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Looking good. Very nice indeed!
To be fair, in the fleet actions that FDS is intended to cover, multiple boarding actions were rare (and boarding actions in general weren’t all that common). But I have an amendment ready that covers this which I will upload after New Year. As to period specifics, what kind of things would you like to see added?
I’ve been using Microsoft 3D Builder. It’s fairly basic but with some practice and thought you can create some pretty decent models. I’m currently working on ACW river monitors
An excellent report, thanks for sharing!
I’ve just posted the first of a series of scenarios covering the Imjin War, a free download on Wargame Vault
I forgot to add, I’ve worked up a set of 3D models featuring groups of ships on 40mm square bases for those who like to print their own. The first set includes Japanese and Korean ships for the Imjin War, set 2 will feature Chinese ships from the 10th to 14th centuries.28/05/2021 at 14:20 in reply to: Lords of the Lake, The Naval War on Lake Ontario – Robert Malcomson #156974
Top book, I bought a copy when I was in Niagara on the Lake many years ago24/05/2021 at 20:30 in reply to: Which Second World War naval rules do you like most, and why? #156779
I use a variety of sets depending on my mood, who I’m playing with, how much time I have and the “scale” of the game.
For coastal forces games I use Narrow Seas or Action Stations, usually now the former. For “big” convoy games I’m working on a new fast p;ay set that is more abstract in nature but I’m not happy with those yet.
For battles using decent numbers larger ships I use Find Fix and Strike of GQ 1/2 – I generally don’t have much time to play so these allow a decent sized game to be run in a couple of hours or less. For destroyer actions or battleship actions using 1/600 models I’ve been using a variant of the old Skytrex “Diving Ju88” rules from many years ago. This was the set we used for the 60th anniversary North Cape game on HMS Belfast in 2003
I will of course declare an interest, being the author of Narrow Sea, Action Stations and Find, Fix and Strike 🙂
Open bridges also gave the Command a better appreciation of the environment. Several years ago a couple of our frigates suffered damage as a result of being driven hard in the face of a hurricane. The naval captain head of our ME team said the “master race” drove the ships harder than they ought to because they didn’t appreciate the effects of the weather with their nice warm enclosed bridges. Next day we presented him with an A&A package fr the removal of the bridge roof from T22 and T23 😀11/04/2021 at 08:15 in reply to: Identifying Different Manufacturers’ Shermans – Help Wanted #154958
The one on the left looks like a Heroics and Ros Firefly. The two on the right look like Heroics as well
They are The rules are in playtesting at the moment. I’m guessing early 2020 they’ll be done
Looks like I will have to tread water a while longer. No doubt the news of their release will be floated and emblazoned over all the usual sites then!?
I. am reading that they are now done; is this correct? https://www.wargamevault.com/product/352181/Far-Distant-Ships?src=hottest_filtered Designed with 1/2400 models in mind, I assume it will cope with 1/4800!!
Thats right, they were released earlier this week, and yes they will work fine with 1/4800
Yes, the Outpost ones are about 30mm long
David Manley has all of these and has posted them on his blog in the past
He has, and you can see them here 🙂
Interesting. What are the Renaissance rules called?
Inferno and Glory
I have sets of ancient and Renaissance rules that work like that. The renaissance rules would work at a pinch for these, but I’m working on a fleet level version to cover the Imjin War (its a way off though).
I really want to see these painted up. Wouldn’t naval games with these be boarding heavy?
No, the Koreans especially were well into their heavy artillery. Even cannon-propelled heavy “crossbow” bolts 🙂
The ship in that picture is around 32mm in length, Some of the “blocks of flats” ships (a good description that I’ve used a few times) are 45-50mm. There are smaller Panokseon and Mekura Bune types that are around 20mm
It does, thanks
News on FDS here :
She will also have a couple of tanks embarked when she’s open, a Churchill Crocodile and a Sherman (I think it might actually be a Grizzly), the two that were originally outside the D Day Story museum
Very nicely done 🙂
I am interested in this, as well. Bag the Hun did not get my interest on a read and though I like CY6, I would like something that plays faster and without movement plots. Is there a WWII version of AirWar C21? That’s a fast playing non-hexgrid game, though not, to memory, formation oriented (but can handle plenty of planes). I suppose it wouldn’t be enormous work to convert it over.
