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  • in reply to: Do gamer/ modellers deserve better Service? #178134
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    @OotKust @Mike
    The way I see it businesses deserves the customers they cultivate. I don’t “deserve” better service, its a nice added value but as a consumer its up to me to research the product and providers before deciding who I want to do business with.

    I think to me the word “deserve” feels too demanding.

    in reply to: 10mm Village / Town #178100
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    Shop stalls and little tents for visiting caravan to fill that large square?

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    Serves you right for flying a spitfire :p

    On the P-51 mission, why not do a radevouz with the bombers over France? Any roaming around rocketing ground targets?

    With how they modeled specific aircraft variants did you noticed any difference in flight performance between them?

    in reply to: Do gamer/ modellers deserve better Service? #178073
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    I’ve been that asshole customer and I’ve experienced asshole customers but I don’t thik anyone deserve anything. The service provided is what the business wants to provide, if I’m not happy with it I’ll simply not buy there again. Being at the whims of the business can be frustrating and its a lot of why I decided to make my own and only buy minis for inspirations and study.

    in reply to: 10mm Village / Town #178072
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    I had to check the online dictionary and for 40 years I’ve thought TIMBER was processed wood and LUMBER was the log.

    in reply to: Red Dead Redemption 2 variation examples #178063
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    You can also tame wild horses and sell them.

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    Since most rules roll high to hit you could simply do a natural roll of 1 not only missed the target but hit something important on the ship.

    in reply to: 10mm Village / Town #178061
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    I like that pile of firewood.
    Matchsticks looks just the right size for timber. I was considering using matchsticks to build stuff for 6mm but now I think it might be too big for that scale.

    in reply to: GW Scale Creep? #178060
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    I agree with Sane Max.
    Is it scale creep if its now called 32mm instead of 25mm like back in the old times.

    in reply to: My very first mission in the MiG-21 #177550
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    ArmA is great as helicopter sim, but I end up playing infantry everytime.

    in reply to: My very first mission in the MiG-21 #177525
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    Vietnam map will be interesting. I wonder how they’ll do jungles. Flying Huey over a jungle does sound good.

    in reply to: My very first mission in the MiG-21 #177515
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    Thanks for that breakdown. I rally value negatives more than positives when evaluating things and that helped me make my mind about DCS. Even if I wanted to get into it my PC isn’t stronk enough I think and no aircraft apart from the A-4 and MiG-21 really get my interest.

    I think I’ll go back to Strike Fighters when I feel like flying, it has A-4s, dynamic campaigns and moddable. For all its faults those three things are good enough to make up for it.

    in reply to: My very first mission in the MiG-21 #177468
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    <p style=”font-size: 16px !important; line-height: 25px !important;”>I’ve always liked how you don’t pull any punches without yourself or your performance. DCS just seems to have so much to keep track of. I guess like real life it gets easier with repetition on the same aircraft. As for the landings, maybe a longer straight approach? That vertical climbing gun attack by the AIs in that dogfight was insane! Really blew my mind!

    <p style=”font-size: 16px !important; line-height: 20px !important;”>Yeah the AI has a ludicrous with their aim. Often but not always they will only fire when they “know” they will hit. So they fire a super short burst and it hits. This can be very annoying. Also in ww2 settings.

    <p style=”font-size: 16px !important; line-height: 20px !important;”>MiG21 AI will often forgo the use of older missiles and prefer to use cannons.

    <p style=”font-size: 16px !important; line-height: 20px !important;”>The AI superior omniscience/omnipotence is very obvious in ground attack. They almost never miss. You give them an order to attack ground target that target will get hit unless the planes gets destroyed. I made a mission for ww2 attack on an airfield and put some spitfires on the job of taking out AAA, not only did each bomb hit a 88mm perfect each time. But when they where down to guns, they’d take out each 88 with a single quarter second burst. Perfect accuracy.

    Sounds like the same problem with ArmA. AI being too accurate at time while stupid in others breaks the immersion. I went abc checked out DCS world today but stopped myself from downloading it.

    in reply to: My very first mission in the MiG-21 #177449
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    Sounds like Mig-21 is a challenge to fly. Is the anti-skid module a F-16 thing or DCS wide?

    I also saw something about a dynamic campaign for DCS do you anything about that?

    in reply to: Has anyone gotten “Space Station Zero”? #177448
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    I added to my cart but paused after finding out it uses D12. After watching the play through video I think 5Core could do everything Space Station Zero does.

    in reply to: Is commercial 3D printing a viable option? #177446
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    £3-£4 seems about what I’ve seen. Price I’ve seen and used from printing service are really high but if you only want those minis and don’t see getting anymore 3D printed minis in the future then it’s cheaper than buying a resin printer.

    in reply to: My very first mission in the MiG-21 #177426
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    Made me laugh around the half way mark “something is wrong, everythings is wrong” I love that moment flight sims. I miss playing flight sims.

    Love the Mig-21, but hate the blue cockpit.
    How would you rate it vs other aircraft you’ve flown in DCS?
    What plane have you logged the most hours on?

    in reply to: Defending Prosperity #176923
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    …Hell in Microcosm can cope with divisional level actions but will the ‘division’ still exist.

    This sounds like the perfect question to answer using wargames. With higher tech, more lethal artilery, sensors, better comms, etc, would a brigade size force be better grouped together for powerful direct fire or disperse and range out to act as eyes for arty?

