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Of course having some transports is never a bad thing, but how important it is depends more on the kind of boards you play on, and the strategy you adopt 🙂
Very nice, seems like a well-rounded force!
It’s a great scale to play around with, and cheap enough that you can try it without breaking the bank 🙂
Thank you for the kind words!
Thanks, I try to make it work 🙂
Thank you Michael! I do think that the bases, however simple adds to the whole thing 🙂
Only a single 3mm piece today, but its a big one:
A Hoth-style Shield Generator! One of my Solar Bloc tanks is here to give you an idea of the size.
This set looks more and more promising for each post! 🙂
Thats strange Editor Mike, I hope you enjoyed it sans slideshow though!
@Rules Junkie Jim: Thanks! The game took just under 60 minutes not including the setup time.
It always amazes me how much people in movies act like there aren’t ever any in their own universe. In this case I blame all the cryo-sleep Rhoderic 😉
@Earther and kyoteblue: I aim to please, glad you both liked it!
I just put them on top, since the element bases makes it impractical to make space for them. YMMV
Thanks Rhoderic, the finer scales do allow for lost of cool terrain without breaking the bank!
@Thaddeus: These Firestorm terrain bits are really great, You can get so much out of a box!
I hope the postal service get cracking so you can have yours soon, also, thank you for the kind words 🙂
These look awesome, really characterful. I can’t wait to see the rest!
Looking really good! It’s good to know we can use the pumice at 3mm scale as well.
I have to ask, are those marines O8’s venerator PA?
Woohoo, AB is making 3mm stuff. I feel this might make me a poor man.. @AB: Thanks for the speedy deliver of my last order BTW, just started to put things together!
@Rules Junkie Jim: Good work mate, have a cookie, you’ve earned it 😉
I have a few more 3mm piece to share, while I wait for reinforcements from Pico Armor:
Groupshot, sans the piece I finished up this morning.
Landing pad, fully equipped with refueling and servicing capabilities.
Grow-domes, making sure the poor colonists have something to eat, regardless of the often inhospitable climate of partially terraformed worlds.
Last piece is a area defence installation. The guns are multi-purpose, being able to take on atmospheric threats as well as smaller orbital vessels. I plan to build a proper anti-ship installation at some point, but these will have to fill in for the moment.
I hear you, a 3mm Shanty town would be very nice 🙂
A good find, extremely beautiful craftsmanship!
@Thaddeus Blanchette: Thanks Thaddeus, I’m a fan of your work, you have so much 3mm goodness on your blog! I agree with the single building idea, then we can by bags of the stuff and still have it all look different and interesting.
@editor mike: I have hear the same thing, I really hope that AB makes something like his 6mm stuff, that would be exellent! Thank you for the kind words 🙂
Rules Junkie Jim: I thank you both for the kind words and the sacrifice of some spare minis, hopefully AB will put them to good use!
The rest of the dwarves are in:
Also some reinforcements for the barbarians, to be used for warband and dungeons crawls:
And something completly new, 6mm Demon Warband:
Close-ups of the rest, along with some other stuff are live on the blog:
- This reply was modified 4 years, 9 months ago by Alexander Wasberg.
I second War Panda’s call, Photos Mr Weasel 🙂
If you feel like sharing how you paint your metal men, sure 😉
As you might have imagined, Lo-Pan from Big Trouble in Little China was the reason I did the far east group 🙂
The Mad Mecha Guy kits are really nice, are the choppers his as well?
In this latest playtest we are back to warband on warband action, but with dwarves this time! Trying out some tweaks and some new rules:
I have some more pics on the blog:
Thanks for looking!
My most recent playtest of Starstrike pits two teams of mecha against each other. this allowed me to test the recently amended vehicle rules as well as the points system:
And some close combat:
The full AAR on my blog:
Thanks for looking!
Thanks JozisTinMan, I look forward to seeing your 6mm 🙂
Interesting, looking forward to seeing more progress on this 🙂
looking really good!
Thanks! Yeah, the green ones look more striking, the Tan pj from the series didn’t come out as well as I would have liked.
While not a playtest post, I thought I’d share the newly finished stars of the next playtest:
The green mecha:
And the Tan Mecha:
The AAR featuring these guys will follow sometime during the week, hopefully sooner rather than later!
