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That coke can not only is out of scale on my terrain, I’m going to lose my mind when it gets knocked over on my stuff.
Good work. Those big vehicles especially came out nice.
That’s great. I’ll have to check those out!
Very helpful – thanks!
Has anyone given the rules a read? How does this compare to CDIII, FOW, and/or Spearhead? How big a table do you need? Question, question, question?
Cute! That looks really fun.
We could build an asteroid belt…and make them pay for it!
Slightly more seriously, finding an existing sub-light culture might be less distressing than the remains of a destroyed one. Who destroyed them, why, and are they coming for us? Fermi Paradox time!
Nice. Weird enough to look different, but not so weird that it looks ridiculously unrealistic.
Darthfozzywig: Thank you, oh wise Zen master! I hope you can appreciate the sound of my one hand clapping!
It beats the sign of your one finger waving.
Tricksy thing about being the first generation to head out for the new world, you may not be the first generation to get there. Technological progress will likely result in space travel that is significantly faster for follow-on ships. They might need to be equipped to upgrade you as they swing by, otherwise their orders might be to get the hotel ready for your eventual belated arrival. 🙂
Wait wait wait. Dothraki and Unsullied may be fighting for Daenarys in the latter part of the series, but they are not Targaryens.
You should get clarification on what your daughter wants. Does she want Daenarys’ army, or does she want a Targaryen army like Dany’s father or great-grandfather might have led, with household knights in black and red, Westerosi bannermen, and maybe some dragons (if you go back a few generations)?
I LOVE LOVE LOVE The Enemy Within campaign, and have gone through it once as a player (back in ’88-91 or so), and have run it twice.
I’ve also GMed for years, and I’ll say Power Behind the Throne was one of, if not the, most challenging adventure for me to run. It’s got a LOT of NPCs to manage, each with their own agenda, knowledge, timetable, etc.
Lots of spoilers:
Not exactly. Persuading the Graf to change the destructive policies requires a majority of influence (essentially “votes”) from the NPCs. The players – through the various means available in the adventure – need to secure the loyalties/favor of NPCs with a sufficient total influence in order for the Graf to change course.
Some of those NPCs will come to support the PCs via good roleplaying, convincing them of the danger, etc., but many of the major influencers are being blackmailed or otherwise controlled by the Purple Hand. By uncovering and foiling those plots, the PCs gain the loyalty or favor of the grateful NPC, who in turn is willing and able to help persuade the Graf.
The easiest to meet – the Elven master of the Hunt, for example – have the lowest influence with the Graf, but are often gateways to the higher-ups at Court. Befriending them is usually a critical first step.
I highly recommend printing out copies of the NPC illustrations as handouts to help your players keep everyone straight.
A handout of the (publicly-known) festival events is also good for the players to have, since it helps them know their options as to where and when they can observe or participate in the activities…and then run into key NPCs.
You definitely need keep a good copy of the event schedule on hand, clearly marked as to which NPCs are where at any given time. The whole adventure depends on the PCs being actively involved in the festivities and getting to meet the right people at the right time.
If they are not proactive, or if they (or you!) are easily overwhelmed by the sheer number of NPCs and options, the Purple Hand will pull off a big win in Middenheim, which will make for interesting politics in the future…
- This reply was modified 4 years, 8 months ago by darthfozzywig.
I’ve played it a few times. I can enjoy it for the Firefly-ness of the story it makes, but as a game I think it’s something of a mess. I didn’t feel my decisions were very meaningful, and I think games are all about meaningful decisions. Example: most of the mission cards have a short cut – e.g. if you have item X you succeed, otherwise you roll the dice. But since you acquire both missions and items rather randomly, you may find yourself repeatedly rolling against long-odds while other plays happen to have “horses” or “fancy duds” or whatever that allows them to skate on. It ends up being really random. Fine for a narrative, but not necessarily a satisfactory competitive game.
Take this to inspire that Old School mood. I always dress like this when playing toy soldiers.
Of course. Don’t we all?
“Time to roll the dice – pinkies up!”
I had more hands-on time with it yesterday, and I think the creatures are still the most compelling part of it. If you’re a completionist, you may find yourself exploring forever happily…but perpetually unsatisfied. I can see myself getting bored by the sameness of each experience, however.
What this is currently missing is the Minecraft ability to modify your environment. NMS requires you to find and harvest resources, but they are essentially just fuel or money. Minecraft is about building and changing worlds, which opens up endless choices for players. If they could bring that quality to NMS, it would be amazing.
Still, NMS was an 8-man team, so this game is still a remarkable achievement. It’s just not a complete game to me.
My friend bought, played, and sold it in the past few days.
“No good?” I asked.
“Too good,” he replied.
Since there are no clear milestones, goals, etc. (e.g. mini-bosses, etc) for him, he would just play and play and play. Basically checked out for a few days straight. Just too dangerous for a compulsive explorer type to deal with.
The procedural creatures are pretty amazing. I’m not a fan of the single-biome-planet implementation, but there’s still a lot of great stuff in this game.
Very amusing reports and a very cool setting for a game.
Important note: just like I never remember my umbrella when it rains, I only guess correctly when there’s no prize.
The culprit is Minifigs and it is a Highlander from their French Revolution range
1. Can anyone guess what the figure is?
I’m guessing some sort of Jacobite Highlander. I’ll guess Minifigs, just off that base (I have a bunch of old Napoleonics from them)
2. Does the photograph make you want to buy some of them?
Not so much.
3. If you had taken this photograph would you have bothered to upload it.
Not a chance.
I’ve managed to avoid that so far. Having said that…
The first – and last – time I used Armory primer rather than cheap and effective black spray paint, a big batch of 15mm minis turned out FUZZY.
I about lost my mind.
My wife came home to find me in the back yard scrubbing tiny soldiers with a toothbrush. No, I’m not crazy at all…
Those look great!
<THROWS HOME MADE RIVERS IN BIN>
Hahah yeah, that was pretty much my reaction as well.
Dang. Those are amazing water features.
Those came out nicely!
Painting them was a good idea. I made a bunch of cork tile terrain ages ago but didn’t paint it. It was rather dark and gloomy, even for the battlefields of the 41st Millennium!
That moment when you don’t know if the guy is walking with Godzilla or with a French environmentalist death metal band.
A 400-foot-tall frontman (thing?) makes for a great stage presence.
Great way to get that battle on the tabletop.
For fictional camo, I usually try to come up with something cool in my head, and then see if I have the paints on hand to make it work. I’ve got a bunch of paints around, though, so it’s usually not too difficult.
Hey all. I was lured here by the nefarious Kyoteblue. I like tacos and ’71 Cabernet. My favorite color is magenta. I enjoy long walks on the beach…with Gojira.
I wish my “speed” painting were both as speedy and good.
Thanks for posting the review – that’s helpful. Those look cool!
Those look great.
With modular bases, you can easily add different details to suggest different features as well: parking lot lines, school yard marking (four square or basketball), etc.
I haven’t gotten any of the Gamecraft 6mm buildings (I’m on a 15mm kick at the moment). Allen’s a great guy, so it’s nice to see people posting them.
This brings back fond memories – that article was the first building I ever made.