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Love the style of reporting 🙂
What rules is it you’re using?
Very exiting battle, the CA proved a tough nut I see!
A great read!
Thank you Earther! I’m trying to decide on the direction of the next few episodes, but I’ll update you all as soon as I know!
Wow, Really cool models!
I decided to have another playtest of Laserstorm to try out some custom units and a less “balanced” set of forces than last time
So I moved it to my 3mm models, letting the superpower of CSA flex it’s muscles against the upstarts of the Outer Colonies:
The two lines closes on the objectives, set out roughly on the centerline.
The CSA power armor, one of the custom units, smash up an apc.
OC battle suits retaliate, wrecking two Chevalier tanks. Ouch!
The last tank is a tough one, though, and takes down two stands of suits in return..
The last desperate gamble by the OC battle suit, trying to force a retreat of the CSA infantry.
A good game, sadly one side was much luckier than the other, but still it came down to that last round!
Full report, as always on the blog:
Thanks for reading!
Ooh, I’m intrigued, looking forward to reading about this!
While they might be a smidge too small to cover that battle pod, infantry could probably use it for cover when they try and bring it down..
A nice variety of different bushes and hedges, thanks for posting this!
Great to hear it, love to hear more about the going’s on at Kometenmelodie!
The 4th episode of the Saga of Clarke is now up on the blog:
Tasked with guarding a VIP across Churchill 7, Clarke and Tycho is soon in the thick of it again!
The last stretch of the journey.
Ambush! The Blood Cult has found out about the VIP!
The Unity guards move quickly to supress them.
While Clarke and Tycho finish a few of them off!
Another group of cultists jump out of one of the trucks, wrecking the apc!
The VIP is revealed; A Saurian called Tai!
The fight goes back and forth until Unity troops take down a number of cultists in a coordinated attack.
More backup arrives, the Blood Cult means business!
Most of the Unity guards go down in a single ferocious attack, when a cultist with a machinegun starts firing.
Tycho and Tai finishes off the last sword maiden.
After almost falling to a cultists shot, Clarke repays the favor several times over, neutralizing 4 cultists in one go!
Tycho is jumped by the last group of cultists, known as the Chosen.
Tai is involved in a fierce brawl, but he comes out as the winner!
Mopping up the last of the chosen, Clarke supports the hobbling Tycho.
Having taken care of the last of their ambushers, the group take a quick breather before heading into town. Tai has a job for Clarke and Tycho if theyäre interested..
What is the job? Will the heroes ever escape from the clutches of the mad cult? Tune in next time to find out!
The full story, along with more pics is on the blog:
Thanks for looking!
That’s a thing of beauty, I’ll have to steal a few of your great ideas for my own jungle if it ever gets off the ground!
As promised, there is now a list over all characters/creatures that have appeared in the Saga of Clarke campaign so far:
Michael from Angel Barracks asked me about the stats for some of my characters and troops from my campaign.
Since I got similar requests elsewhere too, I thought I should make a post where I gather all the stats of the units that appear in my games, along with a pic for ease of identification.
Here we go!
Tr 6 (7)
Clarke is armed with a Gauss rifle, a pistol, some grenades and carries a combat knife for hand to hand combat.
His hardsuit armour is a keepsake from his time in the Unity military, and it comes loaded with stims, anti-shock drugs and the like. In game terms, it acts as a Stimpack, giving Clarke some additional staying power.
Tycho carries two man-stopper pistols and a boot-knife for last ditch defence.
Unity guards usually comes in patrols of 5, 1 leader with an assault rifle, and 4 troopers. Armaments for the troopers varies, but most patrols have one heavier support weapon like a SAW or a fusion rifle.
The MkII comes armed with a assaut rifle and this particular unit, known as Red also comes with a bad attitude due to a malfunctioning motivator chip.
Lowest ranking of the Nomads, the purple nomads typically come in groups of 5-8.
The majority carries carbines, well suited to the confined space on their ships. Leaders sometimes carry a pulse rifle, and most groups contain either a bodyguard with a deadly close combat weapon and the Brawler trait or a Vanguard suit and a plasma rifle or rocket launcher.
The more elite units known as the Gilded Nomads are veterans, better trained and equipped than their comrades. Operating in teams of 5, they usually have at least 2 gauss rifles and a plasma rifle or rocket launcher. Some come clad in the havoc suits, a hard suit with thrusters that can be used both in space and as a jump jet in gravity wells.
A mix of farmers, would-be revolutionaries and stoners, the workers of the collective is usually carrying whatever third-rate gear they can get ahold of. rifles, both automatic and the hunting kind is common, but every now and then they have some launchers and a grenade or two. Due to the irregular status of the collective, there is no common size of their squads, the mob just forms with whoever’s around.
Making up the majority of the cult, these foot-soldiers are mostly unarmored and unskilled, but make up for it with bloodthirst and enthusiasm. Organized into units of 5 or 6 cultists, 1 member sometimes carries a SAW ir incinerator, while the rest have assault rifles.
