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Viewing 25 posts - 1 through 25 (of 25 total)
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  • in reply to: Any 1/144 (12mm) gamers here? #140629
    Daniele V
    Participant

    I have a collection of 1/144 pre-painted WW2 tanks (Takara, etc.) and I use them with Pendraken 10mm infantry (based 40x20mm with 4 figures or 20×20 with one support weapon with crew), they look acceptable together for me. But I have still to decide what rules to use.

    in reply to: 10mm Late 1930s / WW2 Chinese? #132730
    Daniele V
    Participant

    Pendraken for me too… Do you think that WW1 Germans could be used for the German trained Nationalists?

    in reply to: 28mm Plastic Shields #132722
    Daniele V
    Participant

    em4 miniatures sells the same 28mm scale small round shields https://em4miniatures.com/collections/plastic-fantasy-miniatures/products/plastic-shields-x-50

    in reply to: Like Crossfire? Have you seen this? #132371
    Daniele V
    Participant

    I just read the Covering Fire one page rules… they are indeed a basic / condensed version of Crossfire WW2 (without any reference to the original rules, uhm)..ย  for those interested I will really suggest to dig for a copy… on ebay or maybe some online shop has still them

     

     

    in reply to: Like Crossfire? Have you seen this? #132340
    Daniele V
    Participant

    I played a lot Crossfire-WW2 back on the years. The rules were great for infantry engagements in dense terrain. No distance measuring and no fixed turns. There were rules for tanks but they did not work as well imho. I think Arty Conliffe gave up wargaming and never published again these and his other rules after they were sold out…

    in reply to: Squad Hammer Core for WW2 #131360
    Daniele V
    Participant

    Got Winter Hammer and indeed it’s a good example… thank you again ๐Ÿ™‚

    in reply to: Squad Hammer Core for WW2 #131337
    Daniele V
    Participant

    I will do this way… and maybe gradually add something from HoD, until we will end to use the WW2 full rules (that are very good!)

    I will take Winter Hammer too… thank you!

     

     

    in reply to: Scum Of The Earth – 18th Century Imaginations #130285
    Daniele V
    Participant

    With 28mm you can make one unit = 6 foot / 3 horse figures (instead of bases) and play comfortably on a 60×60 cm area. There are some photos in the rules that show it. You need about 5-6 units so it’s the right figures count. And with separate characters, unit traits and random battle complications, I think Scum Of The Earth is perfect for your project.

    in reply to: Scum Of The Earth – 18th Century Imaginations #130180
    Daniele V
    Participant

    Yes they can be used for everything from ECW to 1914. More on the fun side, but very well thought and written.

    in reply to: Best Nordic Weasel Game for Judge Dredd? #129297
    Daniele V
    Participant

    Hello, I can’t help directly with your question but there is a Nordic Weasel Games category in the forum, try posting there (he replies personally)

    Cheers

    Daniele V
    Participant

    Who makes the beautiful 6mm Sumerians?

    in reply to: Hammer of Democracy for Tanks vs Tanks only? #127594
    Daniele V
    Participant

    Thank you…. I will check the rules and maybe upgrade my collection with some infantry etc…

    in reply to: Recommendations for mass battle rules #114767
    Daniele V
    Participant

    I like Kings of War, it’s very simple but fun (at least for my tastes) you can download the core rules and lists for free to give a look http://www.manticgames.com/free-rules.html

    Another option is the new Of Armies and Hordes by Ganesha Games, I have still to try it but looks interesting, it uses area movement

    http://www.ganeshagames.net/product_info.php?products_id=357

     

    in reply to: Scum of the Earth- Characters and combat #114762
    Daniele V
    Participant

    ok! Thank you!

    in reply to: An Orc too Far #113841
    Daniele V
    Participant

    I am a guy! Thank you for your clarifications!

     

    in reply to: An Orc too Far #113837
    Daniele V
    Participant

    Thank you!

    I have a couple of questions if you can help me:

    1. Skirmishers: “Limitations: Enemy missile fire rolls are Capped at 4”. Isn’t it a Benefit? Or do you mean that Skirmishers’ shooting are Capped at 4?
    2. Dwarf Trait “Refuse to Die: Does not remove a figure if losing a close combat”, if a Dwarf unit is losing by 3+ does it remove 1 figure instead of 2?

    Overall the rules are great!

    • This reply was modified 1 year, 10 months ago by Daniele V.
    in reply to: Scum Of The Earth – Cavalry Breaking #112470
    Daniele V
    Participant

    Thank you… I suspected this (and makes sense) but wanted to be sure ๐Ÿ™‚

     

    in reply to: Flags for not-7YW Imagi-Nations? #112299
    Daniele V
    Participant

    Thank you, in the Warflag site I found some Napoleonic flags from petty German states that are perfect! (and free…) ๐Ÿ˜‰

    in reply to: Scum Of The Earth – Moving and Firing #111514
    Daniele V
    Participant

    Ok I understand… it’s a simple and abstract game, I like it for what it is:)

    I will do other games and experiment alternative (not allow firing on the move could be an idea)

    Thank you

     

    in reply to: Scum Of The Earth โ€“ 1 Unit = 1 Brigade? #111225
    Daniele V
    Participant

    I suspected it… maybe I will do in 6mm or larger
    thank you

    in reply to: CROSSFIRE!!! #111212
    Daniele V
    Participant

    Am I correct in thinking that everything is in weapon range and you keep moving your model until it crosses into LOS of an enemy at which point they can react?

    Yes, and movement is not measured with a ruler, you move each unit (squad or commander) from one terrain feature to another. Hence you need a lot of terrain. They are great for infantry in bocage, urban fighting, etc; there are rules for tanks, mortars etc but don’t work very well.

     

     

    • This reply was modified 1 year, 11 months ago by Daniele V.
    in reply to: Squad Hammer Core questions #110118
    Daniele V
    Participant

    Thank you!

    in reply to: Squad Hammer Core questions #110070
    Daniele V
    Participant

    Ok thank you! It makes all sense now… Squad Hammer Core is a fun game, I love it

    in reply to: Squad Hammer Core questions #110063
    Daniele V
    Participant

    Udine here ๐Ÿ™‚

    I see… I thought that units kept the Defence status until moved (for example because withdrawing from a CC) or given a new (different) order?

    Otherwise if Player B gives a Defence order, there can not be attacks from Player A in that turn, so no need to mark it?

    Or did I miss something?

    Btw I assume that units with a Regroup order don’t move at all, right? (I can’t find it in the rules)

     

     

     

     

    • This reply was modified 1 year, 12 months ago by Daniele V.
    in reply to: Squad Hammer Core questions #110061
    Daniele V
    Participant

    Hi, yes I am from Italy ๐Ÿ™‚

    • so a reduction of Damage for armour or similar, does not apply to CC?
    • ok got it… so the “Defend” mode is removed if in the subsequent turn, the Squad move away again (this was my doubt)

     

     

     

     

Viewing 25 posts - 1 through 25 (of 25 total)