulegers). When the two sides’ cavalry clashed in combat, the heavies generally had the better of it – definitely worth a +1 in melee. However, when the heavies were forced to perform all the scouting, picket, liaison etc duties for lack of light cavalry, their heavy horses carrying heavy men wore out very rapidly. Think Tiger tanks breaking down while the Shermans cruise on.

    in reply to: Napoleonic Cavalry – what did they really do? #191087
    Avatar photoChris Pringle
    Participant

    In the few rare exceptions that prove the rule – the famous isolated instances where cavalry used their carbines or musketoons for organised volley fire – I will wager there was some particular combination of favourable circumstances that made it a sensible option. E.g.:

    – A commander who thought laterally enough to consider using it as a formal tactic despite it being no more than an afterthought in the cavalry manual (has anyone looked at any of these? I haven’t lately)

    – His regiment having time and opportunity to actually practise with their weapons, rather than performing the myriad other duties that usually occupied them

    – Fine weather (no damp or wind to cause misfires)

    – The time and leisure in a battlefield situation to anticipate the enemy’s approach, load weapons, and deploy for volley fire rather than a charge

    – A terrain feature (slope, ditch, soft ground, etc) that would slow the enemy’s charge, make them a good target, and give the volleying cavalry time to change weapons and brace themselves for melee.

    For tabletop Napoleonic cavalry to be allowed to generate significant firepower on-table, I’d suggest they should have to make some sacrifice or be really lucky.

    Clausewitz doesn’t go into low-level tactical stuff but he does have a few pithy things to say about cavalry, along the lines of:

    – incapable of holding ground

    – negligible firepower

    – its only real value is mobility that enables it to achieve local numerical superiority quickly

    – the most dispensable of the three combat arms

    – beyond the small essential number needed for cavalry-specific tasks (reconnaissance, liaison, etc) it is an expensive luxury and you’re better off spending the same money on the more destructive artillery or a larger number of the more versatile infantry (he particularly berates the Austrians for sending a ridiculously large proportion of cavalry into Germany in 1799).

    But what did he know.

    Avatar photoChris Pringle
    Participant

    Thanks, chaps. I was back in my comfort zone last week, commanding the French wing attacking the Spanish at Ocana (Peninsular War, 1809). I felt much more at home in a game of sweeping manoeuvre, punch and counter-punch. How much of that was the less constrained movement rules and how much just my familiarity with said rules? A bit of both, no doubt.

    Avatar photoChris Pringle
    Participant

    Hi Thaddeus, glad you’re interested and sorry you’re going to have to be frustrated a little longer. I know that Scott at SkirmishCampaigns has a long-term plan to make BBB and the rest of the SkirmishCampaigns available as pdf. However, I think this is still a couple of years away yet.

    Chris

    Avatar photoChris Pringle
    Participant

    Cheers, chaps. Yes, there are some very talented people out there creating beautiful games.

    For myself, I could happily play games with the most basic of cardboard cut-outs, so long as the rules and scenario are good. That said, I have certainly come to appreciate the importance of the aesthetic and made sustained efforts to improve my own set-up. E.g., for a few years I had a rule of always buying some nice ready-to-use terrain items whenever I went to a show. Most recently I invested in a load of handmade rivers and streams to replace my ancient felt ones. Roads are next …

    in reply to: An incident at Mudki-Anglo-Sikh War #189551
    Avatar photoChris Pringle
    Participant

    Well, I’m happy to have jogged your memory, then, Tony! If you search the BBBBlog for ‘India’ you should find a few game reports as well, to give you an idea of how the scenarios play.

    I approve of ‘obscurely interesting’ as a criterion for purchase. It’s one that has served to empty my pockets and fill my shelves too.

    Chris

    in reply to: An incident at Mudki-Anglo-Sikh War #189536
    Avatar photoChris Pringle
    Participant

    Hi Tony,

    Naturally I commend to you Mark Smith’s scenario book for BBB, ‘Bloody Big Battles in INDIA!‘. It includes Mudki, of course, plus another 15 Indian battles. We have had a ton of fun with these. Even if the BBB rules don’t appeal to your group, you might find the scenarios useful to adapt for whatever ruleset you do settle on.

    Good luck with finding something that suits you and your mates.

