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I have a collection of 1/144 pre-painted WW2 tanks (Takara, etc.) and I use them with Pendraken 10mm infantry (based 40x20mm with 4 figures or 20×20 with one support weapon with crew), they look acceptable together for me. But I have still to decide what rules to use.
Pendraken for me too… Do you think that WW1 Germans could be used for the German trained Nationalists?
em4 miniatures sells the same 28mm scale small round shields https://em4miniatures.com/collections/plastic-fantasy-miniatures/products/plastic-shields-x-50
I just read the Covering Fire one page rules… they are indeed a basic / condensed version of Crossfire WW2 (without any reference to the original rules, uhm).. for those interested I will really suggest to dig for a copy… on ebay or maybe some online shop has still them
I played a lot Crossfire-WW2 back on the years. The rules were great for infantry engagements in dense terrain. No distance measuring and no fixed turns. There were rules for tanks but they did not work as well imho. I think Arty Conliffe gave up wargaming and never published again these and his other rules after they were sold out…
Got Winter Hammer and indeed it’s a good example… thank you again 🙂
I will do this way… and maybe gradually add something from HoD, until we will end to use the WW2 full rules (that are very good!)
I will take Winter Hammer too… thank you!
With 28mm you can make one unit = 6 foot / 3 horse figures (instead of bases) and play comfortably on a 60×60 cm area. There are some photos in the rules that show it. You need about 5-6 units so it’s the right figures count. And with separate characters, unit traits and random battle complications, I think Scum Of The Earth is perfect for your project.
Yes they can be used for everything from ECW to 1914. More on the fun side, but very well thought and written.
Hello, I can’t help directly with your question but there is a Nordic Weasel Games category in the forum, try posting there (he replies personally)
Cheers05/12/2019 at 09:14 in reply to: 6mm Ancients – Do You Do It, and If So, How Do You Do It? #127622
Who makes the beautiful 6mm Sumerians?
Thank you…. I will check the rules and maybe upgrade my collection with some infantry etc…
I like Kings of War, it’s very simple but fun (at least for my tastes) you can download the core rules and lists for free to give a look http://www.manticgames.com/free-rules.html
Another option is the new Of Armies and Hordes by Ganesha Games, I have still to try it but looks interesting, it uses area movement
ok! Thank you!
I am a guy! Thank you for your clarifications!
I have a couple of questions if you can help me:
- Skirmishers: “Limitations: Enemy missile fire rolls are Capped at 4”. Isn’t it a Benefit? Or do you mean that Skirmishers’ shooting are Capped at 4?
- Dwarf Trait “Refuse to Die: Does not remove a figure if losing a close combat”, if a Dwarf unit is losing by 3+ does it remove 1 figure instead of 2?
Overall the rules are great!
- This reply was modified 1 year, 10 months ago by Daniele V.
Thank you… I suspected this (and makes sense) but wanted to be sure 🙂
Thank you, in the Warflag site I found some Napoleonic flags from petty German states that are perfect! (and free…) 😉
Ok I understand… it’s a simple and abstract game, I like it for what it is:)
I will do other games and experiment alternative (not allow firing on the move could be an idea)
I suspected it… maybe I will do in 6mm or larger
Am I correct in thinking that everything is in weapon range and you keep moving your model until it crosses into LOS of an enemy at which point they can react?
Yes, and movement is not measured with a ruler, you move each unit (squad or commander) from one terrain feature to another. Hence you need a lot of terrain. They are great for infantry in bocage, urban fighting, etc; there are rules for tanks, mortars etc but don’t work very well.
- This reply was modified 1 year, 11 months ago by Daniele V.
Ok thank you! It makes all sense now… Squad Hammer Core is a fun game, I love it
Udine here 🙂
I see… I thought that units kept the Defence status until moved (for example because withdrawing from a CC) or given a new (different) order?
Otherwise if Player B gives a Defence order, there can not be attacks from Player A in that turn, so no need to mark it?
Or did I miss something?
Btw I assume that units with a Regroup order don’t move at all, right? (I can’t find it in the rules)
- This reply was modified 1 year, 12 months ago by Daniele V.
Hi, yes I am from Italy 🙂
- so a reduction of Damage for armour or similar, does not apply to CC?
- ok got it… so the “Defend” mode is removed if in the subsequent turn, the Squad move away again (this was my doubt)