A few dwarfs have started to band together;
A few more close-ups on the blog:
Rhoderic: I think you have nailed the best pieces I could find as well, so I’d start with some of the simpler vehicles, like the martian empires one; minimal conversion needed there.
I really like the idea of the andrayada guard, I might just try something like that myself at some point 🙂
@AB: yeah Michael, offering to support our habit is helping a lot with the oooh shiny 😉
My 4th installment of playtesting Starstrike is now live on the blog, and there are tanks this time!
The Union soldiers attempt a break-through in a rural valley, but Warg Industries have other plans..
A full AAR on blog, with statlines and everything!
Thanks for looking!
On the issue of balance I think that bows and arrows can easily contend with magical firearms. Obviously firearms tend to be more destructive, but given their relative rarity in such a setting bows and crossbows tends to be much more common and therefore much more economical to field in greater numbers.
So in my mind, a force like the exodites would be fewer in number, with firearms and some meleé weapons as well, all in superior quality to for example a less advanced tribe of locals, who might have a number of bows and assorted meleé weapons, but will be more numerous.
This sort of balances the superiority of better training and gear against numbers, which works fine for big games in my experience. For small skirmish you would most likely have the added layer of different skill levels to help balance things as well.
An arrow fired by a skilled archer is most likely as deadly as a laser-beam fired from a magi-tech gun, barring some cases.
You know you want this, give in and join the hivemind, together we will come up with crazy things!
on a more serious note, I’d probably try using five parsecs or maybe rogue planet. I have considered starstrike as well, using 4 to 5 man units with a few individual heroes on each side.
I thought it sounded vaguely saturday morning cartoon-ish.. And that’s a good thing in my book!
If you wanted to start out at not-eldar exodites vs some sort of lizard or insectmen, you could go with the dark realm kraytonians mixed with microworld lizardmen for saurians (they have some sweet lizard riders as well ), while you have microworld kreen and perhaps some of onslaughts not tyranids as bug people. The exodites could be anything you fancy, depending on how exotic you want them to look. Some different historical humans, maybe with a lizard mount or two could work, as could microworld dark elf models.
I think you are better off starting with a small skirmish for testing 🙂
Well, to be honest I hadn’t thought of it before you mentioned it.. but now I can’t get the idea out of my head! A friend and I was once working on making a 15mm not-barsoom, so I suppose it’s similar enough.
Between the ranges you’ve mentioned you have all the diversity you need to make a number of different civilizations.
Were you thinking this as a skirmish project with a dozen or so models per side, or did you intend a full-on mass battle type thing?
I think that for starters you would have to decide how “true” you want to be to the source material, do you want to re-create barsoom, or do you just want something similar?
Since you got me thinking, an initial plan might be something like this:
let’s start with two factions that’s fairly different from each other maybe some Magi-tech alliance of humans and elves (you can call the elves something else) and a opposing force of very tech-heavy humans.
The Magi-tech faction could be constructed using some microworld elves for mage-characters, you could use some Baccus6mm medieval knights and pikemen/swordsmen for regular soldiers, Onslaught Stygian barges for magical skimmers. You might make some magic-tech crystal/energy rifles from some musket-armed units with a small crystal-like shape at the end of the barrel. The Microworld dark elf riding lizards might fit in this faction as well..
The techy humans can be constructed with baccus6mm SYW or ACW models for most firearms-carrying troops, smiliar era cannons and some Aeronefs from brigade for skimmers. SYW/renaissance pikemen and swordsmen for meleé troops.
This is just a rough idea of the top of my head, but I’d love to discuss this further 🙂
The bases are 2mm thick mdf, bought from warbases.
I agree with Mr Average, anything Ma.K! Preferably 6mm since we have the brigade egg-suits that kinda fits the look..
More monsters and characters for 6mm fantasy
Mechs of all shapes and sizes: @Rhoderic
A small range of Escaflowne-style fantasy mechs, scaled for 15mm or 10mm or thereabouts.
Yes. Just yes.
Impressive, thats for sure!
The 3rd game of Starstrike AAR is now live!
A Psion named Kelly tries to escape the clutches of the sinister Cult. I’m also playing on my new gaming tiles for the first time!
Full report on the blog:
A 2nd game of Starstrike was played during the weekend, trying out an assymetrical scenario. I wanted to find out how far I could go without breaking it.
A full report is waiting at the blog:
Thanks for looking!