The sword maidens are devout women who follow the cults dark deity. Armed only with a huge chainsword and their faith, they charge the enemy relentlessly. A unit consists of 3-5 maidens, led by a first sister.
The most devout men turn into the chosen, cultists that expose themselves to the radiation of space, the domain of their deity.The chosen carry pistols and some form of close combat weapon, more often than not a mutation like a bladed arm, huge claw or such.
The Bullfrog is a common sight on fringe worlds, a hardy pickup that is easily converted into handling a number of jobs. Bandits and other unsavoury elements often make them into technicals.
Made for heavy construction and hauling, these trucks are sturdy beast, though a bit slow.
These small trucks can be fitted for a variety of jobs, both in transport and industry/agriculture. Build for practicality rather than comfort, they are surprisingly often fitted as small public transports.
Unity uses a lot of different vehicles for transporting their troops and assets around the fringe, but on of the most common is the Breacher Mk1. This apc is armed with a heavy machinegun to discourage stupidity among the populations it patrols.
While it’s never actually used for combat as it’s unarmed, I felt the Red Death still deserved an entry, as it is the main form of transport for Clarke, at least until he can get a new ship.
Other characters/creatures of intrest:
Rik is the traveling bar’s owner, and he knows a lot about most things. In his travels, and thanks to his job, he hears things. Things that might be interesting to people like Clarke.
The man is always found in the company of Rik, most of the time with a drink in his hand. Nobody really knows who he is, or what he does. No-one exept Rik that is, and he won’t tell you.
“Each man’s business is his own.” He’ll tell you.
Some suspect it’s the old timer that keeps the bar-owner one step ahead of the law, but the fringe is full of rumors..
This post will be updated as more characters and creatures come along in the campaign.
Love at first sight, eh? 😉
I sure could, I’ll post it here as soon as I put it together!
The latest episode, episode 3 of the Saga of Clarke is live!
Clarke travels to the Deema collective to collect a shipment for Rik as a favor, but things gets out of hand quite quickly!
Clarke and Tycho, Rik’s contact, meet with the leaders of the collective.
A unknown truck crashes into the farm, scaring the already jumpy farmers of the collective.
Deciding it’s a setup, they start shooting!
Lots of fighting goes on all over, as cultists clash with collective workers. Clarke and Tycho tries to sneak by unnoticed..
..But a Lady with a chainsword takes down their truck, forcing them to continue on foot.
But eventually they are caught and knocked out, even though they put up a good fight.
The duo is locked in a shack, but they didn’t take Clarke’s augmented strength into consideration, and they try to escape once again!
Tycho is taken out again as he tries to cross the open ground, so Clarke starts to drag him to safety.
Our heroes are lucky, as they truck has been fixed enough to be usable again. He loads up his unconcious ally, and finds the deema seeds are still in the truck, lucky indeed!
Broken and shot up, the truck makes it as far as the fence. Clarke decides to try and break through..
The fence is busted, but the fire from the guards wreck the vehicle as well, the last bit will have to be on foot!
Clarke uses some of his last stimms and starts dragging Tycho towards the speeder. Using a rifle found in the truck, he dispatches the last guards!
Helping Tycho into the speeder, Clarke then sets the auto-pilot for the closest settlement with a doctor.
They make it out, but just barely! What will happen next time? What dangers will they face? Tune in for the next episode!
The full report, along with more pics are on the blog:
Thanks for looking!
Least favorite- Napoleonics, I can’t stand the uniforms and hats. Just can’t.
Most favorite- Sci-fi, particularly Space Opera and mecha, with hard sci-fi/ultra modern a close runner up.
Very nice, looks like a fun board to game on!
The Mercs really great, my favorite brigade vehicles by quite a margin too! deciding on a paintjob for a new force is always quite tricky, I feel your pain 😉
I have sideskirts only on one or two of them, since I had a pair with skirts left over after building some of the other tanks. But I agree, they do look better with the skirts, if I ever expand the army, they’ll get skirts on all the new ones at least!
Looking pretty as always, can’t wait to see the opponents too!
Great to have you back! And that’s lovely lizards you’ve got there 🙂
Very nice, I think the Fringe could use a train 🙂
Looking exellent Michael, waiting eagerly for this!
The next episode of the Saga of Clarke is live!
Clarke goes to the Cooper space station in pursuit of the lost minerals stolen from the Unity bank
A nomad pirate getting close to the Unity security
Clarke starts tearing into the pirates
Creative problem solving, one of the many uses for explosives on the Fringe!
Another bloodbath, courtesy of our bounty hunter
Clarke eventually made it out alive, but is quickly drawn into another potentially life-threatening job..
A Full report and more pics on the blog:
Thanks for looking
Great to have you all back!
The Undead really got a whopping there! Thanks for sharing!
I am actually making a high-rise out of another stick, but for 3mm.
not sure about that, but I’m sure the consumers end up a bit pokey 😉
It came out lovely, the small details really make the model that much greater!