    Chris

    in reply to: La Debacle! Franco-Prussian AAR (Beaumont) #189456
    Avatar photoChris Pringle
    Participant

    Aber wunderbar fuer Deutschland, nicht wahr?

    in reply to: Oudenarde AAR #189201
    Avatar photoChris Pringle
    Participant

    Cheers, Willz. I always like showcasing Matt’s games. They are works of art that show just how much is possible in 6mm.

    You probably know it, but in case you don’t, his Pushing Tin website has lots of posts and lots of pics to drool over. He’s also done a tutorial for those who aspire to emulate his work.

    in reply to: Oudenarde AAR #189130
    Avatar photoChris Pringle
    Participant

    I was certainly cheesed off. 😉

    I’m sure Matt saves his custom battlefields and rolls them out again, just as our clubmate Crispin and others do with theirs. Most BBB scenarios are designed in such a way that both sides have a few different options, so apart from rolling out the same game for different groups of players, you can also get good replay value with the same group as people try out different plans.

    Avatar photoChris Pringle
    Participant

    Had that germanic mass not arrived it looks as though the French would have carried the battle.

    Oh, no doubt about it. Without the Prussians, the two sides had about the same number of troops on the pitch to start with, but the French had a clear quality edge – plenty of aggressive veterans and no raw troops, whereas the Allies had a lot of raw and fragile stuff. This was really starting to tell, the Allied line was crumbling everywhere until the Prussians saved the day.

    in reply to: Gourmet Gaming? #188522
    Avatar photoChris Pringle
    Participant

    Caviar canapes, anyone?

    BBB – Better than Bacon Butties!

    in reply to: Borodino 1812 – sort of! #188419
    Avatar photoChris Pringle
    Participant

    Normal rules dont always cater for extensive events

    Dave, I guess that makes BBB an ‘abnormal’ ruleset! (We fought Borodino in four hours on 6’x4′ with 2.5 players, yet somehow it still felt epic. Report here.)

    Norm, much to applaud in what you’ve done, thank you. I posted a fuller reply on Part II of your Borodino report.

    in reply to: BBB Bash Day reports #188319
    Avatar photoChris Pringle
    Participant

    Cheers, Guy. BBB is not to everyone’s taste, but it serves its particular niche: those who like it seem to really, really like it.

    Would be great to meet you at the next Bash Day!

    Chris

    in reply to: Seven Years War Squares? #188015
    Avatar photoChris Pringle
    Participant

    [PS Napoleon? Self aggrandising Johnny come lately standing on the shoulders of giants and stealing other people’s ideas without attribution.]

    Ooo, now you’ve done it…

    Apparently it was because he was a Minifig among Hinchliffes.

    in reply to: Seven Years War Squares? #187866
    Avatar photoChris Pringle
    Participant

    Someone was using ‘square’ in 1757 though.

    And the Russians made considerable use of squares in the Russo-Turkish War of 1736-1739: offensively, defensively, and on the march. This was rather like the squares used in colonial campaigns in the late C19, for similar reasons, i.e., when facing fast-moving swarms of irregular troops. The Swiss at Rossbach were covering a retreat in ‘broken play’ against fast-moving swarms of Prussian cavalry. It was the right tool for those specific situations. Over time the tool was developed and improved and became more versatile.

    in reply to: Seven Years War Squares? #187862
    Avatar photoChris Pringle
    Participant

    Think of square as a technology. It takes a while to develop and refine it properly; it also takes a while for its use to permeate and its doctrine to evolve and become established. The Germans didn’t use Panzers and Stukas lots more because of Blitzkrieg, they developed Blitzkrieg because the technologies made it possible.

    French revolutionary masses using the new technology may not have been particularly adept with it, may have taken longer to form square than well-trained regulars would have with the new drill, but must still have been sufficiently swift compared with the old drill. Also (I’m guessing here) they may have made more use of a quicker and easier column-to-square/facing-out-column than line-to-square.

    So what does that do to Horse and Musket rules? Do we reflect a lack of need to form square prior to 1788ish and a compelling need to do so post French revolution until the breech loader? Is it a tweak to a whole period mechanism or a new set of rules for each subdivision? Does it constitute a ‘break point’ in rules writing? Or does it depend on the level of command/combat and therefore tactical abstraction being modelled?

    The 1790s is a breakpoint, the transition from old-style ‘linear warfare’ to Napoleonic ‘impulse warfare’. Since you’ll find them on the same battlefield, it’s not a case of needing different rulesets, just some provision to constrain the linear armies, make them more anxious about exposing flanks and make flexible impulse maneuver more difficult for them, whether that be fewer command pips, an activation penalty, much slower movement when wheeling or changing formation, etc.