    In settings with orbital bombardments a division size formation seems like a liability.

    in reply to: Why Do You Wargame? #176916
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    Like Don Glewwe, I came over from scale models. I wanted to get a little more use out of them than putting them together and leave them on display. It started with naval gaming and got out of hand from there, not that I do much gaming but I also use the hobby to focus my obsession with history and military hardware. Getting to move them around and making shooting noises is a bonus.

    Another obsession is the wilderness and my continual attempts to replicate it on a smaller scale.

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    I did these using PVA and what’s similar to very fine sand for the colored layer.
    The base layer was a paste of the same agrigate with silicone calk.


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    @Rober Dunlop
    Could be just me be I think the scratch-built fort looks better.

    @Autodidacto-O-Saurus
    Nice ships, where do you get references for them? Finding good references had been my biggest problem.

    in reply to: Ma.K – Operation Löwenzahn #175970
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    I saw the pic before reading the post and was already impressed by the details and grab bar. Being 15mm makes it better. Are the grids on your cutting board in inches?

    Not familiar with Ma.K, us this a hover tank? I rememebr womthing like this with chicken legs and that looked cool.

    Steel aerial seems dangerous though.

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    The only progeam I’ve tried was Z-brush years ago and that was kind of OK. Like you all said it took a lot of realigning braincells I didn’t have to spare to get used to it so I didn’t stick with it. I have no idea how user friendly Z-brush was compared to others but it was easier to use than Blender.

    @Jim Webster
    I sometimes get discouraged when seeing very detailed 3d models, with rippling muscle and other little details. I think 3D sculptig might be a little easier though with the ability to undo and replicate things.

    @DSG
    I find using images of existing miniatures to scale from very useful and helped a lot. I’ve also gotten into the habit of pritning tests with varying proportions and sizes. It didn’t help too much lookig at them side by side but comparing them to other minis helped me decide on my mini specs.

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    Very nice loking game. I love that airlock gate.

    in reply to: A day on the ranges #175490
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    Thanks for the explanation. Is the Royal Marine stand-off troops akin to designated marksman or machineguns attached to sections?

    Does anyone know why US Army went with 6.8mm?
    I did a brief looking into 6.8mm and like John D Salt said, little weight saving vs 7.62 NATO and has similar recoil. With all the development that produced half a dozen 5.56mm variants, why didn’t they improve on 7.62 NATO, steel core, polymer casing, etc wouldn’t that give similar or better performance on existing weapons?

    in reply to: TWW question #175475
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    Thanks.
    Is there an unregister button?

    in reply to: A day on the ranges #175456
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    Interesting read. Do you think the Royal Marines wanting to extend range to 600+, might be a case of train for the last war mentality? Isn’t shooting at 700 meters realm of the snipers and mortars?

    I thought US army moving to 6.8mm was weird, what are other branches going to do stick with 5.56mm or follow suit? I hope it doesn’t turn out like their ACU uniforms.

    in reply to: More Korean War Stories: Three Close Calls #175351
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    Thanks for the stories, I always enjoy reading them.

    in reply to: Playing with 3D printing #175232
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    @DSG
    That’s quite a compliment, but some of the minis and weapons are too obviously based on GW products, I don’t feel comfortable selling.

    in reply to: Small games -> Hex moves OHW #175219
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    I’m doing yet another scenic board. Something about tiny buildings makes me want to do scenery.

    in reply to: Playing with 3D printing #175217
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    So I failed to find the 10mm minis I needed for my conversions and decided to scale up some 3D models to 6mm. I’ve done 15mm in the past but taking baby steps. Been working with 2mm and 3mm for so long 6mm is massive in comparison.

    6mm has plenty details enough and I’ve ditched 10mm idea once again. Did add a little more details to what were 3mm models and I’m very happy with it. The limbs could be a little thinner but I’d rather have durability than thigh gaps.

    Also went back to how I used to paint 6mm fantasy minis after drybrushing so much on 2mm and 3mm.


    Leaders and Heroes

    in reply to: Small games -> Hex moves OHW #175155
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    They look good.
    Seeing those buildings got me started on another project.

    in reply to: Battle of San Carlos (sort of) #175075
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    Strafing targets that low and fast was scary.

    in reply to: What a Tanker! Game Day recap #174970
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    I love What a Tanker!
    I’d like to read a battle report but having played the game myself I can understand if its difficult to do.

    in reply to: Experiences with 3d print-on-demand services #174797
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    I think Etsy is your best bet. Seen quite a few for good price there but I’ve never bought from etsy before.

    in reply to: Where to find 10mm plastic miniatures? #174678
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    @Arthur Harman
    I was going to use them to convert into post apoalypse survivors but 18th cent guys does have less dynamic poses and the backpacks might be useful. Thanks.
    I like those horses.

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    I like those books, some of my favorite.

    Maybe a simple roll on a list of deathworld thing whenever charaacters/units come within a certain distance of a clump of flora. Could have some fun with that list, number on the dice could be the size or number of wounds on the creature.

    in reply to: Dockfighters: The Ale Wars #174638
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    Lucky you.
    When you get around to plaing it can you post a review of how it plays? All I see on youtube are people pretty much reading through the rules but no actual play.
    There’s a solo rules too?

    in reply to: Epic Imperial Guard Armored Company #174617
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    As an armchair infantryman I’ve never liked tanks, but those Shadowswords in the back looks good.

    in reply to: Kolinsky Sable #174616
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    I’ve learned a lot reading this forum. Will have to put that hot water trick to use.

Viewing 40 posts - 121 through 160 (of 3,172 total)