Sounds like a really cool idea, with a good twist on the usual Alien invasion scenario.
As for rules, I would suggest Clash on the Fringe. It works beautifully for individual models and/or a few squads, and can be scaled up to a proper showdown in the end of the war if you’d like such a thing. Designing strong and unfairly though (compared to the humans anyway) aliens is a breeze and you have a good selection of weapons and equipment. Or you can design your own 🙂
Deema seed processing plant?
land-train of some sort?
Giant Flak worm?
Most definitely some 6mm awesomeness!
A great start, I’m looking forward to seeing all the little details you come up with!
I usually can’t stop myself, especially if it’s for a campaign scenario. I do manage to get more than one use out of some of them, not close to as often as I would like however.
I do love being able to present a piece specificly for the scenario in question, so I guess I don’t mind too much!
Really nice, especially like the very 80’s battlespace! Consider me both impressed and inspired!
I would love to see some troops in “camo” for that board 😉
Thanks Jack, hopefully my next one will be as cool!
Oh Ivan I remember Shadowrun.. I recall many a botched missions turning to slaughters. Luckily we used to keep at least one kitted out street samurai and a mage around 😉
About the cost of a setup like the one in the scenario, it breaks down something like this:
Space pirates (all Dark Realm Andrayada):
1x Heavy Phalanx pack 4£ or 6$ ( contains 40 models, 8 with heavy weapons)
1x Scouts pack 2£ or 3$ (contains 20 models)
1x Vanguard 4£ or 6$ (contains 40 models, 1 lieutenant and 4 bodyguards, 35 vanguards)
Unity Marines (all Prf CinC Solar Marines):
1x SEM-2 pack 5.80 £ or 8$ (51 models, 3 command, 6 kneeling and prone, 36 in action poses 12 each of 3 different ones)
The pickup is from Angel Barracks, the bullfrog pickup. Comes in packs of 2 for 5£ with is about 8$, it also has the option of a missile launcher instead of open bed.
The bank is an Angel Barracks Stonehaven Moneylenders with a specially ordered force fence. 4£ for the building, another 3.50 £ for the forcefield pieces (about 12$).
The rest of the buildings are Brigade models desert buildings:
1x Desert Dwellings Pack for 13£ or 20.30 $. you’ll have a piece or two left over to make more tiles from this
1x Desert Town Buildings Pack for 16£ or 25$. Again, you’ll get more buildings than I used for this scenario.
The Rocky bits are also Angel Barracks, 5£ or about 8$ for a set of 9 pieces. I used all but 1 in the scenario.
The last few wall-pieces and shrubs are all scratchbuilds, the walls are some expanding foam covered with wood filler on ice-cream sticks while the shrubs are bristles from a cheap brush hot-glued together and attached to a piece of cardboard. total cost was probably less than 50 kr, which would be about 3.80£ or 6 $.
Lastly the board itself is 6 pieces of 30×30 cm (12″ x 12″ for those of you not fluent in metric) foamcore, with a cork tile on top, then covered with texture medium. The whole thing probably cost me about 27£ or 42$, with some material left over for other projects.
So the total comes to about 93£ or 144$ but then it’s important to note that in the scenario the space pirates had 1 heavy weapon trooper, 1 bodyguard and 8 scouts, while the Unity marines were 10 marines from the one pack, so you end up with a lot of spare parts as you can see. A great bonus according to me anyway, as the actual cost is smaller than you think! With what I’ve got I could technically field 20 squads of space pirates and 10 squads of Unity marines if I used all the models in the sets!
I hope it helps 🙂
Looks like you had a great game, thank you for sharing!
Boo to the baddies indeed, but they’ll probably get what’s coming to them 😉
I’ve found that the buildings looks better as a scenic base rather than scattered pieces. At some stage I’m probably going to go through the stonehaven and OKI buildings and base them as well..
Like Earther correctly pointed out, Clarke is “Nothin’ but trouble”, but he is also a former Unity ranger.
He’s the guy with the cloak on the far left in the last pic of the post, I don’t think I mentioned it..
Thanks for your kind words as well, Earther!
Lovely pieces, very trashy and post-apoc grungy!
Great write-up, thanks for sharing!
Lovely minis all, love the big game hunter in particular!
Congrats on being funded as well!
Swanky-looking paintjob, are you going with something similar for the infantry as well? Could look really cool I think!
I played another playtest this weekend, some tweaks and changes to the rules.
And quite uncommonly, its played on a board that is not my desert one, but a Jungle!
Infantry fightfight across the fences.
A Chevalier tank gets blown up!
And the aftermath of the battle.
A fun game, and the tweaks and changes made it better still!
Full AAR with more pics are on the blog:
Thanks for looking!
Love the back-story, and GZG NSL is still some of the prettiest models out there IMHO!
Thanks Earther, with the limited space I’ve got 3 and 6mm is a perfect fit!