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Wrote another post for my pulp wargaming series: http://glueanddice.com/top-10-pulp-movies-for-wargaming/
Hope you like it!
@Hafen von Schlockenberg: No offense taken, mate. Your posts are welcome here too.
The second part of the campaign is online: http://glueanddice.com/pulp-alley-campaign-in-darkest-africa-part-203/12/2018 at 15:28 in reply to: How to build a foldable winter wargaming table (Tutorial) #104980
@Rhoderic: I can’t recommend Pulp Alley highly enough. It is for sure a great game!
@Mike: I agree. For me, stuff like hitting certain body parts is a little bit too much. I prefer game mechanics that are slick and fast.
It has been a while, but the second post of the series is online now! I hope you like it. And as always, I highly appreciated any comments.27/08/2018 at 14:31 in reply to: Davy Jone's adventures in Darkest Africa – Bearers (Update: 21.07.2017) #9778013/03/2018 at 19:23 in reply to: Davy Jone's adventures in Darkest Africa – Bearers (Update: 21.07.2017) #86553
Time for another update.
Today: Foundry Warrior Women.22/11/2017 at 08:50 in reply to: Davy Jone's adventures in Darkest Africa – Bearers (Update: 21.07.2017) #76726
Personally, I never played WFB. But some of my gaming mates have and they say KoW is pretty similar. Maybe a little bit more streamlined. Some may say shallow. Personally, I like KoW. A horde of zombies looks really impressive. So moving all these big units on the table is fun. But I am more a skirmish gamer, so a rank & file will never be my favorite rule set. But Kow is nice for me to add some variety to my gaming experience.20/07/2017 at 16:04 in reply to: Davy Jone's adventures in Darkest Africa – Bearers (Update: 21.07.2017) #67974
@Autodidact-O-Saurus: I guess you’re right. In reality, those masks would be pretty heavy and cumbersome to wear in combat.17/07/2017 at 14:05 in reply to: Davy Jone's adventures in Darkest Africa – Bearers (Update: 21.07.2017) #6769316/07/2017 at 16:21 in reply to: Davy Jone's adventures in Darkest Africa – Bearers (Update: 21.07.2017) #67622
Today some bearers from Foundry.
I hope you like them. The miniatures are also fine as plot points for Pulp Alley.
For more, please visit my blog09/07/2017 at 07:43 in reply to: Davy Jone's adventures in Darkest Africa – Bearers (Update: 21.07.2017) #66975
Are spellcasters critical to the premise of the game and mechanics?Yes. The wizard and the apprentice are pretty much your two main characters. Especially the wizard is really powerful when played correctly. Nonetheless, you have to protect your spellcasters, because the D20 dice mechanic can be pretty hard and even a wizard can die pretty fast. So you need your other figures (thugs, soldiers,…) to protect your spellcasters, collect treasure and so on. The Spellcasters, on the other hand, have some spells to support your other characters. For example Fleet Feet, which gives the target +2 movement until the end of the game. Pretty nice, when a thug has to run off the table with a treasure token for example.
@Mike: Personally, I didn’t write any battle reports. I plan to do so since months, but I get way too excited when playing, so I forget to make pictures and stuff.
But here are two battle reports from to others blogs:
I hope they give you some insights about Frostgrave. It is more a beer and pretzels game. But I like it.
@Thuseld: That was my intention. First I was thinking about building a top. But then I realized, it is not very handy in regards to gaming. Maybe someday I build magnified tops, which are fully removable, so I can have both versions.
@Mike: There is no reason to stay away from pulp gaming.
@Rhoderic: Personally I’d never played .45 Adventure. So, I am not aware of their mechanics. But my fantasy campaign is in an early stage. I have done some research for stuff like scenery, concepts for NPCs and random encounters, game mechanics for certain scenarios and all that stuff. For example, while watching a movie, I came up with the idea of a “light/darkness dynamic”, where certain groups or characters gain advantages/disadvantages while operating in the light or in the shadows. I also came up with the idea to include “sidequests”, so that the league could gain 1 or 2 extra plot points in certain games. But of course serious playtesting will be needed in regard of balancing the whole thing.
@Don Glewwe: I totally agree. I guess there is no setting, which can’t be played with pulp alley.