There is, it has been ready for a number of years. I u understand from Steve Blease that he’s working on publishing it now
I really want to do this at 1/300, the gunboats are pretty small in 1/600
They are 1/600 models from Shapeways (North Head Models), Tumbling Dice and PT Dockyard, plus a few scratch built models
Alas not. I really must get a pith helmet……
“Under your new rule would suppression affect gunnery on this turn and the next, or just next turn?”
You’d be suppressed in the turn the suppression was caused and the following turn. I was thinking about how to keep track of this and decided to use two typs of shell splash markers, one with a single splash, one with two splashes so they are visually distinct. If a craft is suppressed in an odd turn place a single splash marker, if in an even turn then add a two splash marker. Remove splashes at the start of a turn that also correspond to that. For example, a craft is suppressed on turn 3 – place single splash marker, it remains suppressed in turn 4, and at the start of turn 5 (an odd turn) the single marker is removed. If it suffers a suppression again in turn 4 it gets a 2 splash marker to replace the one splash.
Thanks for your other suggestions, on which I shall cogitate tonight.
So i’ve thought more about this as I;m going to issue a corrected edition soon. Changes I’m going to include from this:
- Gunfire alternates between players; initiative winner chooses a ship and fires, then their opponent and alternate thereafter. Damage is resolved immediately.
- Rifles are treated as machine guns but their range bands are 0-4, 4-7, 7-10
- Three “flees” – strike and surrender, unless civilian in which case surrender after two.
Hi Matt, sorry I missed your post that Mike has kindly alerted me to. Answers as follows:
- Gunnery is simultaneous. That said you could use initiative order for this as well if you wish.
- Rifles – treat as MG. The assumption is that there are several shooters rather than a singleton. Rifle groups are intended more for troops on shore, but you could allow a transport with no other armament to have the benefit of a rifle group to represent a few embarked personnel with small arms
- I like the “multiple flee leads to surrender” idea. I would go for 2 flees = surrender for civilian craft or lower morale, 3 for those of stiffer moral fibre.
Its been 6 years since I published the rules. I might be looking at my first upissue 🙂
I like Epic 40k. It’s just so simple and easy to hack.
Dunno. You tell me what’s unpopular, and I’ll tell you whether I play ’em
pah, and you one of the world’s leading ‘Tractics’ players! You know the sort of stuff he means. I will go for a borderline case, a game which was once huge but seems to have almost faded away – 1st Edition AK47 republic. Short, simple, fun. ‘what sort of Tank is that? It’s a tank.’ Pat
First ed AK47 stop has quite a following, Martin reissued the rules as a PDF due to popular demand. 2nd edition doesn’t seem to have captured the imagination, and I don’t know any first ed players who liked and moved over to second
Did Wessex Games ever produce their Martian aeronef? I remember using them in a game we ran (Salute maybe?) but don’t recall if they ever made it into production
This is popularity based on the number of players in competitions, rather than in general play at home, clubs etc?
I’ve just done the furled sail versions, and added a Lanterna. I’ll aim to get some test prints done at the weekend or earlier if I have time.
Yes I will be putting them up on Thingiverse and/or wargaming3d once I’m happy with them – and once I’ve figured out how 🙂 Furled sail versions as well
The red die determines whether the attack is close enough to cause damage (bottom page 39), the white did determines damage (top of page 40)
I saw it the day it came out. I thought it was far, far better then Dunkirk. Whats this about a semi automatic Lee Enfield then?
Welcome to the madness 🙂
The divers are 28mm models posted on Thingiverse by BigMrTong:
I just printed them out at 10mm rather than 28. They are a bit weak at the ankles as a result but with a bit of strengthening they work fine17/01/2020 at 16:23 in reply to: Interwar Pacific Fleet Action using Find, Fix & Strike #129700
Wow, an excellent looking game. I hope you had fun with the rules!