    Vincent kindly mentions BBB. You might have seen Matt Bradley’s ‘Pushing Tin‘ blog reports of his gorgeous Marlburian games. His rule mods to adapt BBB do a great job of reflecting that constrained linear warfare. Could be highly amusing to pit an Austrian army using those mods against a French one that has shaken them off.

    in reply to: Seven Years War Squares? #187844
    Avatar photoChris Pringle
    Participant

    Those are effects, not causes.

    Those things are the effects of squares? Sorry, don’t follow.

    It sounded as though you were saying people formed square more because of other things creating new tactical opportunities. That’s true, of course, but my point is that the ability to form square (and other formations) quickly is what enables these tactical opportunities in the first place.

    in reply to: Seven Years War Squares? #187835
    Avatar photoChris Pringle
    Participant

    To add my two cents to Vincent’s:

    The main cause is the larger armies and the resulting breaking up into discrete units, corps and divisions. During the SYW each army tended to march in on a single road and deploy in a single group, infantry in the center, cavalry on each flank. Prussian drill practice allowed them to deploy faster, an advantage. De Broglie figured French soldiers wouldn’t match them so he divided his infantry force into 4 divisions (before this division referred to a quarter of a battalion). Each division in theory marched parallel to the others and deployed simultaneously, rather than one grand procession. That’s how divisions were born, later merged into corps by that Corsican chap.

    Actually I think I do know a little about this from the Austrian perspective. An early notable successful use of approaching in multiple columns was the Austrian victory at Hochkirch (1758). This became the template that I believe was written into the Austrian 1769 regs. However, I think these still prescribed as an ideal that the artillery should travel up the central road, infantry columns either side, and the cavalry in the flanking columns. (I haven’t read the regs myself and stand ready to be corrected.) Anyway, the point is that their purpose was primarily to facilitate movement into a pre-arranged conventional battle line at a pre-determined location (Rivoli is a later great example). This is a very different creature from Napoleonic combined-arms columns designed to move and fight independently, wherever the foe might be encountered, and hold on until the other combined-arms columns could march to the sound of the guns and flexibly join in. The Austrian model is primarily logistical in purpose, the Napoleonic one tactical.

    Sorry, Guy, we’ve wandered a bit away from your original squares question. But insofar as it relates to what I think is a major transition between the 1750s and the 1790s, hopefully still relevant.

    in reply to: Seven Years War Squares? #187780
    Avatar photoChris Pringle
    Participant

    That makes sense, Jim.

    It’s just simple geometry. If you’re the bloke at the end of the infantry line, two or three enemy cavalrymen can get at you, instead of less than one-to-one frontally. Add to that physical fact the morale effect of being exposed like that, and of course a line will crumple and be rolled up by cavalry hitting its flank.

    in reply to: Seven Years War Squares? #187776
    Avatar photoChris Pringle
    Participant

    Chris say the drill had not been developed but was that because they hadn’t physically worked it out? […] It would feel intuitively (often a wrong feeling I know) that if trained eighteenth century troops hadn’t developed the drill and the training to form square how much harder must it have been for Citoyen Carnot to do it?

    They hadn’t physically worked out rapid transitions from line or column to square.

    My tentative suggestions are: More open flanks at all levels, from bigger battlefields and more formations with more independence creating new tactical opportunities, at the cost of some vulnerability to surprise flank attacks – especially from cavalry.

    Those are effects, not causes.

    I believe the Prussians during the SYW had a tactical edge because they were starting to develop superior drill movements that enabled Frederick the Great to maneuver more rapidly than his ponderous opponents. Between then and the 1790s, everyone followed the Prussians to some degree and rapid changes of formation became possible. Those meant it became less dangerous to break up the solid line and, eg, advance in columns with suitable intervals between individual units and larger gaps between brigades, divisions or ultimately corps. Units could filter more easily between terrain obstacles. The threat of surprise flank attack was reduced because rapid response by suitable formation changes was now feasible. Especially as more manoeuvrable artillery enabled the creation of combined arms groupings that could fight their own small battles until the other groupings could join them.

    Napoleon was the one who first and most brilliantly understood and exploited the full implications of these changes – effectively playing the new edition of the rules while the Austrians & co were still playing the old edition.

     

Viewing 40 posts - 41 through 80 (of 408 total)